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Fix missing index in the dirty tile initializations
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@ -533,7 +533,7 @@ InitTiles
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stz TileStore+TS_SPRITE_FLAG,x ; no sprites are set at the beginning
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lda #$FFFF ; none of the tiles are dirty
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sta TileStore+TS_DIRTY
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sta TileStore+TS_DIRTY,x
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; The next set of values are constants that are simply used as cached parameters to avoid needing to
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; calculate any of these values during tile rendering
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