A tile-based game engine for the Apple IIgs written in 65816 asssembly language
Go to file
2021-08-13 11:57:41 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
assets Fix full-screen tile refreshes; incremental tile drawing crashes 2021-08-09 06:08:09 -05:00
emu Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
macros Stub in more tile rendering functions; does not crash but renders incorrectly 2021-08-13 11:38:06 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Fix small code issues and sync up tool output with code changes. Maps render again with solid tiles 2021-08-13 11:57:41 -05:00
tools Fix small code issues and sync up tool output with code changes. Maps render again with solid tiles 2021-08-13 11:57:41 -05:00
.gitignore Sync up 2021-07-29 05:35:09 -05:00
build-image.bat Rotation! 2021-07-24 09:00:52 -05:00
package-lock.json Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine 2021-07-16 13:09:16 -05:00
package.json First pass at importing tilesets into GTE 2021-08-06 16:35:47 -05:00
README.md

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language