iigs-sprite-compiler/SpriteCompiler/Problem/SpriteGeneratorHeuristicFunction.cs

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namespace SpriteCompiler.Problem
{
using SpriteCompiler.AI;
using System.Linq;
public sealed class SpriteGeneratorHeuristicFunction : IHeuristicFunction<SpriteGeneratorState, IntegerPathCost>
{
private static int SpanAndGapCost(int start, int end, int next)
{
// [start, end] is the span
// (end, next) is the gap
//
// start <= end <= next
var len = end - start + 1;
// No gap, no penalty
var gapCost = (end == next) ? 0 : 5;
var spanCost = 4 * (len / 2) + 3 * (len % 2);
return gapCost + spanCost;
}
public IntegerPathCost Eval(SpriteGeneratorState state)
{
// An admissible heuistic calculates a cost based on the gaps and runs in a sprite
//
// An even-length run can be done, at best in 4 cycles/word
// An odd-length run is even + 3 cycles/byte
//
// Each gap needs at least 5 cycles to cover (ADC # / TCS)
var count = state.Bytes.Count;
if (count == 0) return 0;
var offsets = state.Bytes.Select(x => x.Offset).OrderBy(x => x).ToList();
var start = offsets[0];
var curr = start;
var cost = 0;
for (int i = 1; i < count; i++)
{
var prev = curr;
curr = offsets[i];
if (prev == (curr - 1))
{
continue;
}
// Calculate the estimate cost
cost += SpanAndGapCost(start, prev, curr);
// Start a new sppan
start = curr;
}
// End with the span
cost += SpanAndGapCost(start, curr, curr);
return cost;
}
}
}