iigs-game-engine/demos/shell/assets/tiled/Overworld.tsx
Lucas Scharenbroich 87ded17e20 Initial Tiled tile animation export support
* Tiled tile animations read from TSX files
* Hooks for initialization generated by the tiled export tool
* Animated tiles implements with dynamic tiles backed by 2KB of direct
  page space in Bank 00
* Animation resolution limited to 1/60th incremenents

TODO
* Fix crasher in the _DoScriptSequ timer callback
* Fix single-line of garbage on the top line of the dynamic tiles
2021-10-06 07:10:09 -05:00

38 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.5" tiledversion="1.7.2" name="App.TileSet" tilewidth="8" tileheight="8" tilecount="1000" columns="40">
<transformations hflip="1" vflip="1" rotate="0" preferuntransformed="0"/>
<image source="../tilesets/smb-16.png" trans="6b8cff" width="320" height="200"/>
<tile id="168">
<animation>
<frame tileid="168" duration="256"/>
<frame tileid="170" duration="256"/>
<frame tileid="172" duration="256"/>
<frame tileid="174" duration="256"/>
</animation>
</tile>
<tile id="169">
<animation>
<frame tileid="169" duration="256"/>
<frame tileid="171" duration="256"/>
<frame tileid="173" duration="256"/>
<frame tileid="175" duration="256"/>
</animation>
</tile>
<tile id="208">
<animation>
<frame tileid="208" duration="256"/>
<frame tileid="210" duration="256"/>
<frame tileid="212" duration="256"/>
<frame tileid="214" duration="256"/>
</animation>
</tile>
<tile id="209">
<animation>
<frame tileid="209" duration="256"/>
<frame tileid="211" duration="256"/>
<frame tileid="213" duration="256"/>
<frame tileid="215" duration="256"/>
</animation>
</tile>
</tileset>