iigs-sprite-compiler/SpriteCompiler/AI/BestFirstSearch.cs

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namespace SpriteCompiler.AI
{
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using Adapters;
using System.Collections.Generic;
public class BestFirstSearch<A, S, T, C> : ISearch<A, S, T, C>
where T : ISearchNode<A, S, T, C>
where C : IPathCost<C>
{
protected readonly AbstractAISearch<A, S, T, C> search;
protected readonly IQueue<T> fringe;
public BestFirstSearch(AbstractAISearch<A, S, T, C> search, IQueue<T> fringe)
{
this.search = search;
this.fringe = fringe;
}
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public BestFirstSearch(AbstractAISearch<A, S, T, C> search)
{
this.search = search;
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this.fringe = new QueueAdapter<T, C>();
}
public IEnumerable<T> Search(ISearchProblem<A, S, C> problem, S initialState)
{
fringe.Clear();
return search.Search(problem, fringe, initialState);
}
public IEnumerable<T> ExtendSearch(ISearchProblem<A, S, C> problem)
{
return search.ExtendSearch(problem, fringe);
}
public void InitializeSearch(S initialState)
{
search.InitializeSearch(fringe, initialState);
}
public ISearchStepInfo<T> SearchStep(ISearchProblem<A,S,C> problem)
{
return search.SearchStep(problem, fringe);
}
}
}