# Area Type $01, Above ground node swizzle.js AT1_T0 2 3 4 node swizzle.js AT1_T1 5 6 4 node swizzle.js AT1_T2 7 8 4 node swizzle.js AT1_T3 1 6 4 node swizzle.js AT1_S0 14 9 15 node swizzle.js AT1_S1 10 7 9 node swizzle.js AT1_S2 11 7 9 node swizzle.js AT1_S3 4 5 6 # Area Type $02, Underground node swizzle.js AT2_T0 2 3 4 node swizzle.js AT2_T1 5 6 0 node swizzle.js AT2_T2 7 8 6 node swizzle.js AT2_T3 1 9 6 node swizzle.js AT2_S0 14 10 15 node swizzle.js AT2_S1 6 11 9 node swizzle.js AT2_S2 12 7 10 node swizzle.js AT2_S3 13 5 6 # Area Type $03, Castle node swizzle.js AT3_T0 2 3 4 node swizzle.js AT3_T1 2 3 4 node swizzle.js AT3_T2 2 5 4 node swizzle.js AT3_T3 1 6 4 node swizzle.js AT3_S0 14 7 15 node swizzle.js AT3_S1 8 9 10 node swizzle.js AT3_S2 5 2 7 node swizzle.js AT3_S3 11 2 3 # Area Type $00, Water node swizzle.js AT0_T0 2 3 4 node swizzle.js AT0_T1 5 6 7 node swizzle.js AT0_T2 8 9 7 node swizzle.js AT0_T3 1 9 7 node swizzle.js AT0_S0 14 10 15 node swizzle.js AT0_S1 11 8 10 node swizzle.js AT0_S2 12 8 10 node swizzle.js AT0_S3 7 8 11