iigs-game-engine/src/App.s

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ArmAsm
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; IIgs Game Engine
TYP $B3 ; S16 file
DSK GTETestApp
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XPL
; Segment #1 -- Main execution block
ASM App.Main.s
DS 0 ; Number of bytes of 0's to add at the end of the Segment
KND #$1100 ; Type and Attributes ($11=Static+Bank Relative,$00=Code)
ALI None ; Boundary Alignment (None)
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SNA Main
; Segment #2 -- 64KB Tile Memory
ASM App.TileSet.s
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DS 0
KND #$1001 ; Type and Attributes ($11=Static+Bank Relative,$01=Data)
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; ALI BANK
SNA Tiles
; Segment #3 -- Rotation table data
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ASM RotData.s
DS 0
KND #$1001 ; Type and Attributes ($11=Static+Bank Relative,$01=Data)
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ALI BANK
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SNA RotData