A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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demos Sample project to demonstrate fringe + base tiles 2021-09-02 16:53:21 -05:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Add untested framework for handling fringe tile rendering 2021-08-30 22:14:04 -05:00
tools Update tiled export to create code to start timer scripts for animated tiles 2021-09-05 17:40:34 -05:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language