Lucas Scharenbroich
dfd5549918
Sync up with current WIP
2021-11-15 12:23:38 -06:00
Lucas Scharenbroich
596777da8d
Enable non-sprite, solid dynamic tiles
2021-11-12 15:11:29 -06:00
Lucas Scharenbroich
bab57f6e43
Add VSYNC toggle
2021-11-12 11:27:43 -06:00
Lucas Scharenbroich
45ad44f1a6
Update Tiled assets
2021-11-12 09:08:18 -06:00
Lucas Scharenbroich
55484fd3e4
Regenerate map and add some priority tiles for testing
2021-11-12 09:06:48 -06:00
Lucas Scharenbroich
678c9a0563
Initial shell of generalize sprite size support; just for marking the dirty tiles
2021-11-11 17:06:38 -06:00
Lucas Scharenbroich
13393965b3
Switch to the 256x128 tileset image
2021-11-02 22:01:31 -05:00
Lucas Scharenbroich
bb5f4493d9
Fully integration simple (8x8) sprites into the render pipeline
2021-11-01 23:36:53 -05:00
Lucas Scharenbroich
e83e8d8a0e
Update map assets
2021-10-31 15:44:31 -05:00
Lucas Scharenbroich
83ea7921ff
Switch to use Add/Update sprite and rely on Render to place sprites in frame
2021-10-31 15:44:03 -05:00
Lucas Scharenbroich
8f0e82cb04
Update world map and tiles
2021-10-30 19:24:57 -05:00
Lucas Scharenbroich
2f73b9acf5
Small improvements to sprite prototype to fix dirty tiles getting out of sync
2021-10-30 19:24:23 -05:00
Lucas Scharenbroich
33280dc5c5
Add single-step and free-run controls to test harness
2021-10-29 11:12:58 -05:00
Lucas Scharenbroich
b1c11b09fc
Make the test sprite movement a bit more interesting
...
This results in trails being left on-screen and crashed after
a period of time. The emulator shows writes going to the
bank 01 I/O space ($01/$Cxxx) and there are occational garbage
words written to the screen.
2021-10-29 00:52:54 -05:00
Lucas Scharenbroich
11bbe7be3d
Reference sprite updates that do not leave trails
2021-10-29 00:17:23 -05:00
Lucas Scharenbroich
9ecc262c58
First pass at validating erasing the sprite on update
2021-10-28 22:19:18 -05:00
Lucas Scharenbroich
4e46a6af85
WIP: manual sprite rendering showing on screen
2021-10-28 21:41:01 -05:00
Lucas Scharenbroich
160606bcc4
Remove ineffective debug command line arg
2021-10-23 22:29:34 -05:00
Lucas Scharenbroich
71327111ea
Remove unused package
2021-10-22 08:22:55 -05:00
Lucas Scharenbroich
494673416b
Fix several incorrect uses of internal API; work toward functional demo
2021-10-22 00:56:12 -05:00
Lucas Scharenbroich
7bf14d4ba8
Fix debug command line parameters
2021-10-22 00:53:33 -05:00
Lucas Scharenbroich
71fd9c29e3
Pull the sprite plane banks into the test build
2021-10-21 08:46:26 -05:00
Lucas Scharenbroich
d84ce1d8ed
Fix typo
2021-10-21 08:44:49 -05:00
Lucas Scharenbroich
cc6408b064
Add fixed banks of memory to hold the sprite plane
2021-10-21 08:44:08 -05:00
Lucas Scharenbroich
74f96138d5
Remove BG1 code to simplify the test harness
2021-10-13 17:45:25 -05:00
Lucas Scharenbroich
9dbdeb64fe
Ignore build products
2021-10-13 15:14:39 -05:00
Lucas Scharenbroich
25925c4b95
Sample project to focus on sprite development
2021-10-13 15:13:52 -05:00
Lucas Scharenbroich
5b276c5ace
Fix overlay implementation
2021-10-11 21:39:30 -05:00
Lucas Scharenbroich
4338b64338
First cut at a non-trivial overlay. Pallettes and tile indexes still to be fixed
2021-10-11 14:09:38 -05:00
Lucas Scharenbroich
2966b1052b
Add rendering path for masked dynamic tiles
2021-10-07 23:54:45 -05:00
Lucas Scharenbroich
59f9e61559
Compensate for the fact the Tiled animation IDs are one off of the map TileIDs
2021-10-07 21:57:56 -05:00
Lucas Scharenbroich
d5421afdbd
Fix off-by-one issue in tile IDs and make the entry point consistent in the code field generator
2021-10-07 18:33:06 -05:00
Lucas Scharenbroich
87ded17e20
Initial Tiled tile animation export support
...
* Tiled tile animations read from TSX files
* Hooks for initialization generated by the tiled export tool
* Animated tiles implements with dynamic tiles backed by 2KB of direct
page space in Bank 00
* Animation resolution limited to 1/60th incremenents
TODO
* Fix crasher in the _DoScriptSequ timer callback
* Fix single-line of garbage on the top line of the dynamic tiles
2021-10-06 07:10:09 -05:00
Lucas Scharenbroich
2ef67e0a1c
Sample project to demonstrate fringe + base tiles
2021-09-02 16:53:21 -05:00
Lucas Scharenbroich
a72ac83b12
Add skeleton for fatdog RPG demo
2021-08-30 20:31:02 -05:00
Lucas Scharenbroich
529e4a98bc
Add a tool to export fatdog's images with embedded palette and SCB information
2021-08-28 16:44:14 -05:00
Lucas Scharenbroich
4d6b97ed2c
Small PoC to validate animation timers working
2021-08-26 21:22:42 -05:00
Lucas Scharenbroich
f55192436a
Final reorg; all projects build into a unified disk image for testing
2021-08-26 17:15:44 -05:00
Lucas Scharenbroich
dc8697af30
Add separate folder for different demos
2021-08-26 16:46:01 -05:00
Lucas Scharenbroich
dcf93892a7
Reorg some more files and tweak paths
2021-08-26 16:45:23 -05:00
Lucas Scharenbroich
2e11ba74ee
Rename memory init file
2021-08-26 16:43:14 -05:00
Lucas Scharenbroich
02eff2c612
Move all assets into shell demo
2021-08-26 16:30:14 -05:00
Lucas Scharenbroich
1263375095
Move test app into its own demo folder
2021-08-26 16:24:46 -05:00
Lucas Scharenbroich
fe18759759
Refactor original demo driver to use GTE Core; move functions around
2021-08-26 08:52:43 -05:00
Lucas Scharenbroich
023332dfe6
Update fatdog demo to use shared GTE Core
2021-08-25 09:35:54 -05:00
Lucas Scharenbroich
99e4505a34
Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line
2021-08-25 09:34:26 -05:00
Lucas Scharenbroich
31ab86b7fc
Wire up skeleton build framework; prove 2MG image in the emu/ folder as a buld target
2021-08-21 16:59:43 -05:00
Lucas Scharenbroich
0b4373469e
Use new sprite sheet from fatdog; wire up MrSprite to generate sprite code for now
2021-08-21 14:25:44 -05:00
Lucas Scharenbroich
a0055cee46
Add demo assets from Slack thread
2021-08-21 10:01:35 -05:00
Lucas Scharenbroich
0650c7dddc
Fix package description
2021-08-19 00:03:36 -05:00