namespace SpriteCompiler { using Fclp; using SpriteCompiler.Problem; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; public static class ExtensionMethods { public static void Dump(this int[,] array) { var rows = array.GetLength(1); var cols = array.GetLength(0); for (int r = 0; r < rows; r++) { for (int c = 0; c < cols; c++) { Console.Write(array[c, r].ToString("X1")); } Console.Write(Environment.NewLine); } } } public class ApplicationArguments { public List Data { get; set; } public List Mask { get; set; } } public class Program { public static void WriteOutSolution(IEnumerable solution) { foreach (var step in solution.Skip(1)) { Console.WriteLine(step.Action.Emit()); } Console.WriteLine(string.Format("; Total Cost = {0} cycles", (int)solution.Last().PathCost)); } static void Main(string[] args) { var data = new List(); var mask = new List(); var filename = (string)null; Color? maskColor = null; var sprite = new List(); var p = new FluentCommandLineParser(); p.Setup>('d', "data") .Callback(_ => data = _.Select(s => Convert.ToByte(s, 16)).ToList()); p.Setup>('m', "mask") .Callback(_ => data = _.Select(s => Convert.ToByte(s, 16)).ToList()); p.Setup('i', "image") .Callback(_ => filename = _); p.Setup("bg-color") .Callback(_ => maskColor = Color.FromArgb(0xFF, Color.FromArgb(Convert.ToInt32(_, 16)))); p.Parse(args); Console.WriteLine("Manual data has " + data.Count + " bytes"); Console.WriteLine("Manual mask has " + mask.Count + " bytes"); Console.WriteLine("Input filename is " + filename); Console.WriteLine("Image mask color is " + (maskColor.HasValue ? maskColor.ToString() : "(none)")); if (!String.IsNullOrEmpty(filename)) { var palette = new Dictionary(); int nextIndex = 1; // Convert the image / mask to a paletted image var bitmap = new Bitmap(filename); int[,] data_buffer = new int[bitmap.Width, bitmap.Height]; int[,] mask_buffer = new int[bitmap.Width, bitmap.Height]; Console.WriteLine(String.Format(" Image is {0} x {1}", bitmap.Width, bitmap.Height)); if (maskColor.HasValue) { palette[maskColor.Value] = 0; } for (int r = 0; r < bitmap.Height; r++) { for (int w = 0; w < bitmap.Width; w++) { var rgb = bitmap.GetPixel(w, r); if (!palette.ContainsKey(rgb)) { if (palette.Count >= 15) { throw new Exception("Image cannot have more than 15 unique colors"); } palette[rgb] = nextIndex++; } data_buffer[w, r] = palette[rgb]; if (maskColor.HasValue) { if (rgb.Equals(maskColor.Value)) { data_buffer[w, r] = 0x0; mask_buffer[w, r] = 0xF; } else { data_buffer[w, r] = palette[rgb]; mask_buffer[w, r] = 0x0; } } else { data_buffer[w, r] = palette[rgb]; } } } data_buffer.Dump(); Console.WriteLine(); mask_buffer.Dump(); // Pair up pixels to build bytes for (int r = 0; r < bitmap.Height; r++) { for (int w = 0; w < bitmap.Width; w += 2) { var mask_byte = (byte)((mask_buffer[w, r] << 4) + mask_buffer[w + 1, r]); var data_byte = (byte)((data_buffer[w, r] << 4) + data_buffer[w + 1, r]); var offset = (ushort)(r * 160 + (w / 2)); // Skip fully transparent bytes if (mask_byte == 0xFF) { continue; } Console.WriteLine(String.Format("Adding ({0:X2}, {1:X2}, {2})", data_byte, mask_byte, offset)); sprite.Add(new SpriteByte(data_byte, mask_byte, offset)); } } } // Set the global state var problem = SpriteGeneratorSearchProblem.CreateSearchProblem(); var search = SpriteGeneratorSearchProblem.Create(); var solution = search.Search(problem, SpriteGeneratorState.Init(data)); WriteOutSolution(solution); } } }