mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-06-27 08:29:33 +00:00
More parts of the render pipeline in place
This commit is contained in:
parent
7ee1ddb604
commit
5d713caf5c
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@ -48,6 +48,57 @@ _R1W1 mac ; Read Bank 0 / Write Bank 1
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stal STATE_REG
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<<<
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_PushReg mac ; Used to save/restore registers when calling subroutines.
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pha
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phx
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phy
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<<<
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_PullReg mac
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ply
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plx
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pla
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<<<
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_PushReg2 mac ; Variation to also save the P-register to preserve m/x
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pha
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phx
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phy
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php
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<<<
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_PullReg2 mac
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plp
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ply
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plx
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pla
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<<<
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jne mac
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beq *+5
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jmp ]1
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<<<
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jeq mac
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bne *+5
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jmp ]1
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<<<
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jcc mac
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bcs *+5
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jmp ]1
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<<<
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jcs mac
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bcc *+5
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jmp ]1
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<<<
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min mac
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cmp ]1
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bcc mout
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lda ]1
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mout <<<
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****************************************
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* Basic Error Macro *
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****************************************
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@ -70,3 +121,11 @@ NoErr eom
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@ -33,6 +33,7 @@ KBD_REG equ $E0C000
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KBD_STROBE_REG equ $E0C010
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VBL_STATE_REG equ $E0C019
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SHADOW_SCREEN equ $012000
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SHR_SCREEN equ $E12000
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SHR_SCB equ $E19D00
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@ -292,7 +293,13 @@ DoFrame
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; Set the Y-Position within the virtual buffer
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lda #0 ; Set the virtual Y-position
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jsr SetYPos
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jsr SetBG0YPos
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lda #0 ; Set the virtual X-position
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jsr SetBG0XPos
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jsr Render ; Render the play field
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rts
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; Just load the screen width here. This is not semantically right; we actually are taking the nummber
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; of tiles in the width of the playfield, multiplying by two to get the number of words and then
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@ -333,11 +340,8 @@ DoFrame
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jsr SetConst
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rep #$30
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ldy #$7000 ; Set the return after line 200 (Bank 13, line 8)
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jsr SetReturn
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; jsr BltDispatch ; Execute the blit
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; ldy #$7000 ; Set the return after line 200 (Bank 13, line 8)
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; jsr SetReturn
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plb ; set the bank back to the code field
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ldx ScreenWidth ; This is the word to exit from
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@ -640,7 +644,9 @@ qtRec adrl $0000
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put App.Init.s
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put App.Msg.s
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put font.s
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put Render.s
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put blitter/Blitter.s
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put blitter/Horz.s
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put blitter/PEISlammer.s
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put blitter/Tables.s
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put blitter/Template.s
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@ -677,6 +683,14 @@ qtRec adrl $0000
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12
src/Render.s
12
src/Render.s
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@ -46,12 +46,14 @@
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; edges of the rendered play field.
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; The render function is the point of committment -- most of the APIs that set sprintes and
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; update coordinates are lazy; they simply save the value and set a dirty flag in the
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; DirtyBits word.
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;
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; This function examines the dirty bits and actually performs the work to update the code field
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; and internal data structure to properly render the play field. Then the update pipeline is
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; executed.
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Render
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jsr ShadowOff
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jsr ShadowOn
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rts
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@ -9,6 +9,7 @@
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; 19 will draw the first 20 lines on the play field, regardless of where the playfield is physically
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; on the SHR screen or the current value of StartY
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exit_ptr equ tmp0
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jmp_low_save equ tmp2
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BltRange
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clc`
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@ -35,27 +36,24 @@ BltRange
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; The way we patch the exit code is subtle, but very fast. The CODE_EXIT offset points to
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; an JMP/JML instruction that transitions to the next line after all of the code has been
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; executed. Since every code field line is bank-aligned, we know that the low-byte of the
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; operand is always $00.
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; executed.
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;
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; The trick we use is to patch the low byte to force the code to jump to a special return
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; function (jml blt_return) in the *next* code field line. When it's time to restore the
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; code, we can unconditionally store a $00 value to set things back to normal.
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;
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; This is the ideal situation -- patch/restore in a single 8-bit lda #imm / sta instruction
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; pair with no need to preserve the data
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; function (jml blt_return) in the *next* code field line.
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ldy #CODE_EXIT+1 ; this is a JMP or JML instruction that points to the next line.
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lda [exit_ptr],y
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sta jmp_low_save
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lda #FULL_RETURN ; this is the offset of the return code
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sta [exit_ptr],y ; patch out the low byte of the JMP/JML
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rep #$20
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; Now we need to set up the Bank, Stack Pointer and Direct Page registers for calling into
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; the code field
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pei BG1DataBank-1 ; Set the data bank for BG1 data
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plb
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lda BG1DataBank ; Set the data bank for BG1 data
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pha
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plb
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rep #$20
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phd ; Save the application direct page
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lda BlitterDP ; Set the direct page to the blitter data
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@ -66,7 +64,7 @@ BltRange
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tsc ; save the stack pointer
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stal stk_save+1
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blt_entry jml $000000 ; Jump into the blitter code $XX/YYZZ
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blt_entry jml $000000 ; Jump into the blitter code $XX/YY00
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blt_return _R0W0
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stk_save lda #0000 ; load the stack
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@ -76,49 +74,10 @@ stk_save lda #0000 ; load the stack
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sep #$20
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ldy #CODE_EXIT+1
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lda #00
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lda jmp_low_save
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sta [exit_ptr],y
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rep #$20
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rts
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; This subroutine is used to set up the BltDispatch code based on the current state of
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; the machine and/or the state of the engine. The tasks it performs are
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;
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; 1. Set the blt_entry low byte based on the graphics engine configuration
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BltSetup
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sep #$20 ; Only need 8-bits for this
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lda EngineMode
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bit #$01 ; Are both background layers enabled?
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beq :oneLyr
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lda #entry_2-base
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bra :twoLyr
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:oneLyr lda #entry_3-base
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:twoLyr sta blt_entry+1 ; set the low byte of the JML
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rep #$20
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rts
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@ -8,15 +8,23 @@ ScreenX1 equ 10
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ScreenTileHeight equ 12 ; Height of the playfield in 8x8 blocks
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ScreenTileWidth equ 14 ; Width of the playfield in 8x8 blocks
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StartY equ 16 ; Which code buffer line displays first on screen. Range = 0 to 207
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EngineMode equ 18 ; Defined the mode/capabilities that are enabled
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StartX equ 16 ; Which code buffer byte is the left edge of the screen. Range = 0 to 167
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StartY equ 18 ; Which code buffer line is the top of the screen. Range = 0 to 207
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EngineMode equ 20 ; Defined the mode/capabilities that are enabled
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; bit 0: 0 = Single Background, 1 = Parallax
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DirtyBits equ 20 ; Identify values that have changed between frames
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DirtyBits equ 22 ; Identify values that have changed between frames
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BG1DataBank equ 22 ; Data bank that holds BG1 layer data
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BlitterDP equ 23 ; Direct page address the holder blitter data
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BG1DataBank equ 24 ; Data bank that holds BG1 layer data
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BlitterDP equ 25 ; Direct page address the holder blitter data
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bstk equ 224 ; 16-byte stack to push bank addresses
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OldStartX equ 26
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OldStartY equ 28
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bstk equ 208 ; 16-byte stack to push bank addresses
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tmp8 equ 224
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tmp9 equ 226
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tmp10 equ 228
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tmp0 equ 240 ; 16 bytes of temporary space to be used as scratch
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tmp1 equ 242
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@ -35,3 +43,8 @@ DIRTY_BIT_BG0_Y equ $0002
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339
src/blitter/Horz.s
Normal file
339
src/blitter/Horz.s
Normal file
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@ -0,0 +1,339 @@
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; Subroutines that deal with the horizontal scrolling. The primary function of
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; these routines are to adjust tables and patch in new values into the code field
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; when the virtual X-position of the play field changes.
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; SetBG0XPos
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;
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; Set the virtual horizontal position of the primary background layer. In addition to
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; updating the direct page state locations, this routine needs to preserve the original
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; value as well. This is a bit subtle, because if this routine is called multiple times
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; with different values, we need to make sure the *original* value is preserved and not
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; continuously overwrite it.
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;
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; We assume that there is a clean code field in this routine
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SetBG0XPos
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cmp StartX
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beq :out ; Easy, if nothing changed, then nothing changes
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ldx StartX ; Load the old value (but don't save it yet)
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sta StartX ; Save the new position
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lda #DIRTY_BIT_BG0_X
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tsb DirtyBits ; Check if the value is already dirty, if so exit
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bne :out ; without overwriting the original value
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stx OldStartX ; First change, so preserve the value
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:out rts
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; Based on the current value of StartX in the direct page, patch up the code fields
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; to render the correct data. Note that we do *not* do the OpcodeRestore in this
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; routine. The reason is that the restore *must* be applied using the (StartX, StartY)
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; values from the previous frame, which requires logic that is not relevant to setting
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; up the code field.
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_ApplyBG0XPos
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:virt_line equ tmp1
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:lines_left equ tmp2
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:draw_count equ tmp3
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:exit_offset equ tmp4
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:entry_offset equ tmp5
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:exit_bra equ tmp6
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:exit_address equ tmp7
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:base_address equ tmp8
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:draw_count_x2 equ tmp9
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; This code is fairly succinct. See the corresponding code in Vert.s for more detailed comments.
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lda StartY ; This is the base line of the virtual screen
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sta :virt_line ; Keep track of it
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lda ScreenHeight
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sta :lines_left
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; Calculate the exit and entry offsets into the code fields. This is a bit tricky, because odd-aligned
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; rendering causes the left and right edges to move in a staggered fashion.
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;
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; ... +----+----+----+----+----+- ... -+----+----+----+----+----+
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; | 04 | 06 | 08 | 0A | 0C | | 44 | 46 | 48 | 4A |
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; ... +----+----+----+----+----+- ... -+----+----+----+----+----+
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; | |
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; +---- screen width --------------+
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; entry | | exit
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;
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; Here is an example of a screen 64 bytes wide. When everything is aligned to an even offset
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; then the entry point is column $08 and the exit point is column $48
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;
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; If we move the screen forward one byte (which means the pointers move backwards) then the low-byte
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; of column $06 will be on the right edge of the screen and the high-byte of column $46 will left-edge
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; of the screen. Since the one-byte edges are handled specially, the exit point shifts one column, but
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; the entry point does not.
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;
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; ... +----+----+----+----+----+- ... -+----+----+----+----+----+
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; | 04 | 06 | 08 | 0A | 0C | | 44 | 46 | 48 | 4A |
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; ... +----+----+----+----+----+- ... -+----+----+----+----+----+
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; | | | |
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; +--|------ screen width -------|--+
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; entry | | exit
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;
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; When the screen is moved one more byte forward, then the entry point will move to the
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; next column.
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;
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; ... +----+----+----+----+----+- ... -+----+----+----+----+----+
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; | 04 | 06 | 08 | 0A | 0C | | 44 | 46 | 48 | 4A |
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; ... +----+----+----+----+----+- ... -+----+----+----+----+----+
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; | |
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; +------ screen width ------------+
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; entry | | exit
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;
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; So, in short, the entry tile position is rounded up from the x-position and the exit
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; tile position is rounded down.
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lda StartX ; This is the starting byte offset (0 - 163)
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inc ; round up to calculate the entry column
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and #$FFFE
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tax
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lda Col2CodeOffset,X ; This is an offset from the base page boundary
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sta :entry_offset
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lda StartX ; Repeat with adding the screen width
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clc ; to calculate the exit column
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adc ScreenWidth
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bit #$0001 ; Check if odd or even
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bne :isOdd
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and #$FFFE
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tax
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lda CodeFieldEvenBRA,x
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sta :exit_bra
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bra :wasEven
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:isOdd
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and #$FFFE
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tax
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lda CodeFieldOddBRA,x
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sta :exit_bra
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:wasEven
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lda Col2CodeOffset,X
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sta :exit_offset
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; Main loop that
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;
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; 1. Saves the opcodes in the code field
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; 2. Writes the BRA instruction to exit the code field
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; 3. Writes the JMP entry point to enter the code field
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:loop
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lda :virt_line
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asl ; This will clear the carry bit
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tax
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ldal BTableLow,x ; Get the address of the first code field line
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tay ; Save it to use as the base address
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adc :exit_offset ; Add some offsets to get the base address in the code field line
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sta :exit_address
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sty :base_address
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sep #$20
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ldal BTableHigh,x
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pha
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plb ; This is the bank that will receive the updates
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rep #$20
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lda :virt_line
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and #$000F
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eor #$FFFF
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inc
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clc
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adc #16
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min :lines_left
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sta :draw_count ; Do this many lines
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asl
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sta :draw_count_x2
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; First step is to set the BRA instruction to exit the code field at the proper location. There
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; are two sub-steps to do here; we need to save the 16-bit value that exists at the location and
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; then overwrite it with the branch instruction.
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;
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; Special note, the SaveOpcode function stores the opcode *within* the code field as it is
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; used in odd-aligned cases to determine how to draw the 8-bit value on the left edge of the
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; screen
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; y is already set to :base_address
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tax ; :draw_count_x2
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lda :exit_address ; Save from this location
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jsr SaveOpcode
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ldx :draw_count_x2 ; Do this many lines
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lda :exit_bra ; Copy this value into all of the lines
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ldy :exit_address ; starting at this address
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jsr SetConst
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; Next, patch in the CODE_ENTRY value, which is the low byte of a JMP instruction. This is an
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; 8-bit operation and, since the PEA code is bank aligned, we use the entry_offset value directly
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sep #$20
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ldx :draw_count_x2
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lda :entry_offset
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ldy :base_address
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jsr SetCodeEntry
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rep #$20
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; Do the end of the loop -- update the virtual line counter and reduce the number
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; of lines left to render
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lda :virt_line ; advance to the virtual line after the segment we just
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clc ; filled in
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adc :draw_count
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sta :virt_line
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lda :lines_left ; subtract the number of lines we just completed
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sec
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sbc :draw_count
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sta :lines_left
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jne :loop
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phk
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plb
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rts
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; SaveOpcode
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;
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; Save the values to the restore location. This should only be used to patch the
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; code field since the save location is fixed.
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;
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; X = number of lines * 2, 0 to 32
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; Y = starting line * $1000
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; A = code field location * $1000
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SaveOpcode
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jmp (:tbl,x)
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:tbl da :bottom
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da :do01,:do02,:do03,:do04
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da :do05,:do06,:do07,:do08
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da :do09,:do10,:do11,:do12
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da :do13,:do14,:do15,:do16
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:do15 tax
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bra :x15
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:do14 tax
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bra :x14
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||||
:do13 tax
|
||||
bra :x13
|
||||
:do12 tax
|
||||
bra :x12
|
||||
:do11 tax
|
||||
bra :x11
|
||||
:do10 tax
|
||||
bra :x10
|
||||
:do09 tax
|
||||
bra :x09
|
||||
:do08 tax
|
||||
bra :x08
|
||||
:do07 tax
|
||||
bra :x07
|
||||
:do06 tax
|
||||
bra :x06
|
||||
:do05 tax
|
||||
bra :x05
|
||||
:do04 tax
|
||||
bra :x04
|
||||
:do03 tax
|
||||
bra :x03
|
||||
:do02 tax
|
||||
bra :x02
|
||||
:do01 tax
|
||||
bra :x01
|
||||
:do16 tax
|
||||
:x16 lda $F000,x
|
||||
sta OPCODE_SAVE+$F000,y
|
||||
:x15 lda $E000,x
|
||||
sta OPCODE_SAVE+$E000,y
|
||||
:x14 lda $D000,x
|
||||
sta OPCODE_SAVE+$D000,y
|
||||
:x13 lda $C000,x
|
||||
sta OPCODE_SAVE+$C000,y
|
||||
:x12 lda $B000,x
|
||||
sta OPCODE_SAVE+$B000,y
|
||||
:x11 lda $A000,x
|
||||
sta OPCODE_SAVE+$A000,y
|
||||
:x10 lda $9000,x
|
||||
sta OPCODE_SAVE+$9000,y
|
||||
:x09 lda $8000,x
|
||||
sta OPCODE_SAVE+$8000,y
|
||||
:x08 lda $7000,x
|
||||
sta OPCODE_SAVE+$7000,y
|
||||
:x07 lda $6000,x
|
||||
sta OPCODE_SAVE+$6000,y
|
||||
:x06 lda $5000,x
|
||||
sta OPCODE_SAVE+$5000,y
|
||||
:x05 lda $4000,x
|
||||
sta OPCODE_SAVE+$4000,y
|
||||
:x04 lda $3000,x
|
||||
sta OPCODE_SAVE+$3000,y
|
||||
:x03 lda $2000,x
|
||||
sta OPCODE_SAVE+$2000,y
|
||||
:x02 lda $1000,x
|
||||
sta OPCODE_SAVE+$1000,y
|
||||
:x01 lda: $0000,x
|
||||
sta: OPCODE_SAVE+$0000,y
|
||||
:bottom rts
|
||||
|
||||
; SetCodeEntry
|
||||
;
|
||||
; Patch in the low byte at the CODE_ENTRY. Must be called with 8-bit accumulator
|
||||
;
|
||||
; X = number of lines * 2, 0 to 32
|
||||
; Y = starting line * $1000
|
||||
; A = address low byte
|
||||
SetCodeEntry
|
||||
jmp (:tbl,x)
|
||||
:tbl da :bottom-00,:bottom-03,:bottom-06,:bottom-09
|
||||
da :bottom-12,:bottom-15,:bottom-18,:bottom-21
|
||||
da :bottom-24,:bottom-27,:bottom-30,:bottom-33
|
||||
da :bottom-36,:bottom-39,:bottom-42,:bottom-45
|
||||
da :bottom-48
|
||||
:top sta CODE_ENTRY+$F000,y
|
||||
sta CODE_ENTRY+$E000,y
|
||||
sta CODE_ENTRY+$D000,y
|
||||
sta CODE_ENTRY+$C000,y
|
||||
sta CODE_ENTRY+$B000,y
|
||||
sta CODE_ENTRY+$A000,y
|
||||
sta CODE_ENTRY+$9000,y
|
||||
sta CODE_ENTRY+$8000,y
|
||||
sta CODE_ENTRY+$7000,y
|
||||
sta CODE_ENTRY+$6000,y
|
||||
sta CODE_ENTRY+$5000,y
|
||||
sta CODE_ENTRY+$4000,y
|
||||
sta CODE_ENTRY+$3000,y
|
||||
sta CODE_ENTRY+$2000,y
|
||||
sta CODE_ENTRY+$1000,y
|
||||
sta: CODE_ENTRY+$0000,y
|
||||
:bottom rts
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -14,7 +14,7 @@
|
|||
; ldx Col2CodeOffset,y
|
||||
; sta $0001,x
|
||||
;
|
||||
; This table is necessary, because due to the data being draw via stack instructions, the
|
||||
; This table is necessary, because due to the data being drawn via stack instructions, the
|
||||
; tile order is reversed.
|
||||
|
||||
PER_TILE_SIZE equ 3
|
||||
|
@ -216,8 +216,3 @@ BlitBuff ds 4*13
|
|||
BTableHigh ds 208*2*2
|
||||
BTableLow ds 208*2*2
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -6,6 +6,10 @@ DP_ADDR equ entry_1-base+1 ; offset to patch in the
|
|||
BG1_ADDR equ entry_2-base+1 ; offset to patch in the Y-reg for BG1 (dp),y addressing
|
||||
STK_ADDR equ entry_3-base+1 ; offset to patch in the stack (SHR) right edge address
|
||||
|
||||
DP_ENTRY equ entry_1-base
|
||||
TWO_LYR_ENTRY equ entry_2-base
|
||||
ONE_LYR_ENTRY equ entry_3-base
|
||||
|
||||
CODE_ENTRY equ entry_jmp-base+1 ; low byte of the page-aligned jump address
|
||||
CODE_TOP equ loop-base
|
||||
CODE_LEN equ top-base
|
||||
|
@ -113,7 +117,7 @@ FillScreen lda #0
|
|||
jsr ClearToColor
|
||||
|
||||
ldy ScreenY0
|
||||
]yloop
|
||||
:yloop
|
||||
tya
|
||||
asl a
|
||||
tax
|
||||
|
@ -127,16 +131,16 @@ FillScreen lda #0
|
|||
lsr
|
||||
tay
|
||||
lda #$FFFF
|
||||
]xloop stal $E10000,x
|
||||
:xloop stal SHR_SCREEN,x
|
||||
inx
|
||||
inx
|
||||
dey
|
||||
bne ]xloop
|
||||
bne :xloop
|
||||
|
||||
ply
|
||||
iny
|
||||
cpy ScreenY1
|
||||
bcc ]yloop
|
||||
bcc :yloop
|
||||
rts
|
||||
|
||||
; Set the starting line of the virtual buffer that will be displayed on the first physical line
|
||||
|
@ -194,22 +198,10 @@ FillScreen lda #0
|
|||
; Input: A = line number [0, 207]
|
||||
; Output: A = low word, X = high word
|
||||
GetBlitLineAddress
|
||||
pha ; save the value
|
||||
|
||||
and #$FFF0 ; Divide by 16 to get the bank number of this line and
|
||||
lsr ; then multiply by 4 to get the offset. So just divide by 4.
|
||||
lsr
|
||||
tax
|
||||
lda BlitBuff+2,x ; This is the high word of the bank address
|
||||
tax
|
||||
|
||||
pla ; Pop the value and multiply the lower 4 bits by 4096 to get
|
||||
and #$000F ; the line offset within the bank
|
||||
xba
|
||||
asl
|
||||
asl
|
||||
asl
|
||||
asl ; This is the page of the line
|
||||
tay
|
||||
lda BTableLow,y
|
||||
ldx BTableHigh,y
|
||||
rts
|
||||
|
||||
|
||||
|
@ -389,7 +381,7 @@ SetNextLine lda #$F000+{entry_3-base}
|
|||
jmp SetAbsAddrs
|
||||
|
||||
; Copy a series of bank bytes onto the direct page, which we will later point the stack
|
||||
; at, and are use to iterate among the different code banks.
|
||||
; at and use to iterate among the different code banks.
|
||||
;
|
||||
; Y = starting index * 4
|
||||
; X = number of bank
|
||||
|
@ -446,7 +438,7 @@ PushBanks sep #$20
|
|||
; A = value
|
||||
;
|
||||
; Set M to 0 or 1
|
||||
SetConst ; Need a blnk line here, otherwise the :tbl local variable resolveds backwards
|
||||
SetConst ; Need a blank line here, otherwise the :tbl local variable resolveds backwards
|
||||
jmp (:tbl,x)
|
||||
:tbl da :bottom-00,:bottom-03,:bottom-06,:bottom-09
|
||||
da :bottom-12,:bottom-15,:bottom-18,:bottom-21
|
||||
|
@ -479,49 +471,77 @@ SetConst ; Need a blnk line here,
|
|||
; X = number of lines * 2, 0 to 32
|
||||
; Y = starting line * $1000
|
||||
; A = store location * $1000
|
||||
SaveOpcode pha ; save the accumulator
|
||||
ldal :tbl,x
|
||||
dec
|
||||
plx ; put the accumulator into X
|
||||
pha ; push the address into the stack
|
||||
rts ; and jump
|
||||
SaveOpcode0
|
||||
jmp (:tbl,x)
|
||||
|
||||
:tbl da :bottom-00,:bottom-06,:bottom-12,:bottom-18
|
||||
da :bottom-24,:bottom-30,:bottom-36,:bottom-42
|
||||
da :bottom-48,:bottom-54,:bottom-60,:bottom-66
|
||||
da :bottom-72,:bottom-78,:bottom-84,:bottom-90
|
||||
da :bottom-96
|
||||
:top lda $F000,y
|
||||
:tbl da :bottom
|
||||
da :do01,:do02,:do03,:do04
|
||||
da :do05,:do06,:do07,:do08
|
||||
da :do09,:do10,:do11,:do12
|
||||
da :do13,:do14,:do15,:do16
|
||||
|
||||
:do15 tax
|
||||
bra :x15
|
||||
:do14 tax
|
||||
bra :x14
|
||||
:do13 tax
|
||||
bra :x13
|
||||
:do12 tax
|
||||
bra :x12
|
||||
:do11 tax
|
||||
bra :x11
|
||||
:do10 tax
|
||||
bra :x10
|
||||
:do09 tax
|
||||
bra :x09
|
||||
:do08 tax
|
||||
bra :x08
|
||||
:do07 tax
|
||||
bra :x07
|
||||
:do06 tax
|
||||
bra :x06
|
||||
:do05 tax
|
||||
bra :x05
|
||||
:do04 tax
|
||||
bra :x04
|
||||
:do03 tax
|
||||
bra :x03
|
||||
:do02 tax
|
||||
bra :x02
|
||||
:do01 tax
|
||||
bra :x01
|
||||
:do16 tax
|
||||
:x16 lda $F000,y
|
||||
sta $F000,x
|
||||
lda $E000,y
|
||||
:x15 lda $E000,y
|
||||
sta $E000,x
|
||||
lda $D000,y
|
||||
:x14 lda $D000,y
|
||||
sta $D000,x
|
||||
lda $C000,y
|
||||
:x13 lda $C000,y
|
||||
sta $C000,x
|
||||
lda $B000,y
|
||||
:x12 lda $B000,y
|
||||
sta $B000,x
|
||||
lda $A000,y
|
||||
:x11 lda $A000,y
|
||||
sta $A000,x
|
||||
lda $9000,y
|
||||
:x10 lda $9000,y
|
||||
sta $9000,x
|
||||
lda $8000,y
|
||||
:x09 lda $8000,y
|
||||
sta $8000,x
|
||||
lda $7000,y
|
||||
:x08 lda $7000,y
|
||||
sta $7000,x
|
||||
lda $6000,y
|
||||
:x07 lda $6000,y
|
||||
sta $6000,x
|
||||
lda $5000,y
|
||||
:x06 lda $5000,y
|
||||
sta $5000,x
|
||||
lda $4000,y
|
||||
:x05 lda $4000,y
|
||||
sta $4000,x
|
||||
lda $3000,y
|
||||
:x04 lda $3000,y
|
||||
sta $3000,x
|
||||
lda $2000,y
|
||||
:x03 lda $2000,y
|
||||
sta $2000,x
|
||||
lda $1000,y
|
||||
:x02 lda $1000,y
|
||||
sta $1000,x
|
||||
lda: $0000,y
|
||||
:x01 lda: $0000,y
|
||||
sta: $0000,x
|
||||
:bottom rts
|
||||
|
||||
|
@ -533,50 +553,77 @@ SaveOpcode pha ; save the accumulator
|
|||
; X = number of lines * 2, 0 to 32
|
||||
; Y = starting line * $1000
|
||||
; A = store location * $1000
|
||||
RestoreOpcode pha ; save the accumulator
|
||||
ldal :tbl,x
|
||||
dec
|
||||
plx ; put the accumulator into X
|
||||
pha ; push the address into the stack
|
||||
rts ; and jump
|
||||
RestoreOpcode
|
||||
jmp (:tbl,x)
|
||||
|
||||
:tbl da :bottom-00,:bottom-06,:bottom-12,:bottom-18
|
||||
da :bottom-24,:bottom-30,:bottom-36,:bottom-42
|
||||
da :bottom-48,:bottom-54,:bottom-60,:bottom-66
|
||||
da :bottom-72,:bottom-78,:bottom-84,:bottom-90
|
||||
da :bottom-96
|
||||
:tbl da :bottom
|
||||
da :do01,:do02,:do03,:do04
|
||||
da :do05,:do06,:do07,:do08
|
||||
da :do09,:do10,:do11,:do12
|
||||
da :do13,:do14,:do15,:do16
|
||||
|
||||
:top lda $F000,x
|
||||
:do15 tax
|
||||
bra :x15
|
||||
:do14 tax
|
||||
bra :x14
|
||||
:do13 tax
|
||||
bra :x13
|
||||
:do12 tax
|
||||
bra :x12
|
||||
:do11 tax
|
||||
bra :x11
|
||||
:do10 tax
|
||||
bra :x10
|
||||
:do09 tax
|
||||
bra :x09
|
||||
:do08 tax
|
||||
bra :x08
|
||||
:do07 tax
|
||||
bra :x07
|
||||
:do06 tax
|
||||
bra :x06
|
||||
:do05 tax
|
||||
bra :x05
|
||||
:do04 tax
|
||||
bra :x04
|
||||
:do03 tax
|
||||
bra :x03
|
||||
:do02 tax
|
||||
bra :x02
|
||||
:do01 tax
|
||||
bra :x01
|
||||
:do16 tax
|
||||
:x16 lda $F000,x
|
||||
sta $F000,y
|
||||
lda $E000,x
|
||||
:x15 lda $E000,x
|
||||
sta $E000,y
|
||||
lda $D000,x
|
||||
:x14 lda $D000,x
|
||||
sta $D000,y
|
||||
lda $C000,x
|
||||
:x13 lda $C000,x
|
||||
sta $C000,y
|
||||
lda $B000,x
|
||||
:x12 lda $B000,x
|
||||
sta $B000,y
|
||||
lda $A000,x
|
||||
:x11 lda $A000,x
|
||||
sta $A000,y
|
||||
lda $9000,x
|
||||
:x10 lda $9000,x
|
||||
sta $9000,y
|
||||
lda $8000,x
|
||||
:x09 lda $8000,x
|
||||
sta $8000,y
|
||||
lda $7000,x
|
||||
:x08 lda $7000,x
|
||||
sta $7000,y
|
||||
lda $6000,x
|
||||
:x07 lda $6000,x
|
||||
sta $6000,y
|
||||
lda $5000,x
|
||||
:x06 lda $5000,x
|
||||
sta $5000,y
|
||||
lda $4000,x
|
||||
:x05 lda $4000,x
|
||||
sta $4000,y
|
||||
lda $3000,x
|
||||
:x04 lda $3000,x
|
||||
sta $3000,y
|
||||
lda $2000,x
|
||||
:x03 lda $2000,x
|
||||
sta $2000,y
|
||||
lda $1000,x
|
||||
:x02 lda $1000,x
|
||||
sta $1000,y
|
||||
lda: $0000,x
|
||||
:x01 lda: $0000,x
|
||||
sta: $0000,y
|
||||
:bottom rts
|
||||
|
||||
|
@ -729,8 +776,8 @@ SetAbsAddrs sec
|
|||
sta: $0000,y
|
||||
:bottom rts
|
||||
|
||||
; Full up a full bank with blitter templates. Currently we can fit 16 lines per bank, so need
|
||||
; a total of 13 banks to hold the 208 lines to full-screen support
|
||||
; Fill up a full bank with blitter templates. Currently we can fit 16 lines per bank, so need
|
||||
; a total of 13 banks to hold the 208 lines for full-screen support
|
||||
;
|
||||
; A = high word of bank table
|
||||
; Y = index * 4 of the bank to initialize
|
||||
|
@ -769,13 +816,13 @@ BuildBank
|
|||
plb
|
||||
plb
|
||||
|
||||
lda #$F000+{entry_3-base} ; Set the address from each line to the next
|
||||
lda #$F000+{ONE_LYR_ENTRY} ; Set the address from each line to the next
|
||||
ldy #CODE_EXIT+1
|
||||
ldx #15*2
|
||||
jsr SetAbsAddrs
|
||||
|
||||
ldy #$F000+CODE_EXIT ; Patch the last line with a JML to go to the next bank
|
||||
lda #{$005C+{entry_3-base}*256}
|
||||
lda #{$005C+{ONE_LYR_ENTRY}*256}
|
||||
sta [target],y
|
||||
ldy #$F000+CODE_EXIT+2
|
||||
lda nextBank
|
||||
|
@ -893,7 +940,7 @@ long_3 stal *+5-base
|
|||
; Return to caller -- the even_exit JMP from the previous line will jump here when a render is complete
|
||||
full_return jml blt_return ; Full exit
|
||||
|
||||
; Re-enable interrupts and contniue -- the even_exit JMP fro the previous line will jump here every
|
||||
; Re-enable interrupts and continue -- the even_exit JMP from the previous line will jump here every
|
||||
; 8 or 16 lines in order to give the system some extra time to handle interrupts.
|
||||
enable_int ldal stk_save ; restore the stack
|
||||
tcs
|
||||
|
@ -1029,4 +1076,23 @@ top
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -9,17 +9,190 @@
|
|||
; updating the direct page state locations, this routine needs to
|
||||
SetBG0YPos
|
||||
cmp StartY
|
||||
beq :nochange
|
||||
sta StartY ; Save the position
|
||||
lda #DIRTY_BIT_BG0_Y ; Mark that it has changed
|
||||
tsb DirtyBits
|
||||
:nochange
|
||||
rts
|
||||
beq :out ; Easy, if nothing changed, then nothing changes
|
||||
|
||||
ldx StartY ; Load the old value (but don't save it yet)
|
||||
sta StartY ; Save the new position
|
||||
|
||||
lda #DIRTY_BIT_BG0_Y
|
||||
tsb DirtyBits ; Check if the value is already dirty, if so exit
|
||||
bne :out ; without overwriting the original value
|
||||
|
||||
stx OldStartY ; First change, so preserve the value
|
||||
:out rts
|
||||
|
||||
; Based on the current value of StartY in the direct page. Set up the dispatch
|
||||
; information so that the BltDispatch driver will render the correct code field
|
||||
; lines in the the correct order
|
||||
; information so that the BltRange driver will render the correct code field
|
||||
; lines in the correct order
|
||||
_ApplyBG0YPos
|
||||
|
||||
:rtbl_idx equ tmp0
|
||||
:virt_line equ tmp1
|
||||
:lines_left equ tmp2
|
||||
:draw_count equ tmp3
|
||||
|
||||
; First task is to fill in the STK_ADDR values by copying them from the RTable array. We
|
||||
; copy from RTable[i] into BlitField[StartY+i]. As with all of this code, the difficult part
|
||||
; is decomposing the update across banks
|
||||
|
||||
stz :rtbl_idx ; Start copying from the first entry in the table
|
||||
|
||||
lda StartY ; This is the base line of the virtual screen
|
||||
sta :virt_line ; Keep track of it
|
||||
|
||||
; copy a range of address from the table into the destination bank. If we restrict ourselves to
|
||||
; rectangular playfields, this can be optimized to just subtracting a constant value. See the
|
||||
; Templates::SetScreenAddrs subroutine.
|
||||
|
||||
lda ScreenHeight
|
||||
sta :lines_left
|
||||
|
||||
; This is the verbose part -- figure out how many lines to draw. We don't want to artificially limit
|
||||
; the height of the visible screen (for example, doing an animated wipe while scrolling), so the screen
|
||||
; height could be anything from 1 to 200.
|
||||
;
|
||||
; For larger values, we want to break things up on 16-line boundaries based on the virt_line value. So,
|
||||
;
|
||||
; draw_count = min(lines_left, (16 - (virt_line % 16))
|
||||
;
|
||||
; Note that almost everything in this loop can be done with 8-bit operations sincc the values are
|
||||
; all under 200. The one exception is the virt_line value which could exceed 256. This will be
|
||||
; a later optimization and might save around 10 cycles per iteration, or up to ~120 cycles per frame
|
||||
; and ~2,500 per secord. This is ~1% of our total CPU budget and is *just* enough cycles to be
|
||||
; interesting.... Another 8 cycles could be removed by doing all calculatinos pre-multiplied by 2
|
||||
; to avoid several 'asl' instructions
|
||||
:loop
|
||||
lda :virt_line
|
||||
asl
|
||||
tax
|
||||
ldal BTableLow,x ; Get the address of the first code field line
|
||||
tay
|
||||
|
||||
sep #$20
|
||||
ldal BTableHigh,x
|
||||
pha
|
||||
plb ; This is the bank that will receive the updates
|
||||
rep #$20
|
||||
|
||||
lda :virt_line
|
||||
and #$000F
|
||||
eor #$FFFF
|
||||
inc
|
||||
clc
|
||||
adc #16
|
||||
min :lines_left
|
||||
|
||||
sta :draw_count ; Do this many lines
|
||||
asl
|
||||
tax
|
||||
|
||||
lda :rtbl_idx ; Read from this location in the RTable
|
||||
asl
|
||||
|
||||
jsr CopyRTableToStkAddr
|
||||
|
||||
lda :virt_line ; advance to the virtual line after the segment we just
|
||||
clc ; filled in
|
||||
adc :draw_count
|
||||
sta :virt_line
|
||||
|
||||
lda :rtbl_idx ; advance the index into the RTable
|
||||
adc :draw_count
|
||||
sta :rtbl_idx
|
||||
|
||||
lda :lines_left ; subtract the number of lines we just completed
|
||||
sec
|
||||
sbc :draw_count
|
||||
sta :lines_left
|
||||
|
||||
jne :loop
|
||||
|
||||
phk
|
||||
plb
|
||||
rts
|
||||
|
||||
; Unrolled copy routine to move RTable intries into STK_ADDR position.
|
||||
;
|
||||
; A = intect into the RTable array (x2)
|
||||
; Y = starting line * $1000
|
||||
; X = number of lines (x2)
|
||||
CopyRTableToStkAddr
|
||||
jmp (:tbl,x)
|
||||
:tbl da :none
|
||||
da :do01,:do02,:do03,:do04
|
||||
da :do05,:do06,:do07,:do08
|
||||
da :do09,:do10,:do11,:do12
|
||||
da :do13,:do14,:do15,:do16
|
||||
:do15 tax
|
||||
bra :x15
|
||||
:do14 tax
|
||||
bra :x14
|
||||
:do13 tax
|
||||
bra :x13
|
||||
:do12 tax
|
||||
bra :x12
|
||||
:do11 tax
|
||||
bra :x11
|
||||
:do10 tax
|
||||
bra :x10
|
||||
:do09 tax
|
||||
bra :x09
|
||||
:do08 tax
|
||||
bra :x08
|
||||
:do07 tax
|
||||
bra :x07
|
||||
:do06 tax
|
||||
bra :x06
|
||||
:do05 tax
|
||||
bra :x05
|
||||
:do04 tax
|
||||
bra :x04
|
||||
:do03 tax
|
||||
bra :x03
|
||||
:do02 tax
|
||||
bra :x02
|
||||
:do01 tax
|
||||
bra :x01
|
||||
:do16 tax
|
||||
ldal RTable+30,x
|
||||
sta STK_ADDR+$F000,y
|
||||
:x15 ldal RTable+28,x
|
||||
sta STK_ADDR+$E000,y
|
||||
:x14 ldal RTable+26,x
|
||||
sta STK_ADDR+$D000,y
|
||||
:x13 ldal RTable+24,x
|
||||
sta: STK_ADDR+$C000,y
|
||||
:x12 ldal RTable+22,x
|
||||
sta STK_ADDR+$B000,y
|
||||
:x11 ldal RTable+20,x
|
||||
sta STK_ADDR+$A000,y
|
||||
:x10 ldal RTable+18,x
|
||||
sta STK_ADDR+$9000,y
|
||||
:x09 ldal RTable+16,x
|
||||
sta: STK_ADDR+$8000,y
|
||||
:x08 ldal RTable+14,x
|
||||
sta STK_ADDR+$7000,y
|
||||
:x07 ldal RTable+12,x
|
||||
sta STK_ADDR+$6000,y
|
||||
:x06 ldal RTable+10,x
|
||||
sta STK_ADDR+$5000,y
|
||||
:x05 ldal RTable+08,x
|
||||
sta: STK_ADDR+$4000,y
|
||||
:x04 ldal RTable+06,x
|
||||
sta STK_ADDR+$3000,y
|
||||
:x03 ldal RTable+04,x
|
||||
sta STK_ADDR+$2000,y
|
||||
:x02 ldal RTable+02,x
|
||||
sta STK_ADDR+$1000,y
|
||||
:x01 ldal RTable+00,x
|
||||
sta: STK_ADDR+$0000,y
|
||||
:none rts
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user