Lucas Scharenbroich
e378dc6e26
Checkpoint with TF4 demo framework
2022-08-11 14:14:25 -05:00
Lucas Scharenbroich
456744027d
Inline all functions that are only called once
...
Eliminates the JSR/RTS overhead for the copy functions. Combined
with the other streamlining, we save around 60 - 70 cycles per
bank, or a total savings of around 10,000 cycles per seconds when
running at full screen.
This doesn't really change the FPS, but just gives some cycles
back to the main application logic.
2022-07-28 13:15:46 -05:00
Lucas Scharenbroich
fa731f4b2d
Streamline restore BG0; experiment with more aggressive inlining
2022-07-28 12:15:00 -05:00
Lucas Scharenbroich
0f920acd03
Eliminate redundent register loads
2022-07-28 11:57:14 -05:00
Lucas Scharenbroich
9ac9ea623e
More banking fixes
2022-05-19 23:40:45 -05:00
Lucas Scharenbroich
755ac3fbfd
Move most data storage to separate bank; fix many banking bugs
2022-05-18 21:00:06 -05:00
Lucas Scharenbroich
7f6e5d1b1f
Work checkpoint
2022-04-29 12:38:04 -05:00
Lucas Scharenbroich
16a3a385a9
Update some comments
2022-02-02 17:24:27 -06:00
Lucas Scharenbroich
7d76089215
Remove some dead code
2021-11-22 16:53:47 -06:00
Lucas Scharenbroich
69c6104742
Small initialization and jsr/jsl updates
2021-08-26 16:12:08 -05:00
Lucas Scharenbroich
fe18759759
Refactor original demo driver to use GTE Core; move functions around
2021-08-26 08:52:43 -05:00
Lucas Scharenbroich
b35a2c1e6e
Complete masked tile rendering implementation
...
The core data tables were reworked to pre-reverse all of the
entries to directly match the right-to-left ordering of the code
fields. This simplified some code but was required for register
reuse in the masked tile renderer.
Also fixed several offset calculation issues in the masked tile
renderer.
2021-08-17 09:33:27 -05:00
Lucas Scharenbroich
39639d54b5
Fix some small bugs with tile rendering; tiles display but crash after scrolling 8 bytes
2021-08-06 14:42:18 -05:00
Lucas Scharenbroich
160a9afafb
Add proper handling of wraparound in vertical positioning
2021-07-17 21:00:46 -05:00
Lucas Scharenbroich
abfcde54c2
Initial addition of BG1 support
2021-07-16 00:34:58 -05:00
Lucas Scharenbroich
63bfe5e8e7
Resolve horizontal scrolling issue with PEA code
2021-07-15 21:00:35 -05:00
Lucas Scharenbroich
26e39e3bfd
Horizontal scrolling no longer crashes; still have incorrect edge rendering
2021-07-15 15:30:24 -05:00
Lucas Scharenbroich
b6fadedfc7
WIP of fixing horizontal scrolling
2021-07-15 13:53:53 -05:00
Lucas Scharenbroich
50f5da5608
WIP on BG0X positioning; fix tile horizonal calculation
2021-07-15 11:01:42 -05:00
Lucas Scharenbroich
ab9a2682db
Fix table initialization and bank preservateion in _BltRange
2021-07-10 15:38:42 -05:00
Lucas Scharenbroich
469e8bb74a
Add all minimal function in place; not onto debugging
2021-07-09 15:38:32 -05:00
Lucas Scharenbroich
5d713caf5c
More parts of the render pipeline in place
2021-07-09 14:18:49 -05:00