mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-11-18 15:07:24 +00:00
Get masking working with tile map output again
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parent
976ab3163b
commit
d268b34e76
@ -133,6 +133,50 @@ function getOptions(argv) {
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return options;
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}
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function getPaletteMap(options, png) {
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// Get the RGB triplets from the palette
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const sourcePalette = png.palette;
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const targetPalette = options.targetPalette || sourcePalette;
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const paletteCSSTripplets = sourcePalette.map(c => paletteToHexString(c));
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// Start with an identity map
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const paletteMap = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15];
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// If there is a transparent color / color index, make sure it gets mapped to index 0
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if (options.transparentIndex > 0) {
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paletteMap[options.transparentIndex] = 0;
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}
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if (options.transparentColor !== null) {
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const index = paletteCSSTripplets.findIndex(p => p === options.transparentColor);
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if (index !== -1) {
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options.transparentIndex = index;
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paletteMap[index] = 0;
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} else {
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console.warn(`; transparent color defined, ${options.transparentColor}, but not found in image`);
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}
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}
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// Match up the source palette with the target palette
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const targetTriplets = targetPalette.map(c => paletteToHexString(c));
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paletteCSSTripplets.forEach((color, i) => {
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if (i !== options.transparentIndex) {
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const j = targetTriplets.findIndex(p => p === color);
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if (j !== -1) {
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console.warn(`Assigned color index ${i} (${color}) to the target palette index ${j}`);
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paletteMap[i] = j;
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} else {
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console.warn(`Could not map color index ${i} (${color}) to the target palette`);
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}
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}
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});
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return {
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paletteMap,
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sourcePalette,
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targetPalette
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};
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}
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async function main(argv) {
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// try {
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const png = await readPNG(argv[0]);
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@ -156,41 +200,7 @@ async function main(argv) {
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}
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// Get the RGB triplets from the palette
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const sourcePalette = png.palette;
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const targetPalette = options.targetPalette || sourcePalette;
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const paletteCSSTripplets = sourcePalette.map(c => paletteToHexString(c));
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// Start with an identity map
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const paletteMap = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15];
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// If there is a transparent color / color index, make sure it gets mapped to index 0
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if (options.transparentIndex > 0) {
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paletteMap[options.transparentIndex] = 0;
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}
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if (options.transparentColor !== null) {
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const index = paletteCSSTripplets.findIndex(p => p === options.transparentColor);
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if (index !== -1) {
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options.transparentIndex = index;
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paletteMap[index] = 0;
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} else {
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console.warn(`; transparent color defined, ${options.transparentColor}, but not found in image`);
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}
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}
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// Match up the source palette with the target palette
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const targetTriplets = targetPalette.map(c => paletteToHexString(c));
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paletteCSSTripplets.forEach((color, i) => {
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if (i !== options.transparentIndex) {
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const j = targetTriplets.findIndex(p => p === color);
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if (j !== -1) {
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console.warn(`Assigned color index ${i} (${color}) to the target palette index ${j}`);
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paletteMap[i] = j;
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} else {
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console.warn(`Could not map color index ${i} (${color}) to the target palette`);
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}
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}
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});
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const { targetPalette, paletteMap } = getPaletteMap(options, png);
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options.paletteMap = paletteMap;
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// Dump the palette in IIgs hex format
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@ -298,6 +308,11 @@ function buildTile(options, buff, _mask, width, x, y) {
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if (mask.some(h => h != 0)) {
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tile.isSolid = false;
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}
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if (x === 120 && y === 8) {
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console.warn(`isSolid: ${tile.isSolid}` );
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console.warn(data.map(d => d.toString(16)), mask);
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}
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}
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for (dy = 0; dy < 8; dy += 1) {
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@ -475,6 +490,7 @@ module.exports = {
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buildMerlinCodeForTiles,
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buildMerlinCodeForTile,
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findColorIndex,
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getPaletteMap,
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paletteToIIgs,
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pngToIIgsBuff,
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readPNG,
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@ -28,7 +28,8 @@ function hexToRbg(hex) {
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async function readTileSet(workdir, tileset) {
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// Load up the PNG image
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const pngfile = path.resolve(path.join(workdir, tileset.image.source));
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const imageSource = GLOBALS.options.tilesetImage || tileset.image.source;
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const pngfile = path.resolve(path.join(workdir, imageSource));
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console.log(`Reading PNG file from ${pngfile}`);
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const png = await png2iigs.readPNG(pngfile);
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@ -38,7 +39,7 @@ async function readTileSet(workdir, tileset) {
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if (tileset.image.trans) {
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const color = hexToRbg(tileset.image.trans);
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console.log(`Found color ${color} as transparent marker`);
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transparentIndex = png2iigs.findColorIndex(GLOBALS.options, png, color);
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[transparentIndex] = png2iigs.findColorIndex(GLOBALS.options, png, color);
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if (typeof transparentIndex !== 'number') {
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console.log('Could not find color in palette');
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console.log(png.palette);
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@ -47,10 +48,15 @@ async function readTileSet(workdir, tileset) {
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console.log(`Transparent color palette index is ${transparentIndex}`);
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}
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}
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GLOBALS.options.transparentIndex = transparentIndex
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console.log(`Converting PNG to IIgs bitmap format...`);
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const [buff, mask] = png2iigs.pngToIIgsBuff(GLOBALS.options, png);
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console.log(`Mapping source and target palettes`);
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const { paletteMap } = png2iigs.getPaletteMap(GLOBALS.options, png);
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GLOBALS.options.paletteMap = paletteMap;
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console.log(`Building tiles...`);
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const tiles = png2iigs.buildTiles(GLOBALS.options, buff, mask, png.width / 2, transparentIndex);
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@ -225,6 +231,7 @@ async function main(argv) {
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const forceMasked = getArg(argv, '--force-masked', x => true, false);
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const noGenTiles = getArg(argv, '--no-gen-tiles', x => true, false);
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const emptyTile = getArg(argv, '--empty-tile', x => parseInt(x, 10), -1);
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const tileSet = getArg(argv, '--tile-set', x => x, null);
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console.log(`Reading Tiled JSON file from ${fullpath}`);
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const raw = fs.readFileSync(fullpath);
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@ -263,6 +270,10 @@ async function main(argv) {
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// Load up any/all tilesets
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const tileSets = await Promise.all(doc.tilesets.map(tileset => loadTileset(workdir, tileset)));
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if (tileSets.length === 1 && tileSet !== null) {
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tileSets[0].tileset.image.source = tileSet;
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}
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// Create a global reference object
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GLOBALS = {
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...GLOBALS,
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@ -449,6 +460,14 @@ function convertTileID(tileId, tileset) {
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}
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const mask_bit = (!tileset[tileIndex - 1].isSolid || tileIndex === GLOBALS.emptyTile) && ((GLOBALS.tileLayers.length !== 1) || GLOBALS.forceMasked);
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if (tileIndex === 48) {
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console.warn('isSolid: ', tileset[tileIndex - 1].isSolid);
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console.warn('GLOBALS.emptyTile: ', GLOBALS.emptyTile);
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console.warn('GLOBALS.tileLayers.length: ', GLOBALS.tileLayers.length);
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console.warn('GLOBALS.forceMasked: ', GLOBALS.forceMasked);
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console.warn('mask_bit: ', mask_bit);
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}
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// Build up a partial set of control bits
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let control_bits = (mask_bit ? GTE_MASK_BIT : 0) + (hflip ? GTE_HFLIP_BIT : 0) + (vflip ? GTE_VFLIP_BIT : 0);
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