Commit Graph

22 Commits

Author SHA1 Message Date
Lucas Scharenbroich
e378dc6e26 Checkpoint with TF4 demo framework 2022-08-11 14:14:25 -05:00
Lucas Scharenbroich
456744027d Inline all functions that are only called once
Eliminates the JSR/RTS overhead for the copy functions.  Combined
with the other streamlining, we save around 60 - 70 cycles per
bank, or a total savings of around 10,000 cycles per seconds when
running at full screen.

This doesn't really change the FPS, but just gives some cycles
back to the main application logic.
2022-07-28 13:15:46 -05:00
Lucas Scharenbroich
fa731f4b2d Streamline restore BG0; experiment with more aggressive inlining 2022-07-28 12:15:00 -05:00
Lucas Scharenbroich
0f920acd03 Eliminate redundent register loads 2022-07-28 11:57:14 -05:00
Lucas Scharenbroich
9ac9ea623e More banking fixes 2022-05-19 23:40:45 -05:00
Lucas Scharenbroich
755ac3fbfd Move most data storage to separate bank; fix many banking bugs 2022-05-18 21:00:06 -05:00
Lucas Scharenbroich
7f6e5d1b1f Work checkpoint 2022-04-29 12:38:04 -05:00
Lucas Scharenbroich
16a3a385a9 Update some comments 2022-02-02 17:24:27 -06:00
Lucas Scharenbroich
7d76089215 Remove some dead code 2021-11-22 16:53:47 -06:00
Lucas Scharenbroich
69c6104742 Small initialization and jsr/jsl updates 2021-08-26 16:12:08 -05:00
Lucas Scharenbroich
fe18759759 Refactor original demo driver to use GTE Core; move functions around 2021-08-26 08:52:43 -05:00
Lucas Scharenbroich
b35a2c1e6e Complete masked tile rendering implementation
The core data tables were reworked to pre-reverse all of the
entries to directly match the right-to-left ordering of the code
fields.  This simplified some code but was required for register
reuse in the masked tile renderer.

Also fixed several offset calculation issues in the masked tile
renderer.
2021-08-17 09:33:27 -05:00
Lucas Scharenbroich
39639d54b5 Fix some small bugs with tile rendering; tiles display but crash after scrolling 8 bytes 2021-08-06 14:42:18 -05:00
Lucas Scharenbroich
160a9afafb Add proper handling of wraparound in vertical positioning 2021-07-17 21:00:46 -05:00
Lucas Scharenbroich
abfcde54c2 Initial addition of BG1 support 2021-07-16 00:34:58 -05:00
Lucas Scharenbroich
63bfe5e8e7 Resolve horizontal scrolling issue with PEA code 2021-07-15 21:00:35 -05:00
Lucas Scharenbroich
26e39e3bfd Horizontal scrolling no longer crashes; still have incorrect edge rendering 2021-07-15 15:30:24 -05:00
Lucas Scharenbroich
b6fadedfc7 WIP of fixing horizontal scrolling 2021-07-15 13:53:53 -05:00
Lucas Scharenbroich
50f5da5608 WIP on BG0X positioning; fix tile horizonal calculation 2021-07-15 11:01:42 -05:00
Lucas Scharenbroich
ab9a2682db Fix table initialization and bank preservateion in _BltRange 2021-07-10 15:38:42 -05:00
Lucas Scharenbroich
469e8bb74a Add all minimal function in place; not onto debugging 2021-07-09 15:38:32 -05:00
Lucas Scharenbroich
5d713caf5c More parts of the render pipeline in place 2021-07-09 14:18:49 -05:00