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Fix comment typos
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@ -203,8 +203,8 @@ ScreenAddr lup 200
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; This is a double-length table that holds the right-edge adresses of the playfield on the physical
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; screen. At most, it needs to hold 200 addresses for a full height playfield. It is double-length
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; so that code can pick an offset and copy values without needing to check for a wrap-around. If the
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; playfield is less than 200 lines tall, then any values after 2 * PLAYFIELD_HEIGHT are undefine.
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; so that code can pick any offset and copy values without needing to check for a wrap-around. If the
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; playfield is less than 200 lines tall, then any values after 2 * PLAYFIELD_HEIGHT are undefined.
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RTable ds 400
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ds 400
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@ -219,3 +219,5 @@ BTableLow ds 208*2*2
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