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7 lines
404 B
ArmAsm
7 lines
404 B
ArmAsm
; _TBPriorityDynamicTile
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;
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; The priority bit allows the tile to be rendered in front of sprites. If there's no sprite
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; in this tile area, then just fallback to the Tile00001.s implementation
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_TBPriorityDynamicTile dw _TBDynamicTile_00,_TBDynamicTile_00,_TBDynamicTile_00,_TBDynamicTile_00
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dw _TBDynamicTile_00,_TBDynamicTile_00,_TBDynamicTile_00,_TBDynamicTile_00
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