A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Fully integration simple (8x8) sprites into the render pipeline 2021-11-01 23:36:53 -05:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Fully integration simple (8x8) sprites into the render pipeline 2021-11-01 23:36:53 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Fully integration simple (8x8) sprites into the render pipeline 2021-11-01 23:36:53 -05:00
tools Improve transparent / background color handling when generating tiles 2021-11-02 21:59:08 -05:00
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README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language