mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-11-19 07:31:24 +00:00
.. | ||
assets | ||
gen | ||
_FileInformation.txt | ||
.gitignore | ||
App.Main.s | ||
App.s | ||
build-image.bat | ||
package-lock.json | ||
package.json | ||
README.md | ||
SprData.s | ||
SprMask.s | ||
TileStore.s |
A demo the exercises the dirty update capabilities of GTE to provide very fast updates for non-scrolling play fields.
Also, the ability to seamless switch between dirty and scrolling updates to perform screen transitions and the ability to specify a split screen to keep the inventory/status area fixed at the top and the scrolling play field at the bottom.
The active playfield in zelda is 256x176