const fs = require('fs').promises; const PNG = require("pngjs").PNG; const process = require('process'); const { Buffer } = require('buffer'); // Starting color index let startIndex = 0; let transparentColor = 0; main(process.argv.slice(2)).then( () => process.exit(0), (e) => { console.error(e); process.exit(1); } ); function findColorIndex(png, pixel) { for (let i = 0; i < png.palette.length; i += 1) { const color = png.palette[i]; if (color.every((c, idx) => c === pixel[idx])) { return i + startIndex; } } return null; } function pngToIIgsBuff(png) { let i = 0; const buff = Buffer.alloc(png.height * (png.width / 2), 0); for (let y = 0; y < png.height; y += 1) { for (let x = 0; x < png.width; x += 1, i += 4) { const pixel = png.data.slice(i, i + 4); const index = findColorIndex(png, pixel); const j = y * (png.width / 2) + Math.floor(x / 2); if (index > 15) { console.warn('; Pixel index greater than 15. Skipping...'); continue; } if (x % 2 === 0) { buff[j] = 16 * index; } else { buff[j] = buff[j] | index; } } } return buff; } function shiftImage(src) { const { width, height, colorType, bitDepth } = src; const dst = new PNG({ width, height, colorType, bitDepth }); PNG.bitblt(src, dst, 1, 0, width - 1, height, 0, 0); PNG.bitblt(src, dst, 0, 0, 1, height, width - 1, 0); return dst; } function pngToIIgsBuffRepeat(png) { let i = 0; const buff = Buffer.alloc(png.height * png.width, 0); for (let y = 0; y < png.height; y += 1) { for (let x = 0; x < png.width; x += 1, i += 4) { const pixel = png.data.slice(i, i + 4); const index = findColorIndex(png, pixel); const j = y * png.width + Math.floor(x / 2); if (index > 15) { console.warn('; Pixel index greater than 15. Skipping...'); continue; } if (x % 2 === 0) { buff[j] = 16 * index; } else { buff[j] = buff[j] | index; } buff[j + (png.width / 2)] = buff[j]; } } return buff; } function paletteToIIgs(palette) { const r = Math.round(palette[0] / 17); const g = Math.round(palette[1] / 17); const b = Math.round(palette[2] / 17); return '0' + r.toString(16).toUpperCase() + g.toString(16).toUpperCase() + b.toString(16).toUpperCase(); } function getArg(argv, arg, fn, defaultValue) { for (let i = 0; i < argv.length; i += 1) { if (argv[i] === arg) { if (fn) { return fn(argv[i+1]); } return true; // REturn true if the argument was found } } return defaultValue; } async function main(argv) { const data = await fs.readFile(argv[0]); const png = PNG.sync.read(data); startIndex = getArg(argv, '--start-index', x => parseInt(x, 10), 0); asTileData = getArg(argv, '--as-tile-data', null, 0); transparentColor = getArg(argv, '--transparent-color-index', x => parseInt(x, 10), 0); console.info(`; startIndex = ${startIndex}`); if (png.colorType !== 3) { console.warn('; PNG must be in palette color type'); return; } if (png.palette.length > 16) { console.warn('; Too many colors. Must be 16 or less'); return; } // Dump the palette in IIgs hex format console.log('; Palette:'); const hexCodes = png.palette.map(c => '$' + paletteToIIgs(c)); console.log(';', hexCodes.join(',')); // Just convert a paletted PNG to IIgs memory format. We make sute that only a few widths // are supported let buff = null; if (png.width === 512) { console.log('; Converting to BG1 format...'); buff = pngToIIgsBuff(png); } if (png.width === 256) { console.log('; Converting to BG1 format w/repeat...'); buff = pngToIIgsBuffRepeat(png); } if (png.width === 328 || png.width == 320) { console.log('; Converting to BG0 format...'); buff = pngToIIgsBuff(png); } if (buff && argv[1]) { if (asTileData) { writeToTileDataSource(buff, png.width / 2); } else { console.log(`; Writing to output file ${argv[1]}`); await writeBinayOutput(argv[1], buff); } } } function writeToTileDataSource(buff, width) { console.log('tiledata ENT'); let count = 0; for (let y = 0; ; y += 8) { for (let x = 0; x < width; x += 4, count += 1) { if (count >= 256) { return; } console.log('; Tile ID ' + count); console.log('; From image coordinates ' + (x * 2) + ', ' + y); const offset = y * width + x; for (dy = 0; dy < 8; dy += 1) { const hex0 = buff[offset + dy * width + 0].toString(16).padStart(2, '0'); const hex1 = buff[offset + dy * width + 1].toString(16).padStart(2, '0'); const hex2 = buff[offset + dy * width + 2].toString(16).padStart(2, '0'); const hex3 = buff[offset + dy * width + 3].toString(16).padStart(2, '0'); console.log(' hex ' + hex0 + hex1 + hex2 + hex3); } console.log(); } } } async function writeBinayOutput(filename, buff) { // Write a small header. This is useful and avoids triggering a sparse file load // bug when the first block of the file on the GS/OS drive is sparse. // Put the ASCII text of "GTERAW" in the first 6 bytes const header = Buffer.alloc(8); header.write('GTERAW', 'latin1'); // Use the special value $A5A5 to identify no transparency if (typeof transparentColor !== 'number') { header.writeUInt16LE(0xA5A5); } else { header.writeUInt16LE(0x1111 * transparentColor, 6); } await fs.writeFile(filename, Buffer.concat([header, buff])); }