Lucas Scharenbroich
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206d4d6095
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Fix C docs for GTEStartUp
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2022-07-01 17:05:20 -05:00 |
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Lucas Scharenbroich
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13856a6604
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Add docs for GTEGetSeconds, GTECopyTileToDynamic, GTESetPalette, GTECopyPicToBG1, GTEBindSCBArray, GTEGetBG0TileMapInfo, and GTEGetScreenInfo
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2022-07-01 17:01:58 -05:00 |
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Lucas Scharenbroich
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a849982939
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Update GTESetBG0Origin, GTERender, GTELoadTileSet, GTECreateSpriteStamp, GTEAddSprite, GTEMoveSprite, GTEUpdateSprite, and GTERemoveSprite docs
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2022-07-01 11:01:45 -05:00 |
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Lucas Scharenbroich
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78c8f63bd0
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Add two missing pre-defined screen sizes
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2022-06-30 08:31:05 -05:00 |
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Lucas Scharenbroich
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a78d1f24e5
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Document GTEReadControl, GTESetScreenMode and GTESetTile
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2022-06-30 07:58:42 -05:00 |
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Lucas Scharenbroich
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bbac2c411c
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Rename since it's not a markdown file
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2022-06-29 14:27:18 -05:00 |
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Lucas Scharenbroich
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4b9ae721e1
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Update list of toolbox functions
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2022-06-29 14:26:56 -05:00 |
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Lucas Scharenbroich
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bba84b16e8
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Set external path
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2022-06-27 20:36:21 -05:00 |
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Lucas Scharenbroich
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e00c168ece
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More jekyll work
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2022-06-27 20:33:34 -05:00 |
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Lucas Scharenbroich
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d14df40145
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Jekyll tweaks
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2022-06-27 20:26:25 -05:00 |
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Lucas Scharenbroich
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d5eacce55f
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Update function list
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2022-06-27 20:19:41 -05:00 |
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Lucas Scharenbroich
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7a2cba6bea
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Merge branch 'master' into toolbox-docs
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2022-06-27 19:48:28 -05:00 |
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Lucas Scharenbroich
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a8fe848f04
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Merge pull request #10 from lscharen/add-fill-and-refresh
Add fill and refresh
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2022-06-27 17:23:34 -05:00 |
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Lucas Scharenbroich
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65be8135da
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Add test keys for new functions
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2022-06-27 17:22:22 -05:00 |
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Lucas Scharenbroich
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88fa17f081
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Merge branch 'master' into add-fill-and-refresh
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2022-06-27 17:18:29 -05:00 |
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Lucas Scharenbroich
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f18dad0692
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Fix typo in tool demo
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2022-06-27 17:17:48 -05:00 |
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Lucas Scharenbroich
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d720f0ccac
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Add two additional functions
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2022-06-27 17:15:27 -05:00 |
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Lucas Scharenbroich
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7f70a98a4d
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Merge pull request #9 from lscharen/sprite-improvements
Sprite refactoring; rendering refactoring and toolset conversion
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2022-06-27 11:31:06 -05:00 |
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Lucas Scharenbroich
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90e23e03e4
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Merge branch 'master' into sprite-improvements
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2022-06-27 11:25:57 -05:00 |
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Lucas Scharenbroich
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19f73c22ed
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Macro changes
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2022-06-27 11:25:25 -05:00 |
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Lucas Scharenbroich
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57ffa8794f
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Add in some missed updates
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2022-06-27 11:25:08 -05:00 |
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Lucas Scharenbroich
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a7dad98d50
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Additional tweaks to get old sprite demo working
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2022-06-27 11:24:04 -05:00 |
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Lucas Scharenbroich
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b0affa1b72
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Add check to bind SCBs in the render function
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2022-06-27 00:41:30 -05:00 |
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Lucas Scharenbroich
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a51c973865
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Fix addressing bug in SCB binding
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2022-06-27 00:41:02 -05:00 |
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Lucas Scharenbroich
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81e0aeb351
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Fix some minor bugs in the TwoLayer rendering functions
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2022-06-27 00:32:44 -05:00 |
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Lucas Scharenbroich
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c501e9f944
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Fix positioning bug
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2022-06-26 23:50:03 -05:00 |
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Lucas Scharenbroich
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145fd2afc4
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Fix argument definitions
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2022-06-26 23:42:21 -05:00 |
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Lucas Scharenbroich
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b7d061e666
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Fix simple script handling
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2022-06-26 23:32:15 -05:00 |
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Lucas Scharenbroich
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8aafd5812b
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Work to expose times via Toolset
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2022-06-26 22:08:42 -05:00 |
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Lucas Scharenbroich
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c257d72060
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Fix argument handling in SetPalette
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2022-06-25 21:21:20 -05:00 |
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Lucas Scharenbroich
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814a8c584b
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Convert the old sprite demo to use the toolset
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2022-06-25 11:18:50 -05:00 |
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Lucas Scharenbroich
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78ee683ba8
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Stub in a lot of the remaining functions
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2022-06-25 11:17:50 -05:00 |
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Lucas Scharenbroich
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bcdc543241
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Add in all the two-layer tile renderers; update complete. Just need to test
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2022-06-23 11:31:42 -05:00 |
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Lucas Scharenbroich
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3292572261
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Add TwoLayer rendering stubs
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2022-06-22 15:29:09 -05:00 |
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Lucas Scharenbroich
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280d19876c
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Fix a nasty macro/lup bug
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2022-06-22 00:09:08 -05:00 |
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Lucas Scharenbroich
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05c308d64d
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Add new toolvall definition
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2022-06-22 00:07:33 -05:00 |
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Lucas Scharenbroich
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871a0ac8fb
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Update sample to exercise dynamic tiles
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2022-06-22 00:06:25 -05:00 |
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Lucas Scharenbroich
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4c1dba0f68
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Complete Dynamic Tile renderer
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2022-06-21 23:13:28 -05:00 |
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Lucas Scharenbroich
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76a9710114
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Add dynamic rendering functions
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2022-06-21 15:28:58 -05:00 |
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Lucas Scharenbroich
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a91f39aab8
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Remove dead code and implement Slow tile renderers in terms of the Fast once to avoid code bloat
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2022-06-21 13:33:17 -05:00 |
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Lucas Scharenbroich
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2820d318a0
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Final cleanups for Fast mode
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2022-06-21 11:23:06 -05:00 |
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Lucas Scharenbroich
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400851259d
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More minor fixes
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2022-06-21 10:06:17 -05:00 |
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Lucas Scharenbroich
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553fd3c02a
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Tweaking updated sprite dispatch flow
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2022-06-21 07:29:18 -05:00 |
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Lucas Scharenbroich
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4ea3033b5e
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Get minimal tiles and sprites rendering without a crash
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2022-06-20 17:57:19 -05:00 |
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Lucas Scharenbroich
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1f9c9b3f5b
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Checkpoint of final tile proc reorg for generalize new infrastructure for different engine modes
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2022-06-20 15:55:09 -05:00 |
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Lucas Scharenbroich
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12b05139c2
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Move to tables of dispatch tuples to set tile rendering information
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2022-06-14 14:21:51 -05:00 |
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Lucas Scharenbroich
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d3da96a834
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Add in the special Tile 0 render routines
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2022-06-14 08:12:33 -05:00 |
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Lucas Scharenbroich
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7af4a216a0
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Add modular dispatch for copy routines; add initial support for tile priority bit
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2022-06-12 05:28:12 -05:00 |
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Lucas Scharenbroich
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1c26a4cce2
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Create documentation build
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2022-06-11 20:06:49 -05:00 |
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Lucas Scharenbroich
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955cf4a580
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Remove unused memory and start working on priority renderer
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2022-06-09 07:41:58 -05:00 |
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