Lucas Scharenbroich
c92606840a
Fix mask generation bug; mask was reversed
2021-11-20 11:09:57 -06:00
Lucas Scharenbroich
ba76b0047c
Checkpoint on dynamic tile blitters
2021-11-18 15:36:36 -06:00
Lucas Scharenbroich
d268b34e76
Get masking working with tile map output again
2021-11-15 16:41:01 -06:00
Lucas Scharenbroich
dfd5549918
Sync up with current WIP
2021-11-15 12:23:38 -06:00
Lucas Scharenbroich
bcf8820fbe
Better palette and mask handling
2021-11-14 16:30:16 -06:00
Lucas Scharenbroich
ab16035c0d
Create and pass options to png2iigs subroutines
2021-11-12 09:05:55 -06:00
Lucas Scharenbroich
2f40c79ddf
Improve transparent / background color handling when generating tiles
2021-11-02 21:59:08 -05:00
Lucas Scharenbroich
532af93538
Small update to add ability to specify a transparent color directly
2021-10-31 15:43:23 -05:00
Lucas Scharenbroich
3f2a9bd8d4
Do not export BG0 tile descriptors ith the mask bit set if there is only one layer defined
2021-10-26 21:19:37 -05:00
Lucas Scharenbroich
59f9e61559
Compensate for the fact the Tiled animation IDs are one off of the map TileIDs
2021-10-07 21:57:56 -05:00
Lucas Scharenbroich
87ded17e20
Initial Tiled tile animation export support
...
* Tiled tile animations read from TSX files
* Hooks for initialization generated by the tiled export tool
* Animated tiles implements with dynamic tiles backed by 2KB of direct
page space in Bank 00
* Animation resolution limited to 1/60th incremenents
TODO
* Fix crasher in the _DoScriptSequ timer callback
* Fix single-line of garbage on the top line of the dynamic tiles
2021-10-06 07:10:09 -05:00
Lucas Scharenbroich
7d7a54a731
Update tiled export to create code to start timer scripts for animated tiles
2021-09-05 17:40:34 -05:00
Lucas Scharenbroich
529e4a98bc
Add a tool to export fatdog's images with embedded palette and SCB information
2021-08-28 16:44:14 -05:00
Lucas Scharenbroich
f55192436a
Final reorg; all projects build into a unified disk image for testing
2021-08-26 17:15:44 -05:00
Lucas Scharenbroich
07ac2b017f
Fix indexing error in Tiled export. Solid tiles are no longer marked as masked
2021-08-19 00:47:34 -05:00
Lucas Scharenbroich
4609b5c4b9
Identify tiles that should be masked from Tiled maps
2021-08-17 16:23:23 -05:00
Lucas Scharenbroich
1492ac3b36
Map Tiled Horizontal and Vertical flip flags onto GTE equivalents
2021-08-14 21:22:21 -05:00
Lucas Scharenbroich
232f94d30e
Fix layer comparison function
2021-08-14 21:09:35 -05:00
Lucas Scharenbroich
44ee61a3f3
Improve export of Tiled projects. Does level data and tileset export in one command now
2021-08-14 20:57:00 -05:00
Lucas Scharenbroich
ce51563913
Fix small code issues and sync up tool output with code changes. Maps render again with solid tiles
2021-08-13 11:57:41 -05:00
Lucas Scharenbroich
8ed851cb33
First pass at importing tilesets into GTE
2021-08-06 16:35:47 -05:00
Lucas Scharenbroich
72ee2e7bc0
First version of Tiled Map import tool
2021-08-05 21:19:02 -05:00
Lucas Scharenbroich
d0e52fcc37
Rename PNG conversion tool
2021-08-05 20:26:18 -05:00
Lucas Scharenbroich
56b5b69efa
Move rotation data to its own segment
2021-07-30 08:01:16 -05:00
Lucas Scharenbroich
65af5cbf26
Improve address generation
2021-07-27 16:28:18 -05:00
Lucas Scharenbroich
39e3fa9364
Fix an offset bug
2021-07-27 09:45:28 -05:00
Lucas Scharenbroich
87e46d95f5
Rotation!
2021-07-24 09:00:52 -05:00
Lucas Scharenbroich
d9e3ee14e8
Add small header to converted image data
2021-07-19 14:18:02 -05:00
Lucas Scharenbroich
760580d733
Tweak file loading functions
2021-07-18 08:59:19 -05:00
Lucas Scharenbroich
6fc772ce78
Sorted out BG1 edge artifacts
2021-07-16 17:05:29 -05:00
Lucas Scharenbroich
f2d82f810d
Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine
2021-07-16 13:09:16 -05:00