iigs-game-engine/demos/zelda/README.md
2022-02-03 23:46:32 -06:00

400 B

A demo the exercises the dirty update capabilities of GTE to provide very fast updates for non-scrolling play fields.

Also, the ability to seamless switch between dirty and scrolling updates to perform screen transitions and the ability to specify a split screen to keep the inventory/status area fixed at the top and the scrolling play field at the bottom.

The active playfield in zelda is 256x176