iigs-sprite-compiler/SpriteCompiler/AI/BestFirstSearch.cs

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namespace SpriteCompiler.AI
{
using Queue;
public class BestFirstSearch<A, S, T, C> : AbstractStateSpaceSearch<A, S, T, C>
where T : ISearchNode<A, S, T, C>
where C : ICost<C>
{
public BestFirstSearch(ISearchStrategy<A, S, T, C> strategy, IQueue<T> fringe)
: base(strategy, () => fringe)
{
}
}
}