Improved code generation required reducing the optimal cost of the single-byte test

This commit is contained in:
Lucas Scharenbroich 2016-12-14 00:08:17 -06:00
parent 21058f3e06
commit ab5413f885
2 changed files with 4 additions and 4 deletions

View File

@ -64,7 +64,7 @@ namespace SpriteCompiler.Test
{ {
// Arrange // Arrange
var problem = SpriteGeneratorSearchProblem.CreateSearchProblem(); var problem = SpriteGeneratorSearchProblem.CreateSearchProblem();
var search = SpriteGeneratorSearchProblem.Create(80); // max budget of 80 cycles var search = SpriteGeneratorSearchProblem.Create(); // max budget of 80 cycles
var sprite = new List<SpriteByte> var sprite = new List<SpriteByte>
{ {
new SpriteByte(0x11, 0x00, 3), new SpriteByte(0x11, 0x00, 3),

View File

@ -44,14 +44,14 @@ namespace SpriteCompiler.Test
// TCS // TCS
// SHORT A // SHORT A
// LDA #$AA // LDA #$AA
// STA 0,s // PHA
// LONG A = 14 cycles // LONG A = 13 cycles
// Write out the solution // Write out the solution
WriteOutSolution(solution); WriteOutSolution(solution);
Assert.AreEqual(5, solution.Count()); Assert.AreEqual(5, solution.Count());
Assert.AreEqual(14, (int)solution.Last().PathCost); Assert.AreEqual(13, (int)solution.Last().PathCost);
} }
[TestMethod] [TestMethod]