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https://github.com/lscharen/iigs-game-engine.git
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87ded17e20
* Tiled tile animations read from TSX files * Hooks for initialization generated by the tiled export tool * Animated tiles implements with dynamic tiles backed by 2KB of direct page space in Bank 00 * Animation resolution limited to 1/60th incremenents TODO * Fix crasher in the _DoScriptSequ timer callback * Fix single-line of garbage on the top line of the dynamic tiles
38 lines
1.2 KiB
XML
38 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.5" tiledversion="1.7.2" name="App.TileSet" tilewidth="8" tileheight="8" tilecount="1000" columns="40">
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<transformations hflip="1" vflip="1" rotate="0" preferuntransformed="0"/>
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<image source="../tilesets/smb-16.png" trans="6b8cff" width="320" height="200"/>
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<tile id="168">
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<animation>
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<frame tileid="168" duration="256"/>
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<frame tileid="170" duration="256"/>
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<frame tileid="172" duration="256"/>
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<frame tileid="174" duration="256"/>
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</animation>
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</tile>
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<tile id="169">
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<animation>
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<frame tileid="169" duration="256"/>
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<frame tileid="171" duration="256"/>
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<frame tileid="173" duration="256"/>
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<frame tileid="175" duration="256"/>
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</animation>
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</tile>
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<tile id="208">
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<animation>
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<frame tileid="208" duration="256"/>
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<frame tileid="210" duration="256"/>
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<frame tileid="212" duration="256"/>
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<frame tileid="214" duration="256"/>
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</animation>
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</tile>
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<tile id="209">
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<animation>
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<frame tileid="209" duration="256"/>
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<frame tileid="211" duration="256"/>
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<frame tileid="213" duration="256"/>
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<frame tileid="215" duration="256"/>
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</animation>
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</tile>
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</tileset>
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