Lucas Scharenbroich
7909113a97
Checkpoint
2022-05-26 19:36:40 -05:00
Lucas Scharenbroich
e52ef4f7cf
Add message output for debugging
2022-05-19 23:39:19 -05:00
Lucas Scharenbroich
755ac3fbfd
Move most data storage to separate bank; fix many banking bugs
2022-05-18 21:00:06 -05:00
Lucas Scharenbroich
01e92a7b62
Update; tool is compiling while referencing new rederer pipeline
2022-05-18 00:34:25 -05:00
Lucas Scharenbroich
7f6e5d1b1f
Work checkpoint
2022-04-29 12:38:04 -05:00
Lucas Scharenbroich
4d6f11a9ba
Initialize the graphics screen via the toolset
2022-04-25 17:11:48 -05:00
Lucas Scharenbroich
76180b6feb
Basic working user tool framework
2022-04-24 14:45:07 -05:00
Lucas Scharenbroich
1f9f2aee0c
Thank to Kelvin Sherlock for pointing out that the source files were not setting the register state directive
2022-04-23 15:41:25 -05:00
Lucas Scharenbroich
e2710ace85
Refactor to support building a tool and new demo to try and use it [not working]
2022-04-23 00:47:13 -05:00
Lucas Scharenbroich
df0d0ccada
Commit to a huge unrolled loop to do bitfield -> render function
2022-02-25 17:05:32 -06:00
Lucas Scharenbroich
56bfdc4236
Fix sprite VBUFF offset calculation
2022-02-21 15:58:16 -06:00
Lucas Scharenbroich
7f9f4de228
Add sprite back into initialization
2022-02-21 10:29:57 -06:00
Lucas Scharenbroich
bb83e7f7c5
Background rendering again
2022-02-18 20:43:55 -06:00
Lucas Scharenbroich
260b2097c2
Continue fixing code issues; strange relocation error happening
2022-02-18 13:42:37 -06:00
Lucas Scharenbroich
d96928e562
Add separte TileStore bank
2022-02-18 12:11:22 -06:00
Lucas Scharenbroich
89ea425043
Start work on sprite attribute caching
2022-02-04 12:37:05 -06:00
Lucas Scharenbroich
4d7ff46250
Add zelda demo that utilized dirty rectangle updates
2022-02-03 23:46:32 -06:00
Lucas Scharenbroich
4075ed911c
Use the 'f' key to have the SPRITE_HIDE flag set every other frame for a flashing effect
2021-11-22 13:27:27 -06:00
Lucas Scharenbroich
2683a91e93
Fix sprite rendering with overlapping sprites. Must erase all sprites first, then re-render
2021-11-20 21:58:09 -06:00
Lucas Scharenbroich
90267e4646
Test updating tile ID in UpdateSprite for a run sequence.
2021-11-20 20:33:27 -06:00
Lucas Scharenbroich
9b5d3da0e4
Let character remain facing the direction they were moving after stopping
2021-11-20 14:03:00 -06:00
Lucas Scharenbroich
b607275089
Separate updating a sprite's position with updating it's flags
2021-11-20 12:16:03 -06:00
Lucas Scharenbroich
e65e6dac8b
Fix mask generatino of flipped tiles
2021-11-20 11:59:37 -06:00
Lucas Scharenbroich
0a9eb76ab5
Checkpoint; have old Dynamic Tile Renderers working
2021-11-18 16:23:44 -06:00
Lucas Scharenbroich
ba76b0047c
Checkpoint on dynamic tile blitters
2021-11-18 15:36:36 -06:00
Lucas Scharenbroich
9a6eb45b20
Add Masked Sprite Tile blitter and fix some minor issues with the macro
2021-11-15 21:23:15 -06:00
Lucas Scharenbroich
dfd5549918
Sync up with current WIP
2021-11-15 12:23:38 -06:00
Lucas Scharenbroich
596777da8d
Enable non-sprite, solid dynamic tiles
2021-11-12 15:11:29 -06:00
Lucas Scharenbroich
bab57f6e43
Add VSYNC toggle
2021-11-12 11:27:43 -06:00
Lucas Scharenbroich
45ad44f1a6
Update Tiled assets
2021-11-12 09:08:18 -06:00
Lucas Scharenbroich
55484fd3e4
Regenerate map and add some priority tiles for testing
2021-11-12 09:06:48 -06:00
Lucas Scharenbroich
678c9a0563
Initial shell of generalize sprite size support; just for marking the dirty tiles
2021-11-11 17:06:38 -06:00
Lucas Scharenbroich
13393965b3
Switch to the 256x128 tileset image
2021-11-02 22:01:31 -05:00
Lucas Scharenbroich
bb5f4493d9
Fully integration simple (8x8) sprites into the render pipeline
2021-11-01 23:36:53 -05:00
Lucas Scharenbroich
e83e8d8a0e
Update map assets
2021-10-31 15:44:31 -05:00
Lucas Scharenbroich
83ea7921ff
Switch to use Add/Update sprite and rely on Render to place sprites in frame
2021-10-31 15:44:03 -05:00
Lucas Scharenbroich
8f0e82cb04
Update world map and tiles
2021-10-30 19:24:57 -05:00
Lucas Scharenbroich
2f73b9acf5
Small improvements to sprite prototype to fix dirty tiles getting out of sync
2021-10-30 19:24:23 -05:00
Lucas Scharenbroich
33280dc5c5
Add single-step and free-run controls to test harness
2021-10-29 11:12:58 -05:00
Lucas Scharenbroich
b1c11b09fc
Make the test sprite movement a bit more interesting
...
This results in trails being left on-screen and crashed after
a period of time. The emulator shows writes going to the
bank 01 I/O space ($01/$Cxxx) and there are occational garbage
words written to the screen.
2021-10-29 00:52:54 -05:00
Lucas Scharenbroich
11bbe7be3d
Reference sprite updates that do not leave trails
2021-10-29 00:17:23 -05:00
Lucas Scharenbroich
9ecc262c58
First pass at validating erasing the sprite on update
2021-10-28 22:19:18 -05:00
Lucas Scharenbroich
4e46a6af85
WIP: manual sprite rendering showing on screen
2021-10-28 21:41:01 -05:00
Lucas Scharenbroich
160606bcc4
Remove ineffective debug command line arg
2021-10-23 22:29:34 -05:00
Lucas Scharenbroich
71327111ea
Remove unused package
2021-10-22 08:22:55 -05:00
Lucas Scharenbroich
494673416b
Fix several incorrect uses of internal API; work toward functional demo
2021-10-22 00:56:12 -05:00
Lucas Scharenbroich
7bf14d4ba8
Fix debug command line parameters
2021-10-22 00:53:33 -05:00
Lucas Scharenbroich
71fd9c29e3
Pull the sprite plane banks into the test build
2021-10-21 08:46:26 -05:00
Lucas Scharenbroich
d84ce1d8ed
Fix typo
2021-10-21 08:44:49 -05:00
Lucas Scharenbroich
cc6408b064
Add fixed banks of memory to hold the sprite plane
2021-10-21 08:44:08 -05:00