GTE Tool Set
The Generic Tile Engine (GTE) Tool Set enables tile-based games to be implemented in an efficient manner. The tool set provides support for sprites, animations, large scrolling backgrounds and special effects.
To effectively use this tool set, a user should be familiar with the following
- The IIgs Hardware Reference
- The QuickDraw II tool set
- IIgs Technical Note #70
A preview of the GTE Tool Set routines
To introduce you to the capabilities of the GTE Tool Set the routines are grouped by function and briefly described in Table 1. These routines are descibed in detail later where they are separated into housekeeping routines (discussed in routine number order) and the rest of the GTE Tool Set routines (discussed in alphabetical order).
Table 1 |
GTE Tool Set routines and their functions |
Routine |
Description |
Housekeeping Routines |
GTEBootInit | Initializes the GTE Tool Set; called only by the Tool Locator — must not be called by an application |
GTEStartUp | Starts up the GTE Tool Set for use by an application |
GTEShutDown | Shuts down the GTE Tool Set when an application quits |
GTEVersion | Returns the version number of the GTE Tool Set |
GTEReset | Resets the GTE Tool Set; called only when the system is reset — must not be called by an application |
GTEStatus | Indicates whether the GTE Tool Set is active |
Sprite Routines | |
GTECreateSpriteStamp | Creates a sprite stamp from the tile set |
GTEAddSprite | Add a active sprite to the scene |
GTEMoveSprite | Changes a sprite's location |
GTEUpdateSprite | Changes a sprite's tile set reference and display flags |
GTERemoveSprite | Removes a sprite from the scene |
Tile Routines |
GTELoadTileSet | Copies a tileset into the GTE tileset memory |
GTESetTile | Assigns a tile to a tile store |
GTEGetTileAt | Retrieves the tile ID stored in the tile store |
GTECopyTileToDynamic | Copies a tile from the tileset memory into the managed dynamic tile memory. Changing the dynamic tile data will result in all of the tiles updating
on the next call the GTERender() |
GTEGetTileDataAddr | Returns the base address of the tiledata memory |
GTEFillTileStore | Fills the entire tile store with a tile ID. |
Primary Background Routines |
GTESetBG0Origin | Sets the upper-left origin point in the primary background |
GTERender | Draws the current scene to the graphics screen |
GTEGetBG0TileMapInfo | Returns a record describing the number of tiles in the primary tilemap and a pointer to the tilemap data. |
GTESetBG0TileMapInfo | Defines a tile map for the primary background |
GTERefresh | Forces all of the tiles in the tile store to be refreshed on the next render. |
Secondary Background Routines |
GTESetBG1Origin | Sets the upper-left origin point in the secondary background |
GTECopyPicToBG1 | Copies an uncompressed pixel image into the secondard background buffer |
GTESetBG1TileMapInfo | Defines a tile map for the secondary background |
Timer Routines |
GTEAddTimer | Add a timer callback that is fired after a designated number of VBL ticks |
GTERemoveTimer | Removes an active timer |
GTEStartScript | Registers a GTE script to be handled in the background |
Overlay Routines |
GTESetOverlay | Registers an overlay routine to be integrated into the renderer. Typically used for status bars or messages. |
GTEClearOverlay | Removes the current overlay from the renderer |
Functions affecting the global state |
GTESetScreenMode | Sets the playing field's port rectangle to a pre-defined size, or a specified width and height |
GTESetPalette | Copies a palette to the Super HiRes palette memory |
GTEBindSCBArray | Takes an array of SCB bytes and binds them to either the Primary or Secondary background's vertical position |
GTEGetScreenInfo | Returns a records describing the origin, width and height of the playfield on the physical graphics screen. |
Misc. Functions |
GTEReadControl | Reads the keyboard and returns key events in a gamepad structure |
GTEGetSeconds | Returns the number of seconds elapsed since the toolset was started |
Using the GTE Tool Set
This section discusses how the GTE Tool Set routines fit into the general flow of an application and gives you an idea of which routines you'll need to use under normal circumstances. Each routine is described in detail later in this chapter.
The GTE Tool Set depends on the presence of the tool sets shown in Table 2 and requires at least the indicated version of each tool set be present.
Table 2 |
GTE Tool Set — other tool sets required |
Tool set number | Tool set name | Minimal version needed |
$01 | #01 | Tool Locator | 3.x |
$02 | #02 | Memory Manager | 3.x |
$03 | #03 | Miscellaneous Tool Set | 3.2 |
$06 | #06 | Event Manager | 3.1 |
To use the GTE Tool Set routines, your application must call the GTEStartUp routine before making any other GTE calls. To save memory, the GTE Tool Set may be started up with some features disabled. See the section GTEStartUp in this chapter for further details.
Your application should also make the GTEShutDown call when the application quits.
$01XX
GTEBootInit
Initializes the GTE Tool Set; called only by the Tool Locator.
An application must never make this call
Parameters
The stack is not affected by this call. There are no input or output parameters.
C
Call must not be made by an application.
$02XX
GTEStartUp
Starts up the GTE Tool Set for use by an application.
Your application must make this call before it makes any other GTE Tool Set calls.
The GTE Tool Set uses two consecutive pages of bank zero for its direct page space starting at dPageAddr. If the ENGINE_MODE_DYN_TILES flag is set in the capFlags, the GTE will attempt to allocate an additional eight pages of bank zero space. If the ENGINE_MODE_BNK0_BUFF flag is set, then GTE will attempt to allocate an ~32KB buffer from $2000 to $9CFF in Bank 0.
Parameters
Stack before call |
previous contents |
dPageAddr | | Word | 16-bit address of two pages of page-aligned Bank 0 memory |
capFlags | | Word | Capability flags to set the engine mode |
userID | | Word | Application word returned by the Memory Manager. All memory allocated by GTE will use this userId |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
capFlags |
|
|
ENGINE_MODE_TWO_LAYER |
$0001 |
Enables the second background layer. This will have a moderate impact on rendering performance. |
ENGINE_MODE_DYN_TILES |
$0002 |
Enables the use of dynamic (animated) tiles. This will have a small impact on performance and requires allocating 8 pages of Bank 0 memory |
ENGINE_MODE_BNK0_BUFF |
$0004 |
Allocates a 32KB buffer in Bank 0 for advanced graphical effects and customizations. |
Errors
Memory Manager Errors | Returned unchanged |
C
extern pascal GTEStartUp(dPageAddr, capFlags, userID) |
Word dPageAddr |
Word capFlags |
Word userID |
$03XX
GTEShutDown
Parameters
The stack is not affected by this call. There are no input or output parameters.
C
extern pascal void GTEShutDown()
$04XX
GTEVersion
Returns the version number of the GTE Tool Set.
Parameters
Stack before call |
previous contents |
wordspace | | Word — Space for result |
| ← | SP |
Stack after call |
previous contents |
versionInfo | | Word — Version number of the GTE Tool Set. |
| ← | SP |
C
extern pascal Word GTEVersion()
$05XX
GTEReset
Resets the GTE Tool Set; called only when the system is reset.
An application must never make this call
Parameters
The stack is not affected by this call. There are no input or output parameters
C
Call must not be made by an application.
$06XX
GTEStatus
Indicates whether the GTE Tool Set is active.
Parameters
Stack before call |
previous contents |
wordspace | | Word — Space for result |
| ← | SP |
Stack after call |
previous contents |
activeFlag | | Word — BOOLEAN; TRUE if GTE Tool Set active, FALSE if inactive |
| ← | SP |
C
extern pascal Boolean GTEStatus()
GTE Tool Set routines
$09XX
GTEGetAddress
Returns the address of an internal GTE Tool Set array.
Stack before call |
previous contents |
addrId | | WORD — INTEGER id |
longspace | | Long — Space for result |
| ← | SP |
Stack after call |
previous contents |
address | | Long — POINTER to data structure |
| ← | SP |
Errors
$XX04 | gteBadAddress | The id is invalid |
C
extern pascal Pointer GTEGetAddress(id)
Word id
$0CXX
GTENewSprite
Allocates space for a new sprite and compiles it based on the pixel data in the locInfoPtr arguement. The sprite flags word is used to enable or disable certain capabilities. If an application does not need the all the features enabled, features may be disabled to save memory and slightly increase performance.
Parameters
Stack before call |
previous contents |
ptrToDataLocInfo | | Long — POINTER to data location information. |
ptrToDataRect | | Long — POINTER to a Rect that defines the sprite bounds. |
ptrToMaskLocInfo | | Long — POINTER to mask location information; may be nil. |
ptrToMaskRect | | Long — POINTER to a Rect that defines the sprite bounds; may be nil. |
spriteFlags | | Word — INTEGER; sprite flags |
longspace | | Long — Space for result |
| ← | SP |
Stack after call |
previous contents |
spriteHandle | | Long — HANDLE to new sprite |
| ← | SP |
C
extern pascal SpriteHandle GTENewSprite(data, mask, spriteFlags)
locInfoPtr data
locInfoPtr mask
Word spriteFlags
Sprite Flags
The values available for spriteFlags are shown in Figure ??-??.
| | |
Bits 0 | spriteType | Reserved; must be zero |
Bit 1 | fNoHFlip | Do not create a horizontally flipped version of the sprite. Setting the horizontal flip bit in the Object Attribute Memory will have no effect. |
Bit 2 | fNoVFlip | Do not create a vertically flipped version of the sprite. Setting the vertical flip bit in the Object Attribute Memory will have no effect. |
Bit 3 | fNoPriority | Do not generate code to honor the field mask. Seting the priority bit in the Object Attribute Memory will have no effect. |
Bit 4 | fNoMask | This sprite will not clip itself to the playing fields. This is potentially dangerous since, if the sprite move off screen, it may corrupt system memory. Only use this bit if the sprite will never leave the playing field. |
Bits 5-15 | Reserved | must be zero. |
$0DXX
GTEDisposeSprite
Parameters
Stack before call |
previous contents |
spriteHandle | | Long — Handle to a sprite returned by GTENewSprite. |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
C
extern pascal void GTEDisposeSprite(spriteHndl)
Handle spriteHndl
$0FXX
GTENewTile
Allocates space for a new tile and compiles it based on the pixel data referenced by the locInfoPtr arguements. If the mask infoRecPtr is nil, then the mask is computed using the current backgound color. The mask is only used when the tile map specifies the tile to be drawn at high priority.
Parameters
Stack before call |
previous contents |
ptrToDataLocInfo | | Long — POINTER to data location information. |
ptrToDataOrigin | | Long — POINTER to Point that marks the top-left corner. |
ptrToMaskLocInfo | | Long — POINTER to mask location information; may be nil. |
ptrToMaskOrigin | | Long — POINTER to Point that marks the top-left corner; may be nil. |
longspace | | Long — Space for result |
| ← | SP |
Stack after call |
previous contents |
tileHandle | | Long — HANDLE to new tile |
| ← | SP |
C
extern pascal TileHandle GTENewTile(ptrToDataLocInfo, ptrToDataOrigin, ptrToMaskLocInfo, ptrToMaskOrigin)
locInfoPtr ptrToDataLocInfo
Point* ptrToDataOrigin
locInfoPtr ptrToMaskLocInfo
Point* ptrToMaskOrigin
$10XX
GTEDisposeTile
Parameters
Stack before call |
previous contents |
tileHandle | | Long — Handle to a tile returned by GTENewTile. |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
C
extern pascal void GTEDisposeTile(tileHandle)
Handle tileHandle
$11XX
GTESetTile
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
$12XX
GTEGetTile
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTESetBG0Fringe
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTESetBG0Mask
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTESetBG0Dynamic
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTESetBG0Palettes
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTESetBG0Origin
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTESetBG1Tiles
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTESetBG1Origin
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTERefreshAll
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTERefreshBG0
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTERefreshBG1
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTELoadAPF
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTELoadBMP
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTELoadSHR
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |
GTELoadFile
Parameters
Stack before call |
previous contents |
| ← | SP |
Stack after call |
previous contents |
| ← | SP |