Lucas Scharenbroich
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e4d480d2be
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Fix addressing issue in font routine and data-overwrite bug; Render no longer crashes!
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2021-07-10 17:15:35 -05:00 |
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Lucas Scharenbroich
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ab9a2682db
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Fix table initialization and bank preservateion in _BltRange
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2021-07-10 15:38:42 -05:00 |
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Lucas Scharenbroich
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cd9eeaf899
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Add crossrunner target for debugging
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2021-07-10 11:51:45 -05:00 |
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Lucas Scharenbroich
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469e8bb74a
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Add all minimal function in place; not onto debugging
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2021-07-09 15:38:32 -05:00 |
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Lucas Scharenbroich
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5d713caf5c
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More parts of the render pipeline in place
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2021-07-09 14:18:49 -05:00 |
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Lucas Scharenbroich
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7ee1ddb604
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Fix cimpilation errors
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2021-07-08 08:17:38 -05:00 |
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Lucas Scharenbroich
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8ec31631eb
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Split up source code a bit more; work toward completing render pipeline
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2021-07-08 07:46:35 -05:00 |
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Lucas Scharenbroich
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6b32d61fa9
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Small optimization to save 1 cycle per line
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2021-07-07 21:13:18 -05:00 |
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Lucas Scharenbroich
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39f61087ce
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Fix stack initialization bug
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2021-07-07 16:55:41 -05:00 |
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Lucas Scharenbroich
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92611281a4
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Implemented a PEI slammer that can break for interrupt handling
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2021-07-07 16:36:44 -05:00 |
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Lucas Scharenbroich
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d1557437c5
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Init tile sizes; fix merlin bug and fix bad jump table values
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2021-03-24 06:37:48 -05:00 |
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Lucas Scharenbroich
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e0550696fb
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Update merlin compiler
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2021-03-24 06:37:08 -05:00 |
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Lucas Scharenbroich
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89c9a5c791
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Store scrren width and height in tiles
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2021-03-24 06:36:47 -05:00 |
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Lucas Scharenbroich
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04f202c9f8
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Allow dynamic user selection of playfield size
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2021-03-21 23:44:33 -05:00 |
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Lucas Scharenbroich
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cfa1bd6f61
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Refactor screen init to allow for all modes
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2021-03-21 23:23:52 -05:00 |
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Lucas Scharenbroich
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50a3f27a9a
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Reorg files; focus on S16 artifact
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2021-03-21 21:59:54 -05:00 |
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Lucas Scharenbroich
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7e6c4a0c91
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Improving initialization of code fields
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2020-12-07 18:38:20 -06:00 |
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Lucas Scharenbroich
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9137440d41
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Add a few missed files
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2020-11-30 06:39:14 -06:00 |
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Lucas Scharenbroich
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e00b47a88d
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Continue shaping the structuer of the helper functions
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2020-11-30 06:38:20 -06:00 |
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Lucas Scharenbroich
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bd097704ac
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Fix some addressing and offset calculations
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2020-08-28 00:11:26 -05:00 |
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Lucas Scharenbroich
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9d247f0760
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Allocate all memory for the blitters and update message to display the banks
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2020-08-27 23:01:28 -05:00 |
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Lucas Scharenbroich
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02bd63cf36
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Add some basic tile rendering
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2020-08-25 23:40:49 -05:00 |
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Lucas Scharenbroich
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4d6832066c
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Add opcode store/restore. Fix abs addr issue
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2020-08-25 23:01:52 -05:00 |
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Lucas Scharenbroich
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40be26392e
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Wire up code field dispatch and return
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2020-08-24 21:59:58 -05:00 |
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Lucas Scharenbroich
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5e757f3cc5
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More play-around
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2020-08-23 00:25:39 -05:00 |
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Lucas Scharenbroich
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30cb545e5e
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Update skeleon to show a pictire on-screen
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2020-08-19 00:35:30 -05:00 |
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Lucas Scharenbroich
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3ba1564719
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Add old docs about theoretical GTE blitter core
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2020-08-16 16:37:23 -05:00 |
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Lucas Scharenbroich
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a99a06f024
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Improve test to delete and remove OMF files
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2020-08-13 23:33:11 -05:00 |
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Lucas Scharenbroich
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b3cd693af7
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Add minimal S16 test app. Configure SetStart in the emulator to automatically run on emu boot
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2018-08-04 23:31:46 -05:00 |
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Lucas Scharenbroich
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67df149f2b
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Move built OMF files to disk image
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2018-08-04 22:48:14 -05:00 |
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Lucas Scharenbroich
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100f1df412
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Add an empty 2mg disk to write the build artifacts into
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2018-08-03 22:57:49 -05:00 |
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Lucas Scharenbroich
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9efebd3382
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Setting up basic xdev environment
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2018-08-03 22:32:14 -05:00 |
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Lucas Scharenbroich
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7fb3f19761
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Add an archive of the old GTE sources
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2018-07-30 23:23:05 -05:00 |
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Lucas Scharenbroich
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4e647488c4
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Initial commit
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2016-11-23 22:03:24 -06:00 |
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