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44 lines
1.3 KiB
ArmAsm
44 lines
1.3 KiB
ArmAsm
; IIgs Sprite Testbed
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TYP $B3 ; S16 file
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DSK GTEZelda
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XPL
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; Segment #1 -- Main execution block
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ASM App.Main.s
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DS 0 ; Number of bytes of 0's to add at the end of the Segment
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KND #$1100 ; Type and Attributes ($11=Static+Bank Relative,$00=Code)
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ALI None ; Boundary Alignment (None)
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SNA Main
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; Segment #2 -- Core GTE Code
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ASM ..\..\src\Core.s
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SNA Core
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; Segment #3 -- 64KB Tile Memory
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ASM gen\App.TileSet.s
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DS 0
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KND #$1001 ; Type and Attributes ($11=Static+Bank Relative,$01=Data)
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SNA Tiles
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; Segment #4 -- 64KB Sprite Plane Data
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ASM SprData.s
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KND #$1001 ; Type and Attributes ($11=Static+Bank Relative,$01=Data)
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SNA SPRDATA
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; Segment #5 -- 64KB Sprite Mask Data
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ASM SprMask.s
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KND #$1001 ; Type and Attributes ($11=Static+Bank Relative,$01=Data)
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SNA SPRMASK
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; Segment #6 -- 64KB Tile Store
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ASM TileStore.s
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KND #$1001 ; Type and Attributes ($11=Static+Bank Relative,$01=Data)
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SNA TSTORE
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