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https://github.com/lscharen/iigs-game-engine.git
synced 2024-11-18 15:07:24 +00:00
Add in new variants for sprite and priority tiles
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5fdb4bcf06
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@ -414,8 +414,9 @@ ReadControl ENT
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put blitter/Tiles10000.s ; normal tiles + sprites
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put blitter/Tiles10001.s
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put blitter/Tiles10010.s ; normal masked tiles + sprites
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; put blitter/Tiles10011.s
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put blitter/Tiles11000.s ; normal high priority tile + sprites
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put blitter/Tiles10011.s
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put blitter/Tiles11000.s ; normal high priority tiles + sprites
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put blitter/Tiles11010.s ; normal high priority masked tiles + sprites
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put blitter/TilesBG1.s
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put blitter/Vert.s
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put blitter/BG0.s
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@ -189,7 +189,8 @@ TileProcs dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolid
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dw _TBDynamicSpriteTile_00,_TBDynamicSpriteTile_00 ; 10001 : dynamic tiles w/sprite
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dw _TBMaskedSpriteTile_00,_TBMaskedSpriteTile_0H
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dw _TBMaskedSpriteTile_V0,_TBMaskedSpriteTile_VH ; 10010 : masked normal tiles w/sprite
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dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolidTile_VH ; 10011 : masked dynamic tiles w/sprite
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dw _TBDynamicMaskedSpriteTile_00,_TBDynamicMaskedSpriteTile_00
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dw _TBDynamicMaskedSpriteTile_00,_TBDynamicMaskedSpriteTile_00 ; 10011 : masked dynamic tiles w/sprite
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dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolidTile_VH ; 10100 : fringed normal tiles w/sprite
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dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolidTile_VH ; 10101 : fringed dynamic tiles w/sprite
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@ -199,7 +200,8 @@ TileProcs dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolid
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dw _TBSolidPrioritySpriteTile_00,_TBSolidPrioritySpriteTile_0H,
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dw _TBSolidPrioritySpriteTile_V0,_TBSolidPrioritySpriteTile_VH ; 11000 : high-priority normal tiles w/sprite
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dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolidTile_VH ; 11001 : high-priority dynamic tiles w/sprite
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dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolidTile_VH ; 11010 : high-priority masked normal tiles w/sprite
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dw _TBMaskedPrioritySpriteTile_00,_TBMaskedPrioritySpriteTile_0H
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dw _TBMaskedPrioritySpriteTile_V0,_TBMaskedPrioritySpriteTile_VH ; 11010 : high-priority masked normal tiles w/sprite
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dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolidTile_VH ; 11011 : high-priority masked dynamic tiles w/sprite
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dw _TBSolidTile_00,_TBSolidTile_0H,_TBSolidTile_V0,_TBSolidTile_VH ; 11100 : high-priority fringed normal tiles w/sprite
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@ -39,10 +39,8 @@ _TBDynamicDataAndMask
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CopyMaskedDWord $7003
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ldx _X_REG
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inx
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inx
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clc
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ldal JTableOffset,x ; Get the address offset and add to the base address
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ldal JTableOffset+2,x ; Get the address offset and add to the base address
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adc _BASE_ADDR ; of the current code field line
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sta _JTBL_CACHE
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@ -117,7 +115,7 @@ CopyMaskedDWord MAC
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sta: $0000,x ; LDA (00),y
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lda _T_PTR
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sta: $0002,x ; AND $80,x
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eor #$2080 ; Switch the opcode to an ORA and remove the high bit of the operand
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eor #$8020 ; Switch the opcode to an ORA and remove the high bit of the operand
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sta: $0004,x ; ORA $00,x
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lda #$0F80 ; branch to the prologue (BRA *+17)
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sta: $0006,x
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@ -4,7 +4,6 @@
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_TBMaskedSpriteTile_00
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sta _X_REG ; Immedately stash the parameters
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sty _Y_REG
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; stx _T_PTR
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jsr _TBCopyTileDataToCBuff ; Copy the tile data into the compositing buffer (using correct x-register)
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jsr _TBCopyTileMaskToCBuff ; Copy the tile mask into the compositing buffer (using correct x-register)
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135
src/blitter/Tiles10011.s
Normal file
135
src/blitter/Tiles10011.s
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@ -0,0 +1,135 @@
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; _TBDynamicMaskedSpriteTile
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;
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; This tile type does not explicitly support horizontal or vertical flipping. An appropriate tile
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; descriptor should be passed into CopyTileToDyn to put the horizontally or vertically flipped source
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; data into the dynamic tile buffer
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;
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; When rendering, the background, via lda (dp),y, is shown behind the animate sprite
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_TBDynamicMaskedSpriteTile_00
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sty _Y_REG ; This is restored in the macro
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sta _X_REG ; Cache some column values derived from _X_REG
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tax
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ora #$B100 ; Pre-calc the LDA (dp),y opcode + operand
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xba
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sta _OP_CACHE
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clc
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ldal JTableOffset,x ; Get the address offset and add to the base address
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adc _BASE_ADDR ; of the current code field line
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sta _JTBL_CACHE
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lda _TILE_ID ; Get the original tile descriptor
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and #$007F ; clamp to < (32 * 4)
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ora #$3580 ; Pre-calc the AND $80,x opcode + operand
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xba
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sta _T_PTR ; This is an op to load the dynamic tile data
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ldx _SPR_X_REG
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CopyDynMaskedSpriteWord {0*SPRITE_PLANE_SPAN};$0003
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CopyDynMaskedSpriteWord {1*SPRITE_PLANE_SPAN};$1003
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CopyDynMaskedSpriteWord {2*SPRITE_PLANE_SPAN};$2003
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CopyDynMaskedSpriteWord {3*SPRITE_PLANE_SPAN};$3003
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CopyDynMaskedSpriteWord {4*SPRITE_PLANE_SPAN};$4003
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CopyDynMaskedSpriteWord {5*SPRITE_PLANE_SPAN};$5003
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CopyDynMaskedSpriteWord {6*SPRITE_PLANE_SPAN};$6003
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CopyDynMaskedSpriteWord {7*SPRITE_PLANE_SPAN};$7003
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ldx _X_REG
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clc
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ldal JTableOffset+2,x ; Get the address offset and add to the base address
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adc _BASE_ADDR ; of the current code field line
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sta _JTBL_CACHE
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lda _OP_CACHE
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adc #$0200
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sta _OP_CACHE
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lda _T_PTR
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adc #$0200
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sta _T_PTR
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ldx _SPR_X_REG
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CopyDynMaskedSpriteWord {0*SPRITE_PLANE_SPAN}+2;$0000
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CopyDynMaskedSpriteWord {1*SPRITE_PLANE_SPAN}+2;$1000
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CopyDynMaskedSpriteWord {2*SPRITE_PLANE_SPAN}+2;$2000
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CopyDynMaskedSpriteWord {3*SPRITE_PLANE_SPAN}+2;$3000
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CopyDynMaskedSpriteWord {4*SPRITE_PLANE_SPAN}+2;$4000
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CopyDynMaskedSpriteWord {5*SPRITE_PLANE_SPAN}+2;$5000
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CopyDynMaskedSpriteWord {6*SPRITE_PLANE_SPAN}+2;$6000
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CopyDynMaskedSpriteWord {7*SPRITE_PLANE_SPAN}+2;$7000
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rts
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; Masked renderer for a masked dynamic tile with sprite data overlaid.
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;
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; ]1 : sprite plane offset
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; ]2 : code field offset
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CopyDynMaskedSpriteWord MAC
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; Need to fill in the first 14 bytes of the JMP handler with the following code sequence where
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; the data and mask from from the sprite plane
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;
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; lda ($00),y
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; and $80,x
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; ora $00,x
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; and #MASK
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; ora #DATA
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; bra *+15
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;
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; If MASK == 0, then we can do a PEA. If MASK == $FFFF, then fall back to the simple Dynamic Tile
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; code and eliminate the constanct AND/ORA instructions.
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ldal spritemask+]1,x ; load the mask value
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bne mixed ; a non-zero value may be mixed
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; This is a solid word
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lda #$00F4 ; PEA instruction
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sta: ]2,y
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ldal spritedata+]1,x ; load the sprite data
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sta: ]2+1,y ; PEA operand
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bra next
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; We will always do a JMP to the eception handler, so set that up, then check for sprite
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; transparency
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mixed
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lda #$004C ; JMP to handler
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sta: ]2,y
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lda _JTBL_CACHE ; Get the offset to the exception handler for this column
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ora #{]2&$F000} ; adjust for the current row offset
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sta: ]2+1,y
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tay ; This becomes the new address that we use to patch in
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lda _OP_CACHE
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sta: $0000,y ; LDA (00),y
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lda _T_PTR
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sta: $0002,y ; AND $80,x
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eor #$8020 ; Switch the opcode to an ORA and remove the high bit of the operand
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sta: $0004,y ; ORA $00,x
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ldal spritemask+]1,x
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cmp #$FFFF ; All 1's in the mask is a fully transparent sprite word
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beq transparent ; so we can use the Tile00011 method
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sta: $0007,y
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lda #$0029 ; AND #SPRITE_MASK
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sta: $0006,y
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lda #$0009 ; ORA #SPRITE_DATA
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sta: $0009,y
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ldal spritedata+]1,x
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sta: $000A,y
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lda #$0980 ; branch to the prologue (BRA *+11)
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sta: $000C,y
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bra next
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; This is a transparent word, so just show the dynamic data
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transparent
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lda #$0F80 ; branch to the epilogue (BRA *+17)
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sta: $0006,y
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next
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ldy _Y_REG ; restore original y-register value and move on
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eom
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61
src/blitter/Tiles11010.s
Normal file
61
src/blitter/Tiles11010.s
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@ -0,0 +1,61 @@
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; _TBMaskedPrioritySpriteTile
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;
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; Renders a composited tile with masking to the code field. The sprite is underlaid
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_TBMaskedPrioritySpriteTile_00
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sta _X_REG ; Immedately stash the parameters
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sty _Y_REG
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jsr _TBCopyTileDataToCBuff ; Copy the tile data into the compositing buffer (using correct x-register)
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jsr _TBCopyTileMaskToCBuff ; Copy the tile mask into the compositing buffer (using correct x-register)
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jsr _TBUnderlaySpriteDataAndMask ; Underlay the data and mask from the sprite plane into the compositing buffer
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jmp _TBMaskedCBuff ; Render the masked tile from the compositing buffer into the code field
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_TBMaskedPrioritySpriteTile_0H
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sta _X_REG
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sty _Y_REG
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jsr _TBCopyTileDataToCBuffH
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jsr _TBCopyTileMaskToCBuffH
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jsr _TBUnderlaySpriteDataAndMask
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jmp _TBMaskedCBuff
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_TBMaskedPrioritySpriteTile_V0
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sta _X_REG
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sty _Y_REG
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jsr _TBCopyTileDataToCBuffV
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jsr _TBCopyTileMaskToCBuffV
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jsr _TBUnderlaySpriteDataAndMask
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jmp _TBMaskedCBuff
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_TBMaskedPrioritySpriteTile_VH
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sta _X_REG
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sty _Y_REG
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jsr _TBCopyTileDataToCBuffVH
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jsr _TBCopyTileMaskToCBuffVH
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jsr _TBUnderlaySpriteDataAndMask
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jmp _TBMaskedCBuff
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_TBUnderlaySpriteDataAndMask
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ldx _SPR_X_REG ; set to the unaligned tile block address in the sprite plane
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]line equ 0
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lup 8
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ldal spritedata+{]line*SPRITE_PLANE_SPAN},x
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and blttmp+{]line*4}+32
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ora blttmp+{]line*4} ; Maybe this can be a TSB???
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sta blttmp+{]line*4}
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ldal spritemask+{]line*SPRITE_PLANE_SPAN},x
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and blttmp+{]line*4}+32
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sta blttmp+{]line*4}+32
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ldal spritedata+{]line*SPRITE_PLANE_SPAN}+2,x
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and blttmp+{]line*4}+32+2
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ora blttmp+{]line*4}+2
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sta blttmp+{]line*4}+2
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ldal spritemask+{]line*SPRITE_PLANE_SPAN}+2,x
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and blttmp+{]line*4}+32+2
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sta blttmp+{]line*4}+32+2
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]line equ ]line+1
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--^
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rts
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