iigs-game-engine/demos/smb/mkswizzetbl.sh

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# Area Type $01, Above ground
node swizzle.js AT1_T0 2 3 4
node swizzle.js AT1_T1 5 6 4
node swizzle.js AT1_T2 7 8 4
node swizzle.js AT1_T3 1 6 4
node swizzle.js AT1_S0 14 9 15
node swizzle.js AT1_S1 10 7 9
node swizzle.js AT1_S2 11 7 9
node swizzle.js AT1_S3 4 5 6
# Area Type $02, Underground
node swizzle.js AT2_T0 2 3 4
node swizzle.js AT2_T1 5 6 0
node swizzle.js AT2_T2 7 8 6
node swizzle.js AT2_T3 1 9 6
node swizzle.js AT2_S0 14 10 15
node swizzle.js AT2_S1 6 11 9
node swizzle.js AT2_S2 12 7 10
node swizzle.js AT2_S3 13 5 6
# Area Type $03, Castle
node swizzle.js AT3_T0 2 3 4
node swizzle.js AT3_T1 2 3 4
node swizzle.js AT3_T2 2 5 4
node swizzle.js AT3_T3 1 6 4
node swizzle.js AT3_S0 14 7 15
node swizzle.js AT3_S1 8 9 10
node swizzle.js AT3_S2 5 2 7
node swizzle.js AT3_S3 11 2 3
# Area Type $00, Water
node swizzle.js AT0_T0 2 3 4
node swizzle.js AT0_T1 5 6 7
node swizzle.js AT0_T2 8 9 7
node swizzle.js AT0_T3 1 9 7
node swizzle.js AT0_S0 14 10 15
node swizzle.js AT0_S1 11 8 10
node swizzle.js AT0_S2 12 8 10
node swizzle.js AT0_S3 7 8 11