/* ******************************************************************** GTE is copyright Lucas Scharenbroich and licensed under the Apache-2.0 License. The following GTE function definitions are taken from the GTE Toolbox documentation: https://lscharen.github.io/iigs-game-engine/toolboxref.html And from the GTE Macros: https://github.com/lscharen/iigs-game-engine/blob/d7be9f1be44748b0180c930b1f90b144cda661ea/macros/GTE.Macs.s The contents of this file are a derivite work from GTE intended to ease the process of calling GTE / Tool 160 from ORCA/C and are believed to be permitted under the terms of the Apache-2.0 License. ********************************************************************* */ #ifndef _GTE_HEADER_INCLUDE_ #define _GTE_HEADER_INCLUDE_ #include /* GTE_IS_SYSTEM_TOOLS_INSTALL is a boolean toggle for controlling what the application assumes about the location of the GTE tool. If GTE is installed in System:Tools, GTE_IS_SYSTEM_TOOLS_INSTALL must be defined. Otherwise, GTE_IS_SYSTEM_TOOLS_INSTALL must be undefined. This will control which header file is used as well as the calls used to load the tool during application startup. */ // #define GTE_IS_SYSTEM_TOOLS_INSTALL 1 #ifdef GTE_IS_SYSTEM_TOOLS_INSTALL #define tool_dispatcher dispatcher #else #define tool_dispatcher 0xE10008L #endif // GTE_IS_SYSTEM_TOOLS_INSTALL /* GTE Housekeeping Routines */ extern pascal void GTEBootInit(void) inline(0x01A0, tool_dispatcher); extern pascal void GTEStartUp(Word dPageAddr, Word capFlags, Word userID) inline(0x02A0, tool_dispatcher); extern pascal void GTEShutDown(void) inline(0x03A0, tool_dispatcher); extern pascal Word GTEVersion(void) inline(0x04A0, tool_dispatcher); extern pascal void GTEReset(void) inline(0x05A0, tool_dispatcher); extern pascal Word GTEStatus(void) inline(0x06A0, tool_dispatcher); /* GTE Sprite Routines */ extern pascal void GTECreateSpriteStamp(Word spriteDescriptor, Word vBuffAddr) inline(0x0FA0, tool_dispatcher); extern pascal void GTEAddSprite(Word spriteSlot, Word spriteFlags, Word vBuffAddr, Word x, Word y) inline(0x10A0, tool_dispatcher); extern pascal void GTEMoveSprite(Word spriteSlot, Word x, Word y) inline(0x11A0, tool_dispatcher); extern pascal void GTEUpdateSprite(Word spriteSlot, Word spriteFlags, Word vBuffAddr) inline(0x12A0, tool_dispatcher); extern pascal void GTERemoveSprite(Word spriteSlot) inline(0x13A0, tool_dispatcher); /* GTE Tile Routines */ extern pascal void GTELoadTileSet(Pointer tileSetPtr) inline(0x0EA0, tool_dispatcher); extern pascal void GTEFillTileStore(Word tileID) inline(0x25A0, tool_dispatcher); extern pascal void GTESetTile(Word xTile, Word yTile, Word tileID) inline(0x0BA0, tool_dispatcher); /* GTE Primary Background Routines */ extern pascal void GTESetBG0Origin(Word x, Word y) inline(0x0CA0, tool_dispatcher); extern pascal void GTERender(Word flags) inline(0x0DA0, tool_dispatcher); /* GTE Global State Functions */ extern pascal void GTESetScreenMode(Word width, Word height) inline(0x0AA0, tool_dispatcher); extern pascal void GTESetPalette(Word palNum, Pointer palettePtr) inline(0x16A0, tool_dispatcher); /* GTE Misc. Functions */ extern pascal Word GTEReadControl(void) inline(0x09A0, tool_dispatcher); extern pascal Word GTEGetSeconds(void) inline(0x14A0, tool_dispatcher); /* ReadControl return value bits */ #define PAD_BUTTON_B 0x0100 #define PAD_BUTTON_A 0x0200 #define PAD_KEY_DOWN 0x0400 /* GTE EngineMode definitions */ #define ENGINE_MODE_TWO_LAYER 0x0001 #define ENGINE_MODE_DYN_TILES 0x0002 #define ENGINE_MODE_BNK0_BUFF 0x0004 #define ENGINE_MODE_USER_TOOL 0x8000 /* Communicate if GTE is loaded as a system tool, or a user tool */ /* GTE Render Flags */ #define RENDER_ALT_BG1 0x0001 #define RENDER_BG1_HORZ_OFFSET 0x0002 #define RENDER_BG1_VERT_OFFSET 0x0004 #define RENDER_BG1_ROTATION 0x0008 /* GTE Tile Constants */ #define TILE_PRIORITY_BIT 0x4000 /* Put tile on top of sprite */ #define TILE_FRINGE_BIT 0x2000 /* Unused */ #define TILE_SOLID_BIT 0x1000 /* Hint bit used in TWO_LAYER_MODE to optimize rendering */ #define TILE_DYN_BIT 0x0800 /* Is this a Dynamic Tile? */ #define TILE_VFLIP_BIT 0x0400 #define TILE_HFLIP_BIT 0x0200 #define TILE_ID_MASK 0x01FF #define TILE_CTRL_MASK 0xFE00 /* GTE Sprite Constants */ #define GTE_SPRITE_HIDE 0x2000 #define GTE_SPRITE_16X16 0x1800 #define GTE_SPRITE_16X8 0x1000 #define GTE_SPRITE_8X16 0x0800 #define GTE_SPRITE_8X8 0x0000 #define GTE_SPRITE_VFLIP 0x0400 #define GTE_SPRITE_HFLIP 0x0200 /* GTE Sprint Stamp Storage Parameters */ #define GTE_VBUFF_STRIDE_BYTES (12 * 4) /* Each line has 4 slots of 16 pixels + 8 buffer pixels */ #define GTE_VBUFF_TILE_ROW_BYTES (8 * GTE_VBUFF_STRIDE_BYTES) /* Each row is comprised of 8 lines */ #define GTE_VBUFF_TILE_COL_BYTES (4) #define GTE_VBUFF_SPRITE_STEP (GTE_VBUFF_TILE_ROW_BYTES*3) /* Allocate space for 16 rows + 8 rows of buffer */ #define GTE_VBUFF_SPRITE_START (GTE_VBUFF_TILE_ROW_BYTES+4) /* Start at an offset so $0000 can be used as an empty value */ #define GTE_VBUFF_SLOT_COUNT (48) /* Have space for this many stamps */ #endif /* _GTE_HEADER_INCLUDE_ */