mirror of
https://github.com/lscharen/iigs-sprite-compiler.git
synced 2024-08-20 08:29:17 +00:00
126 lines
5.9 KiB
XML
126 lines
5.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{56F54CA9-17C1-45C6-915B-6FABF4DAE5D0}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SpriteCompiler</RootNamespace>
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<AssemblyName>SpriteCompiler</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="FluentCommandLineParser, Version=1.4.3.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\FluentCommandLineParser.1.4.3\lib\net35\FluentCommandLineParser.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Priority Queue, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OptimizedPriorityQueue.4.0.0\lib\net45\Priority Queue.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Adapters\QueueAdapter.cs" />
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<Compile Include="AI\AbstractSearchStrategy.cs" />
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<Compile Include="AI\AbstractSearchNode.cs" />
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<Compile Include="AI\AbstractStateSpaceSearch.cs" />
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<Compile Include="AI\AStarComparer.cs" />
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<Compile Include="AI\AStarSearch.cs" />
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<Compile Include="AI\BestFirstSearch.cs" />
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<Compile Include="AI\DepthNodeLimiter.cs" />
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<Compile Include="AI\CostNodeLimiter.cs" />
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<Compile Include="AI\DepthFirstSearch.cs" />
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<Compile Include="AI\DepthLimitedNodeExpander.cs" />
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<Compile Include="AI\DepthLimitedSearch.cs" />
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<Compile Include="AI\HeuristicSearchNode.cs" />
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<Compile Include="AI\IHeuristicFunction.cs" />
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<Compile Include="AI\InformedNodeExpander.cs" />
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<Compile Include="AI\INodeLimiter.cs" />
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<Compile Include="AI\InstrumentedNodeExpander.cs" />
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<Compile Include="AI\ISearchStepInfo.cs" />
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<Compile Include="AI\ISearchStrategy.cs" />
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<Compile Include="AI\ISuccessorFunction.cs" />
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<Compile Include="AI\IGoalTest.cs" />
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<Compile Include="AI\INodeExpander.cs" />
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<Compile Include="AI\IPathCost.cs" />
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<Compile Include="AI\Queue\IQueue.cs" />
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<Compile Include="AI\ISearch.cs" />
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<Compile Include="AI\ISearchNode.cs" />
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<Compile Include="AI\ISearchProblem.cs" />
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<Compile Include="AI\IStepCostFunction.cs" />
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<Compile Include="AI\IterativeDeepeningAStarSearch.cs" />
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<Compile Include="AI\IterativeDeepeningSearch.cs" />
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<Compile Include="AI\Queue\FIFO.cs" />
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<Compile Include="AI\Queue\LIFO.cs" />
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<Compile Include="AI\NodeExpanderDelegator.cs" />
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<Compile Include="AI\SearchProblem.cs" />
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<Compile Include="AI\GraphSearch.cs" />
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<Compile Include="AI\TreeSearch.cs" />
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<Compile Include="Helpers\EnumerableExtensions.cs" />
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<Compile Include="Problem\CodeSequence.cs" />
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<Compile Include="AI\IntegerPathCost.cs" />
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<Compile Include="Problem\Register.cs" />
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<Compile Include="Problem\SpriteByte.cs" />
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<Compile Include="Problem\SpriteGeneratorGoalTest.cs" />
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<Compile Include="Problem\SpriteGeneratorHeuristicFunction.cs" />
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<Compile Include="Problem\SpriteGeneratorNodeExpander.cs" />
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<Compile Include="Problem\SpriteGeneratorSearchNode.cs" />
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<Compile Include="Problem\SpriteGeneratorSearchProblem.cs" />
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<Compile Include="Problem\SpriteGeneratorState.cs" />
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<Compile Include="Problem\SpriteGeneratorStepCost.cs" />
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<Compile Include="Problem\SpriteGeneratorSuccessorFunction.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Content Include="Samples\Mario_000.png" />
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<Content Include="Samples\SpriteX1_000.png" />
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<Content Include="Samples\SpriteX2_000.gif" />
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<Content Include="Samples\SpriteX2_001.gif" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |