Commit Graph

339 Commits

Author SHA1 Message Date
Lucas Scharenbroich
d84ce1d8ed Fix typo 2021-10-21 08:44:49 -05:00
Lucas Scharenbroich
cc6408b064 Add fixed banks of memory to hold the sprite plane 2021-10-21 08:44:08 -05:00
Lucas Scharenbroich
74f96138d5 Remove BG1 code to simplify the test harness 2021-10-13 17:45:25 -05:00
Lucas Scharenbroich
9dbdeb64fe Ignore build products 2021-10-13 15:14:39 -05:00
Lucas Scharenbroich
25925c4b95 Sample project to focus on sprite development 2021-10-13 15:13:52 -05:00
Lucas Scharenbroich
5b276c5ace Fix overlay implementation 2021-10-11 21:39:30 -05:00
Lucas Scharenbroich
4d224a92d9 Fix pre-shift bug in the tile address calculation 2021-10-11 16:47:38 -05:00
Lucas Scharenbroich
4338b64338 First cut at a non-trivial overlay. Pallettes and tile indexes still to be fixed 2021-10-11 14:09:38 -05:00
Lucas Scharenbroich
2966b1052b Add rendering path for masked dynamic tiles 2021-10-07 23:54:45 -05:00
Lucas Scharenbroich
59f9e61559 Compensate for the fact the Tiled animation IDs are one off of the map TileIDs 2021-10-07 21:57:56 -05:00
Lucas Scharenbroich
d5421afdbd Fix off-by-one issue in tile IDs and make the entry point consistent in the code field generator 2021-10-07 18:33:06 -05:00
Lucas Scharenbroich
4006f76c02 Fix bcc/bcs typo when initializing timers 2021-10-07 16:38:20 -05:00
Lucas Scharenbroich
87ded17e20 Initial Tiled tile animation export support
* Tiled tile animations read from TSX files
* Hooks for initialization generated by the tiled export tool
* Animated tiles implements with dynamic tiles backed by 2KB of direct
  page space in Bank 00
* Animation resolution limited to 1/60th incremenents

TODO
* Fix crasher in the _DoScriptSequ timer callback
* Fix single-line of garbage on the top line of the dynamic tiles
2021-10-06 07:10:09 -05:00
Lucas Scharenbroich
7d7a54a731 Update tiled export to create code to start timer scripts for animated tiles 2021-09-05 17:40:34 -05:00
Lucas Scharenbroich
2ef67e0a1c Sample project to demonstrate fringe + base tiles 2021-09-02 16:53:21 -05:00
Lucas Scharenbroich
a82c1248db Add untested framework for handling fringe tile rendering 2021-08-30 22:14:04 -05:00
Lucas Scharenbroich
5cfb32c4b1 Tweak ignore files 2021-08-30 22:13:24 -05:00
Lucas Scharenbroich
a72ac83b12 Add skeleton for fatdog RPG demo 2021-08-30 20:31:02 -05:00
Lucas Scharenbroich
529e4a98bc Add a tool to export fatdog's images with embedded palette and SCB information 2021-08-28 16:44:14 -05:00
Lucas Scharenbroich
4d6b97ed2c Small PoC to validate animation timers working 2021-08-26 21:22:42 -05:00
Lucas Scharenbroich
f55192436a Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
Lucas Scharenbroich
dc8697af30 Add separate folder for different demos 2021-08-26 16:46:01 -05:00
Lucas Scharenbroich
dcf93892a7 Reorg some more files and tweak paths 2021-08-26 16:45:23 -05:00
Lucas Scharenbroich
2e11ba74ee Rename memory init file 2021-08-26 16:43:14 -05:00
Lucas Scharenbroich
02eff2c612 Move all assets into shell demo 2021-08-26 16:30:14 -05:00
Lucas Scharenbroich
1263375095 Move test app into its own demo folder 2021-08-26 16:24:46 -05:00
Lucas Scharenbroich
69c6104742 Small initialization and jsr/jsl updates 2021-08-26 16:12:08 -05:00
Lucas Scharenbroich
4af66fa13a Fix initialization order 2021-08-26 09:45:40 -05:00
Lucas Scharenbroich
fe18759759 Refactor original demo driver to use GTE Core; move functions around 2021-08-26 08:52:43 -05:00
Lucas Scharenbroich
d261745347 Add a couple of fatdog image assets 2021-08-25 09:38:25 -05:00
Lucas Scharenbroich
7d5f7aa721 Refactor GTE Core to be included as an independent Segment in other projects 2021-08-25 09:38:02 -05:00
Lucas Scharenbroich
023332dfe6 Update fatdog demo to use shared GTE Core 2021-08-25 09:35:54 -05:00
Lucas Scharenbroich
99e4505a34 Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
Lucas Scharenbroich
23f7e5b0fb Fully flesh out Script execution implementation 2021-08-25 09:28:53 -05:00
Lucas Scharenbroich
740a0f260d Fix bug that causes one-shot timers to loop forever 2021-08-24 15:58:36 -05:00
Lucas Scharenbroich
48bb361730 Early peek at the Timers/Scripting engine 2021-08-24 15:45:33 -05:00
Lucas Scharenbroich
31ab86b7fc Wire up skeleton build framework; prove 2MG image in the emu/ folder as a buld target 2021-08-21 16:59:43 -05:00
Lucas Scharenbroich
0b4373469e Use new sprite sheet from fatdog; wire up MrSprite to generate sprite code for now 2021-08-21 14:25:44 -05:00
Lucas Scharenbroich
a0055cee46 Add demo assets from Slack thread 2021-08-21 10:01:35 -05:00
Lucas Scharenbroich
238d2f0a6f Fix banking bug and enable BG1 tile maps 2021-08-20 20:20:47 -05:00
Lucas Scharenbroich
e607612344 Add initial build-out of BG1 tile map support 2021-08-19 01:22:36 -05:00
Lucas Scharenbroich
4c5b090afe Fix crashing bug when replacing BG1 tiles with BG0 tiles 2021-08-19 01:21:37 -05:00
Lucas Scharenbroich
07ac2b017f Fix indexing error in Tiled export. Solid tiles are no longer marked as masked 2021-08-19 00:47:34 -05:00
Lucas Scharenbroich
0650c7dddc Fix package description 2021-08-19 00:03:36 -05:00
Lucas Scharenbroich
c6491dc38c Remove binary file 2021-08-18 21:30:00 -05:00
Lucas Scharenbroich
b382c20147 Create a skeleton for experimenting with Pa-Man playfields 2021-08-18 21:29:02 -05:00
Lucas Scharenbroich
dfb2d10edf Clear the second background to solid tile 2021-08-17 16:23:55 -05:00
Lucas Scharenbroich
4609b5c4b9 Identify tiles that should be masked from Tiled maps 2021-08-17 16:23:23 -05:00
Lucas Scharenbroich
aaac50cf8c Fix some script names that did not get changed 2021-08-17 09:47:01 -05:00
Lucas Scharenbroich
55e15aa894 Restore full tile dispatcher code 2021-08-17 09:46:45 -05:00