mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-11-18 15:07:24 +00:00
567 lines
18 KiB
JavaScript
567 lines
18 KiB
JavaScript
const fs = require('fs').promises;
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const PNG = require("pngjs").PNG;
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const process = require('process');
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const { Buffer } = require('buffer');
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const StringBuilder = require('string-builder');
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main(process.argv.slice(2)).then(
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() => process.exit(0),
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(e) => {
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console.error(e);
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process.exit(1);
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}
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);
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function findColorIndex(options, png, pixel) {
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let mask = true;
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let index = -1;
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for (let i = 0; i < png.palette.length; i += 1) {
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const color = png.palette[i].slice(0, pixel.length); // Handle RGB or RGBA
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if (color.every((c, idx) => c === pixel[idx])) {
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if (i === options.transparentIndex) {
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mask = false;
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}
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index = i + options.startIndex;
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}
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}
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if (index === -1) {
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return [null, mask];
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}
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if (options.paletteMap) {
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index = options.paletteMap[index];
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}
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return [index, mask];
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}
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function pngToIIgsBuff(options, png) {
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let i = 0;
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const buff = Buffer.alloc(png.height * (png.width / 2), 0);
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const mask = Buffer.alloc(png.height * (png.width / 2), 0);
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for (let y = 0; y < png.height; y += 1) {
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for (let x = 0; x < png.width; x += 1, i += 4) {
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const pixel = png.data.slice(i, i + 4);
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const [index, ismask] = findColorIndex(options, png, pixel);
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const j = y * (png.width / 2) + Math.floor(x / 2);
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if (index > 15) {
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console.warn('; Pixel index greater than 15. Skipping...');
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continue;
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}
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if (x % 2 === 0) {
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buff[j] = 16 * index;
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mask[j] = ismask ? 0 : 240;
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}
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else {
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buff[j] = buff[j] | index;
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mask[j] = mask[j] | (ismask ? 0 : 15);
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}
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}
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}
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return [buff, mask];
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}
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function hexStringToPalette(hex) {
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return [
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parseInt(hex.slice(0,2), 16),
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parseInt(hex.slice(2,4), 16),
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parseInt(hex.slice(4,6), 16)
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];
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}
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function paletteToHexString(palette) {
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const r = Math.round(palette[0]);
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const g = Math.round(palette[1]);
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const b = Math.round(palette[2]);
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return (
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r.toString(16).toUpperCase().padStart(2, '0') +
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g.toString(16).toUpperCase().padStart(2, '0') +
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b.toString(16).toUpperCase().padStart(2, '0')
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);
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}
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function paletteToIIgs(palette) {
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const r = Math.round(palette[0] / 17);
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const g = Math.round(palette[1] / 17);
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const b = Math.round(palette[2] / 17);
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return '0' + r.toString(16).toUpperCase() + g.toString(16).toUpperCase() + b.toString(16).toUpperCase();
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}
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function findClosestColor(color, palette) {
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if (!palette || palette.length === 0) {
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return -1;
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}
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const target = palette.map(p => hexStringToPalette(p));
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const rgb = hexStringToPalette(color);
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const dist = (a, b) => Math.pow(a[0] - b[0], 2) + Math.pow(a[1] - b[1], 2) + Math.pow(a[2] - b[2], 2);
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const diff = target.map(t => dist(rgb, t));
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return diff.indexOf(Math.min(...diff));
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}
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function getArg(argv, arg, fn, defaultValue) {
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for (let i = 0; i < argv.length; i += 1) {
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if (argv[i] === arg) {
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if (fn) {
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return fn(argv[i+1]);
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}
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return true; // Return true if the argument was found
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}
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}
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return defaultValue;
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}
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async function readPNG(filename) {
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const data = await fs.readFile(filename);
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const png = PNG.sync.read(data);
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if (png.colorType !== 3) {
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throw new Error('PNG must be in palette color type');
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}
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if (png.palette.length > 16) {
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throw new Error(`Too many colors. Must be 16 or less. Found ${png.palette.length}`);
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}
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return png;
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}
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function getOptions(argv) {
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const options = {};
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options.startIndex = getArg(argv, '--start-index', x => parseInt(x, 10), 0);
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options.asTileData = getArg(argv, '--as-tile-data', x => true, false);
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options.verbose = getArg(argv, '--verbose', x => true, false);
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options.maxTiles = getArg(argv, '--max-tiles', x => parseInt(x, 10), 511);
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options.transparentIndex = getArg(argv, '--transparent-color-index', x => parseInt(x, 10), -1);
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options.transparentColor = getArg(argv, '--transparent-color', x => x, null);
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options.backgroundColor = getArg(argv, '--background-color', x => x, null);
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options.targetPalette = getArg(argv, '--palette', x => x.split(',').map(c => hexStringToPalette(c)), null);
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options.forceMatch = getArg(argv, '--force-color-match', x => true, false);
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options.forceWordAlignment = getArg(argv, '--force-word-alignment', x => true, false);
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return options;
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}
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// Two steps here.
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// First, the transparent color always gets mapped to Index 0 in the target palette
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// Second, if a target palette is not explicit, then we create one based on the source
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function getPaletteMap(options, png) {
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// Get the RGB triplets from the palette
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const sourcePalette = png.palette;
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const paletteCSSTripplets = sourcePalette.map(c => paletteToHexString(c));
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if (options.verbose) {
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console.warn('Source palette: ', paletteCSSTripplets.join(', '));
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}
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// Start with an identity map
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const paletteMap = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15];
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// If there is a transparent color / color index, make sure it gets swapped to index 0
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// If no target palette was passed in, swap the palette from the source copy, too
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if (options.transparentIndex > 0) {
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paletteMap[options.transparentIndex] = 0;
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}
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if (options.transparentColor !== null) {
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const index = paletteCSSTripplets.findIndex(p => p === options.transparentColor);
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if (index !== -1) {
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options.transparentIndex = index;
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paletteMap[index] = 0;
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} else {
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console.warn(`; transparent color defined, ${options.transparentColor}, but not found in image`);
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}
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}
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// If a target palette is not provided, build one from the source and (optional) transparentIndex\
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let targetPalette;
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if (!options.targetPalette) {
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targetPalette = [...sourcePalette];
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if (options.transparentIndex > 0) {
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const tmp = targetPalette[options.transparentIndex];
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targetPalette[options.transparentIndex] = targetPalette[0];
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targetPalette[0] = tmp;
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}
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} else {
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targetPalette = options.targetPalette;
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}
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// Match up the source palette with the target palette
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const targetTriplets = targetPalette.map(c => paletteToHexString(c));
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if (options.verbose) {
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console.warn('Target palette: ', targetTriplets.join(', '));
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}
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paletteCSSTripplets.forEach((color, i) => {
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if (i !== options.transparentIndex) {
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const j = options.forceMatch
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? findClosestColor(color, targetTriplets)
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: targetTriplets.findIndex(p => p === color);
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if (j !== -1) {
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console.warn(`Assigned color index ${i} (${color}) to the target palette index ${j}`);
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paletteMap[i] = j;
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} else {
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console.warn(`Could not map color index ${i} (${color}) to the target palette`);
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}
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}
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});
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return {
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paletteMap,
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sourcePalette,
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targetPalette
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};
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}
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async function main(argv) {
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// try {
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const png = await readPNG(argv[0]);
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const options = getOptions(argv);
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console.info(`; startIndex = ${options.startIndex}`);
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if (png.colorType !== 3) {
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console.warn('; PNG must be in palette color type');
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return;
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}
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if (png.palette.length > 16) {
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console.warn('; Too many colors. Must be 16 or less');
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return;
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}
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if (options.palette && options.palette.length > 16) {
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console.warn('; Too many colors on command line. Must be 16 or less');
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return;
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}
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// Get the RGB triplets from the palette
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const { targetPalette, paletteMap } = getPaletteMap(options, png);
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options.paletteMap = paletteMap;
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// Dump the palette in IIgs hex format
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console.log('; Palette');
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const hexCodes = targetPalette.map(c => '$' + paletteToIIgs(c));
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// The transparent color is always mapped into color 0, so if a background color is set it goes into index 0
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if (options.backgroundColor !== null) {
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hexCodes[0] = '$' + paletteToIIgs(hexStringToPalette(options.backgroundColor));
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}
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console.log('TileSetPalette ENT');
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console.log(' dw ', hexCodes.join(','));
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// Just convert a paletted PNG to IIgs memory format. We make sure that only a few widths
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// are supported
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let buff = null;
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let mask = null;
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console.log('; Converting to BG0 format...');
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[buff, mask] = pngToIIgsBuff(options, png);
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if (buff && argv[1]) {
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if (options.asTileData) {
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writeToTileDataSource(options, buff, mask, png.width / 2);
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}
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else {
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console.log(`; Writing to output file ${argv[1]}`);
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await writeBinayOutput(options, argv[1], buff);
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}
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}
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//}
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// catch (e) {
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// console.log(`; ${e}`);
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// process.exit(1);
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//}
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}
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function reverse(str) {
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return [...str].reverse().join(''); // use [...str] instead of split as it is unicode-aware.
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}
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function toHex(h) {
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return h.toString(16).padStart(2, '0');
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}
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function swap(hex) {
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const high = hex & 0xF0;
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const low = hex & 0x0F;
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return (high >> 4) | (low << 4);
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}
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function toMask(hex, transparentIndex) {
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if (transparentIndex === -1) {
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return 0;
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}
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const indexHigh = (transparentIndex & 0xF) << 4;
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const indexLow = (transparentIndex & 0xF);
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let mask = 0;
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if ((hex & 0xF0) === indexHigh) {
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mask = mask | 0xF0;
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}
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if ((hex & 0x0F) === indexLow) {
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mask = mask | 0x0F;
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}
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return mask;
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}
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/**
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* Return all four 32 byte chunks of data for a single 8x8 tile
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*
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* Options: 'force-word-alignment' forces the tile values to have masks of
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* $FFFF or $0000 only
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*/
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function buildTile(options, buff, _mask, width, x, y) {
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const tile = {
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isSolid: true,
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normal: {
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data: [],
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mask: []
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},
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flipped: {
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data: [],
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mask: []
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}
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};
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const offset = y * width + x;
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for (dy = 0; dy < 8; dy += 1) {
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const hex0 = buff[offset + dy * width + 0];
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const hex1 = buff[offset + dy * width + 1];
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const hex2 = buff[offset + dy * width + 2];
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const hex3 = buff[offset + dy * width + 3];
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const mask0 = _mask[offset + dy * width + 0];
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const mask1 = _mask[offset + dy * width + 1];
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const mask2 = _mask[offset + dy * width + 2];
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const mask3 = _mask[offset + dy * width + 3];
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const data = [hex0, hex1, hex2, hex3];
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const mask = [mask0, mask1, mask2, mask3]; // raw.map(h => toMask(h, options.transparentIndex));
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// const data = raw.map((h, i) => h & ~mask[i]);
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if (options.forceWordAlignment) {
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if (mask[0] != 255 || mask[1] != 255) {
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mask[0] = 0;
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mask[1] = 0;
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}
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if (mask[2] != 255 || mask[3] != 255) {
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mask[2] = 0;
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mask[3] = 0;
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}
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}
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tile.normal.data.push(data);
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tile.normal.mask.push(mask);
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// If we run across any non-zero mask value, then the tile is not solid
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if (mask.some(h => h != 0)) {
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tile.isSolid = false;
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}
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}
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for (dy = 0; dy < 8; dy += 1) {
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const hex0 = swap(buff[offset + dy * width + 0]);
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const hex1 = swap(buff[offset + dy * width + 1]);
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const hex2 = swap(buff[offset + dy * width + 2]);
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const hex3 = swap(buff[offset + dy * width + 3]);
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const mask0 = swap(_mask[offset + dy * width + 0]);
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const mask1 = swap(_mask[offset + dy * width + 1]);
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const mask2 = swap(_mask[offset + dy * width + 2]);
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const mask3 = swap(_mask[offset + dy * width + 3]);
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const data = [hex3, hex2, hex1, hex0];
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const mask = [mask3, mask2, mask1, mask0]; // raw.map(h => toMask(h, options.transparentIndex));
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// const data = raw.map((h, i) => h & ~mask[i]);
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if (options.forceWordAlignment) {
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if (mask[0] != 255 || mask[1] != 255) {
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mask[0] = 0;
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mask[1] = 0;
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}
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if (mask[2] != 255 || mask[3] != 255) {
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mask[2] = 0;
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mask[3] = 0;
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}
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}
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tile.flipped.data.push(data);
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tile.flipped.mask.push(mask);
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}
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return tile;
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}
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function buildTiles(options, buff, mask, width) {
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const tiles = [];
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let count = 0;
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for (let y = 0; ; y += 8) {
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for (let x = 0; x < width; x += 4, count += 1) {
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if (count >= options.maxTiles) {
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return tiles;
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}
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const tile = buildTile(options, buff, mask, width, x, y);
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// Tiled TileIDs start at 1
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tile.tileId = count + 1;
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tiles.push(tile);
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}
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}
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}
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function writeTileToStream(stream, data) {
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// Output the tile data
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for (const row of data) {
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const hex = row.map(d => toHex(d)).join('');
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stream.write(' hex ' + hex + '\n');
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}
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}
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function writeTilesToStream(options, stream, tiles, label='tiledata') {
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stream.write(`${label} ENT\n`);
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stream.write('');
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stream.write('; Reserved space (tile 0 is special...)\n');
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stream.write(' ds 128\n');
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let count = 0;
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for (const tile of tiles.slice(0, options.maxTiles)) {
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console.log(`Writing tile ${count + 1}`);
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stream.write(`; Tile ID ${count + 1}, isSolid: ${tile.isSolid}\n`);
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writeTileToStream(stream, tile.normal.data);
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writeTileToStream(stream, tile.normal.mask);
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writeTileToStream(stream, tile.flipped.data);
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writeTileToStream(stream, tile.flipped.mask);
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stream.write('');
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count += 1;
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}
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}
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function buildMerlinCodeForTile(data) {
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const sb = new StringBuilder();
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// Output the tile data
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for (const row of data) {
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const hex = row.map(d => toHex(d)).join('');
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sb.appendLine(' hex ' + hex);
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}
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return sb.toString();
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}
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function buildMerlinCodeForTiles(options, tiles, label='tiledata') {
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const sb = new StringBuilder();
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sb.appendLine(`${label} ENT`);
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sb.appendLine();
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sb.appendLine('; Reserved space (tile 0 is special...)');
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sb.appendLine(' ds 128');
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let count = 0;
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for (const tile of tiles.slice(0, options.maxTiles)) {
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console.log(`Writing tile ${count + 1}`);
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sb.appendLine(`; Tile ID ${count + 1}, isSolid: ${tile.isSolid}`);
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sb.append(buildMerlinCodeForTile(tile.normal.data));
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sb.append(buildMerlinCodeForTile(tile.normal.mask));
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sb.append(buildMerlinCodeForTile(tile.flipped.data));
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sb.append(buildMerlinCodeForTile(tile.flipped.mask));
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sb.appendLine();
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count += 1;
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}
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return sb.toString();
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}
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function writeToTileDataSource(options, buff, mask, width) {
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console.log('tiledata ENT');
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console.log();
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console.log('; Reserved space (tile 0 is special...');
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console.log(' ds 128');
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let count = 0;
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for (let y = 0; ; y += 8) {
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for (let x = 0; x < width; x += 4, count += 1) {
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if (count >= options.maxTiles) {
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return;
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}
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console.log('; Tile ID ' + (count + 1));
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console.log('; From image coordinates ' + (x * 2) + ', ' + y);
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const tile = buildTile(options, buff, mask, width, x, y);
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// Output the tile data
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for (const row of tile.normal.data) {
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const hex = row.map(d => toHex(d)).join('');
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console.log(' hex ' + hex);
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}
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console.log();
|
|
|
|
// Output the tile mask
|
|
for (const row of tile.normal.mask) {
|
|
const hex = row.map(d => toHex(d)).join('');
|
|
console.log(' hex ' + hex);
|
|
}
|
|
console.log();
|
|
|
|
// Output the flipped tile data
|
|
for (const row of tile.flipped.data) {
|
|
const hex = row.map(d => toHex(d)).join('');
|
|
console.log(' hex ' + hex);
|
|
}
|
|
console.log();
|
|
|
|
// Output the flipped tile data
|
|
for (const row of tile.flipped.mask) {
|
|
const hex = row.map(d => toHex(d)).join('');
|
|
console.log(' hex ' + hex);
|
|
}
|
|
console.log();
|
|
}
|
|
}
|
|
}
|
|
|
|
async function writeBinayOutput(options, filename, buff) {
|
|
// Write a small header. This is useful and avoids triggering a sparse file load
|
|
// bug when the first block of the file on the GS/OS drive is sparse.
|
|
|
|
// Put the ASCII text of "GTERAW" in the first 6 bytes
|
|
const header = Buffer.alloc(8);
|
|
header.write('GTERAW', 'latin1');
|
|
|
|
// Use the special value $A5A5 to identify no transparency
|
|
if (options.transparentIndex < 0) {
|
|
header.writeUInt16LE(0xA5A5);
|
|
} else {
|
|
header.writeUInt16LE(0x1111 * options.transparentIndex, 6);
|
|
}
|
|
|
|
await fs.writeFile(filename, Buffer.concat([header, buff]));
|
|
}
|
|
|
|
module.exports = {
|
|
buildTile,
|
|
buildTiles,
|
|
buildMerlinCodeForTiles,
|
|
buildMerlinCodeForTile,
|
|
findColorIndex,
|
|
getPaletteMap,
|
|
paletteToIIgs,
|
|
pngToIIgsBuff,
|
|
readPNG,
|
|
toHex,
|
|
writeBinayOutput,
|
|
writeToTileDataSource,
|
|
writeTilesToStream
|
|
} |