Lucas Scharenbroich
|
89ea425043
|
Start work on sprite attribute caching
|
2022-02-04 12:37:05 -06:00 |
|
Lucas Scharenbroich
|
e65e6dac8b
|
Fix mask generatino of flipped tiles
|
2021-11-20 11:59:37 -06:00 |
|
Lucas Scharenbroich
|
0a9eb76ab5
|
Checkpoint; have old Dynamic Tile Renderers working
|
2021-11-18 16:23:44 -06:00 |
|
Lucas Scharenbroich
|
9a6eb45b20
|
Add Masked Sprite Tile blitter and fix some minor issues with the macro
|
2021-11-15 21:23:15 -06:00 |
|
Lucas Scharenbroich
|
dfd5549918
|
Sync up with current WIP
|
2021-11-15 12:23:38 -06:00 |
|
Lucas Scharenbroich
|
596777da8d
|
Enable non-sprite, solid dynamic tiles
|
2021-11-12 15:11:29 -06:00 |
|
Lucas Scharenbroich
|
55484fd3e4
|
Regenerate map and add some priority tiles for testing
|
2021-11-12 09:06:48 -06:00 |
|
Lucas Scharenbroich
|
13393965b3
|
Switch to the 256x128 tileset image
|
2021-11-02 22:01:31 -05:00 |
|
Lucas Scharenbroich
|
e83e8d8a0e
|
Update map assets
|
2021-10-31 15:44:31 -05:00 |
|
Lucas Scharenbroich
|
8f0e82cb04
|
Update world map and tiles
|
2021-10-30 19:24:57 -05:00 |
|
Lucas Scharenbroich
|
4e46a6af85
|
WIP: manual sprite rendering showing on screen
|
2021-10-28 21:41:01 -05:00 |
|
Lucas Scharenbroich
|
25925c4b95
|
Sample project to focus on sprite development
|
2021-10-13 15:13:52 -05:00 |
|