2016-11-25 06:05:29 +00:00
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namespace SpriteCompiler
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{
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2016-12-05 05:14:51 +00:00
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using Fclp;
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using SpriteCompiler.Problem;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public class ApplicationArguments
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{
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public List<string> Data { get; set; }
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public List<string> Mask { get; set; }
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}
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2016-11-25 06:05:29 +00:00
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public class Program
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{
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2016-12-05 05:14:51 +00:00
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public static void WriteOutSolution(IEnumerable<SpriteGeneratorSearchNode> solution)
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{
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foreach (var step in solution.Skip(1))
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{
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Console.WriteLine(step.Action.Emit());
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}
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Console.WriteLine(string.Format("; Total Cost = {0} cycles", (int)solution.Last().PathCost));
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}
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2016-11-25 06:05:29 +00:00
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static void Main(string[] args)
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{
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2016-12-05 05:14:51 +00:00
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byte[] data = null;
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Console.WriteLine(string.Join(", ", args.Select(s => "'" + s + "'")));
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data = args.Select(s => Convert.ToByte(s, 16)).ToArray();
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/*
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return;
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var p = new FluentCommandLineParser<ApplicationArguments>();
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// specify which property the value will be assigned too.
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p.Setup<List<string>>(arg => arg.Data)
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.As('d', "data") // define the short and long option name
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.Required() // using the standard fluent Api to declare this Option as required.
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.Callback(d => d.Select(s => Convert.ToByte(s, 16)).ToArray());
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p.Setup<List<string>>(arg => arg.Mask)
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.As('m', "mask");
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var result = p.Parse(args);
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if (!result.HasErrors)
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{
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*/
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var problem = SpriteGeneratorSearchProblem.CreateSearchProblem();
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var search = SpriteGeneratorSearchProblem.Create();
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var solution = search.Search(problem, new SpriteGeneratorState(data));
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WriteOutSolution(solution);
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//}
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2016-11-25 06:05:29 +00:00
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}
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}
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}
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