mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-11-16 01:12:14 +00:00
191 lines
9.0 KiB
C
191 lines
9.0 KiB
C
/* ********************************************************************
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GTE is copyright Lucas Scharenbroich and licensed under the Apache-2.0
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License.
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The following GTE function definitions are taken from the GTE Toolbox
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documentation:
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https://lscharen.github.io/iigs-game-engine/toolboxref.html
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And from the GTE Macros:
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https://github.com/lscharen/iigs-game-engine/blob/d7be9f1be44748b0180c930b1f90b144cda661ea/macros/GTE.Macs.s
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The contents of this file are a derivite work from GTE intended to
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ease the process of calling GTE / Tool 160 from ORCA/C and are believed
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to be permitted under the terms of the Apache-2.0 License.
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********************************************************************* */
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#ifndef _GTE_HEADER_INCLUDE_
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#define _GTE_HEADER_INCLUDE_
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#include <types.h>
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/*
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GTE_IS_USER_TOOL is a boolean toggle for controlling what the application assumes about the location of
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the GTE tool.
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If GTE is NOT installed in System:Tools, GTE_IS_USER_TOOL must be defined and the calling program
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is responsible for loading and initializing the toolset using InitialLoad and SetTSPtr.
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*/
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#ifdef GTE_IS_USER_TOOL
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#define tool_dispatcher 0xE10008L
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#else
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#define tool_dispatcher dispatcher
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#endif // GTE_IS_USER_TOOL
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typedef struct TileMapInfo {
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Word width;
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Word height;
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Pointer tileMapPtr;
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} TileMapInfo;
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typedef struct ScreenInfo {
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Word x;
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Word y;
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Word width;
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Word height;
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} ScreenInfo;
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/* GTE Housekeeping Routines */
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extern pascal void GTEBootInit(void) inline(0x01A0, tool_dispatcher);
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extern pascal void GTEStartUp(Word dPageAddr, Word capFlags, Word userID) inline(0x02A0, tool_dispatcher);
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extern pascal void GTEShutDown(void) inline(0x03A0, tool_dispatcher);
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extern pascal Word GTEVersion(void) inline(0x04A0, tool_dispatcher);
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extern pascal void GTEReset(void) inline(0x05A0, tool_dispatcher);
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extern pascal Word GTEStatus(void) inline(0x06A0, tool_dispatcher);
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/* GTE Sprite Routines */
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extern pascal void GTECreateSpriteStamp(Word spriteDescriptor, Word vBuffAddr) inline(0x0FA0, tool_dispatcher);
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extern pascal Word GTECompileSpriteStamp(Word spriteDescriptor, Word vBuffAddr) inline(0x2DA0, tool_dispatcher);
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extern pascal void GTEAddSprite(Word spriteSlot, Word spriteFlags, Word vBuffAddr, Word x, Word y) inline(0x10A0, tool_dispatcher);
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extern pascal void GTEMoveSprite(Word spriteSlot, Word x, Word y) inline(0x11A0, tool_dispatcher);
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extern pascal void GTEUpdateSprite(Word spriteSlot, Word spriteFlags, Word vBuffAddr) inline(0x12A0, tool_dispatcher);
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extern pascal void GTERemoveSprite(Word spriteSlot) inline(0x13A0, tool_dispatcher);
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/* GTE Tile Routines */
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extern pascal void GTELoadTileSet(Word start, Word finish, Pointer tileSetPtr) inline(0x0EA0, tool_dispatcher);
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extern pascal void GTEFillTileStore(Word tileID) inline(0x25A0, tool_dispatcher);
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extern pascal void GTESetTile(Word xTile, Word yTile, Word tileID) inline(0x0BA0, tool_dispatcher);
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extern pascal void GTECopyTileToDynamic(Word tileID, Word dynID) inline(0x15A0, tool_dispatcher);
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extern pascal Word GTEGetTileAt(Word x, Word y) inline(0x1CA0, tool_dispatcher);
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extern pascal Pointer GTEGetTileDataAddr() inline(0x24A0, tool_dispatcher);
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/* GTE Primary Background Routines */
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extern pascal void GTESetBG0Origin(Word x, Word y) inline(0x0CA0, tool_dispatcher);
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extern pascal void GTERender(Word flags) inline(0x0DA0, tool_dispatcher);
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extern pascal void GTERefresh() inline(0x26A0, tool_dispatcher);
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extern pascal struct TileMapInfo GTEGetBG0TileMapInfo() inline(0x19A0, tool_dispatcher);
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extern pascal void GTESetBG0TileMapInfo(Word width, Word height, Pointer tileMapPtr) inline(0x1DA0, tool_dispatcher);
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/* GTE Secondary Background Routines */
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extern pascal void GTESetBG1Origin(Word x, Word y) inline(0x1BA0, tool_dispatcher);
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extern pascal void GTECopyPicToBG1(Word width, Word height, Word stride, Pointer picPtr) inline(0x17A0, tool_dispatcher);
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extern pascal void GTESetBG1TileMapInfo(Word width, Word height, Pointer tileMapPtr) inline(0x1EA0, tool_dispatcher);
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/* GTE Global State Functions */
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extern pascal void GTESetScreenMode(Word width, Word height) inline(0x0AA0, tool_dispatcher);
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extern pascal void GTESetPalette(Word palNum, Pointer palettePtr) inline(0x16A0, tool_dispatcher);
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extern pascal void GTEBindSCBArray(Pointer scbPtr) inline(0x18A0, tool_dispatcher);
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extern pascal struct ScreenInfo GTEGetScreenInfo() inline(0x1AA0, tool_dispatcher);
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extern pascal void GTESetBG1Displacement(Word offset) inline(0x27A0, tool_dispatcher);
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extern pascal void GTESetBG1Rotation(Word rotIndex) inline(0x28A0, tool_dispatcher);
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extern pascal void GTEClearBG1Buffer(Word value) inline(0x29A0, tool_dispatcher);
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/* GTE Misc. Functions */
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extern pascal Word GTEReadControl(void) inline(0x09A0, tool_dispatcher);
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extern pascal Word GTEGetSeconds(void) inline(0x14A0, tool_dispatcher);
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extern pascal Pointer GTEGetAddress(Word tableId) inline(0x2CA0, tool_dispatcher);
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extern pascal void GTESetAddress(Word tableId, Pointer pointer) inline(0x2EA0, tool_dispatcher);
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/* GTE Timer Functions */
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extern pascal Word GTEAddTimer(Word numTicks, Pointer callback, Word flags) inline(0x1FA0, tool_dispatcher);
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extern pascal Word GTERemoveTimer(Word timerID) inline(0x20A0, tool_dispatcher);
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extern pascal Word GTEStartScript(Word numTicks, Pointer scriptAddr) inline(0x21A0, tool_dispatcher);
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/* GTE Overlay Functions */
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extern pascal Word GTESetOverlay(Word top, Word bottom, Pointer procPtr) inline(0x22A0, tool_dispatcher);
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extern pascal Word GTEClearOverlay() inline(0x23A0, tool_dispatcher);
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extern pascal void GTEUpdateOverlay(Word top, Word bottom, Pointer procPtr) inline(0x2FA0, tool_dispatcher);
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/* ReadControl return value bits */
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#define PAD_KEY_CODE 0x007F
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#define PAD_BUTTON_B 0x0100
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#define PAD_BUTTON_A 0x0200
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#define PAD_KEY_DOWN 0x0400
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/* GTE EngineMode definitions */
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#define ENGINE_MODE_TWO_LAYER 0x0001
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#define ENGINE_MODE_DYN_TILES 0x0002
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#define ENGINE_MODE_BNK0_BUFF 0x0004
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#define ENGINE_MODE_USER_TOOL 0x8000 /* Communicate if GTE is loaded as a system tool, or a user tool */
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/* GTE Render Flags */
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#define RENDER_ALT_BG1 0x0001
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#define RENDER_BG1_HORZ_OFFSET 0x0002
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#define RENDER_BG1_VERT_OFFSET 0x0004
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#define RENDER_BG1_ROTATION 0x0008
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#define RENDER_PER_SCANLINE 0x0010
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#define RENDER_WITH_SHADOWING 0x0020
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#define RENDER_SPRITES_SORTED 0x0040
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/* Overlay flags */
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#define OVERLAY_MASKED 0x0000 /* Overlay has a mask, so the background must be draw first */
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#define OVERLAY_SOLID 0x8000 /* Overlay covers the scan line and is fully opaque */
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#define OVERLAY_ABOVE 0x0000 /* Overlay is drawn above scanline sprites */
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#define OVERLAY_BELOW 0x4000 /* Overlay is drawn below scanline sprites */
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/* GetAddress table IDs */
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#define scanlineHorzOffset 0x0001
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#define scanlineHorzOffset2 0x0002
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/* CopyPicToBG1 flags */
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#define COPY_PIC_NORMAL 0x0000 /* Copy into BG1 buffer in "normal mode" */
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#define COPY_PIC_SCANLINE 0x0001 /* Copy in a way to support BG1 + RENDER_PER_SCANLINE. */
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/* GTE Tile Constants */
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#define TILE_PRIORITY_BIT 0x4000 /* Put tile on top of sprite */
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#define TILE_USER_BIT 0x2000 /* User-defined tile */
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#define TILE_SOLID_BIT 0x1000 /* Hint bit used in TWO_LAYER_MODE to optimize rendering */
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#define TILE_DYN_BIT 0x0800 /* Is this a Dynamic Tile? */
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#define TILE_VFLIP_BIT 0x0400
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#define TILE_HFLIP_BIT 0x0200
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#define TILE_ID_MASK 0x01FF
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#define TILE_CTRL_MASK 0xFE00
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/* GTE Sprite Constants */
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#define GTE_SPRITE_COMPILED 0x4000
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#define GTE_SPRITE_HIDE 0x2000
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#define GTE_SPRITE_16X16 0x1800
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#define GTE_SPRITE_16X8 0x1000
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#define GTE_SPRITE_8X16 0x0800
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#define GTE_SPRITE_8X8 0x0000
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#define GTE_SPRITE_VFLIP 0x0400
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#define GTE_SPRITE_HFLIP 0x0200
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/* GTE Sprint Stamp Storage Parameters */
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#define GTE_VBUFF_STRIDE_BYTES (12 * 4) /* Each line has 4 slots of 16 pixels + 8 buffer pixels */
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#define GTE_VBUFF_TILE_ROW_BYTES (8 * GTE_VBUFF_STRIDE_BYTES) /* Each row is comprised of 8 lines */
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#define GTE_VBUFF_TILE_COL_BYTES (4)
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#define GTE_VBUFF_SPRITE_STEP (GTE_VBUFF_TILE_ROW_BYTES*3) /* Allocate space for 16 rows + 8 rows of buffer */
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#define GTE_VBUFF_SPRITE_START (GTE_VBUFF_TILE_ROW_BYTES+4) /* Start at an offset so $0000 can be used as an empty value */
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#define GTE_VBUFF_SLOT_COUNT (48) /* Have space for this many stamps */
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#define GTE_TILE_SIZE_BYTES 128
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#define GTE_TILE_STORE_WIDTH 41
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#define GTE_TILE_STORE_HEIGHT 26
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/* Tile helper macros */
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#define STATIC_TILE(x) _TILE_DATA(x),_TILE_DATA(0),_TILE_DATA(x),_TILE_DATA(0)
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#define _TILE_DATA(x) _ROW(x),_ROW(x),_ROW(x),_ROW(x),_ROW(x),_ROW(x),_ROW(x),_ROW(x)
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#define _ROW(x) x,x,x,x
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#endif /* _GTE_HEADER_INCLUDE_ */ |