Lucas Scharenbroich
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ae2cb8f71d
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Move area palette change after GTERender to avoid flicker of new color on old pixels
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2023-06-16 15:40:49 -05:00 |
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Lucas Scharenbroich
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99184396fc
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Mostly full implementations of the pulse channels
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2023-06-16 01:07:19 -05:00 |
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Lucas Scharenbroich
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4f2c2aac0b
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Wired all APU access to emulation layer. No sound yet :(
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2023-06-10 21:05:11 -05:00 |
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Lucas Scharenbroich
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ef581ab97b
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Fix rendering bug that cause flicker when two sprites shared a block row
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2023-06-07 23:42:48 -05:00 |
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Lucas Scharenbroich
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c2b37fdb71
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Fix water world palette table
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2023-06-06 10:57:23 -05:00 |
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Lucas Scharenbroich
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a2a0d3af9d
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Refine palette handling
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2023-06-06 08:01:40 -05:00 |
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Lucas Scharenbroich
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5acd964917
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Update palette based on AreaType
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2023-06-02 21:55:55 -05:00 |
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Lucas Scharenbroich
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91454c9481
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Move sprite blitter totally into app code
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2023-06-02 15:56:13 -05:00 |
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Lucas Scharenbroich
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377ac1f788
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Fix bad PPU attribute calculation
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2023-06-02 08:16:00 -05:00 |
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Lucas Scharenbroich
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459bc645be
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Swizzle support
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2023-06-02 00:37:14 -05:00 |
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Lucas Scharenbroich
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0715efa684
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Check the background disable bit when rendering
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2023-05-28 07:54:55 -05:00 |
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Lucas Scharenbroich
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aa684ef58c
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Fresh rom2 that does not have the RenderArea bug
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2023-05-24 14:31:49 -05:00 |
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Lucas Scharenbroich
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166274c6c2
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Move input read into VBL handler for better responsiveness
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2023-05-22 00:36:47 -05:00 |
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Lucas Scharenbroich
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d3a7eecc6e
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Mostly working PPU integration with GTE rendering pipeline
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2023-05-21 17:50:05 -05:00 |
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Lucas Scharenbroich
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64f7106143
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Fix absolute address issue in rom
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2023-05-19 20:40:52 -05:00 |
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Lucas Scharenbroich
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310c3487ca
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Support the sprite palette select bits in OAM
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2023-05-17 12:59:07 -05:00 |
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Lucas Scharenbroich
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25c82cc44b
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Initial palette work; fix memory init bug
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2023-05-16 22:38:54 -05:00 |
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Lucas Scharenbroich
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cb13c2ae2d
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Secret sauce
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2023-05-16 12:34:18 -05:00 |
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Lucas Scharenbroich
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3eba3fa8e6
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Secret stuff
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2023-05-04 17:30:22 -05:00 |
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Lucas Scharenbroich
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89ea425043
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Start work on sprite attribute caching
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2022-02-04 12:37:05 -06:00 |
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