Lucas Scharenbroich
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1035af010d
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First sounds from emulated APU
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2023-06-11 12:00:52 -05:00 |
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Lucas Scharenbroich
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4f2c2aac0b
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Wired all APU access to emulation layer. No sound yet :(
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2023-06-10 21:05:11 -05:00 |
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Lucas Scharenbroich
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ef581ab97b
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Fix rendering bug that cause flicker when two sprites shared a block row
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2023-06-07 23:42:48 -05:00 |
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Lucas Scharenbroich
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a2a0d3af9d
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Refine palette handling
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2023-06-06 08:01:40 -05:00 |
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Lucas Scharenbroich
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5acd964917
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Update palette based on AreaType
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2023-06-02 21:55:55 -05:00 |
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Lucas Scharenbroich
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91454c9481
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Move sprite blitter totally into app code
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2023-06-02 15:56:13 -05:00 |
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Lucas Scharenbroich
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2c1b7567ec
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Fix comment typos
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2023-06-02 08:15:43 -05:00 |
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Lucas Scharenbroich
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459bc645be
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Swizzle support
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2023-06-02 00:37:14 -05:00 |
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Lucas Scharenbroich
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5e157072fa
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Adjust x-coordinate sprite cutoff
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2023-05-26 12:41:49 -05:00 |
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Lucas Scharenbroich
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aa684ef58c
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Fresh rom2 that does not have the RenderArea bug
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2023-05-24 14:31:49 -05:00 |
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Lucas Scharenbroich
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56b66033a7
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Add support for sprite priority
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2023-05-22 13:55:56 -05:00 |
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Lucas Scharenbroich
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d402d60a4e
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Filter out more sprites and PPU nametable changes
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2023-05-22 11:15:45 -05:00 |
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Lucas Scharenbroich
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cc3ee6be0f
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Add larger PPU buffer
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2023-05-21 23:36:52 -05:00 |
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Lucas Scharenbroich
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d3a7eecc6e
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Mostly working PPU integration with GTE rendering pipeline
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2023-05-21 17:50:05 -05:00 |
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Lucas Scharenbroich
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64f7106143
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Fix absolute address issue in rom
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2023-05-19 20:40:52 -05:00 |
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Lucas Scharenbroich
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310c3487ca
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Support the sprite palette select bits in OAM
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2023-05-17 12:59:07 -05:00 |
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Lucas Scharenbroich
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25c82cc44b
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Initial palette work; fix memory init bug
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2023-05-16 22:38:54 -05:00 |
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Lucas Scharenbroich
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cb13c2ae2d
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Secret sauce
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2023-05-16 12:34:18 -05:00 |
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