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57 lines
2.0 KiB
ReStructuredText
57 lines
2.0 KiB
ReStructuredText
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Space Ace IIgs
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The complete archive for Space Ace for the Apple IIgs
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=====================================================
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In 1990, ReadySoft released Space Ace for the Apple IIgs.
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I purchased a copy and was appalled that the port was only
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for ProDOS and required you to play the game on floppy disks.
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Being the reverse engineering nutcase I was, I promptly
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disassembled the game and converted it back into source code.
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I then re-wrote the game to use the Apple IIgs hard disk
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and updated all the file manager code to GS/OS. After
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creating a really horrible icon for the game, I then
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uploaded my new application file to friends who wanted to
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play Space Ace on their hard drives and then promptly
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forgot about this port.
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Here it is, 2015, and after searching my archive CDs,
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I found this source and decided to share it with you,
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the programming public, so you can get a glimpse of what
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65816 code looked like for the Apple IIgs. This code
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ACTUALLY COMPILES AND RUNS using the Brutal Deluxe
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a65816 assembler and my python based build scripts.
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I've successfully built this on my Mac and ran the
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executable using Sweet16 and in Windows with Kegs.
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I've included the build tools and its source and exes for
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Mac (Intel/PPC) and Windows.
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In case you're wondering, yes, I did do this port just
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because I wanted it running natively on my Apple IIgs
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hard drive. Yes, I'm insane.
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Enjoy!
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http://www.whatisthe2gs.apple2.org.za/space-ace
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And one more thing...
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=====================
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The intellectual property of Space Ace is the exclusive property of
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Don Bluth and Digital Leisure.
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No transfer of the intellectual property of Space Ace or any transfer of the
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ownership of the sounds, art or other game assets are given nor implied.
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If anyone wishes to release a version of Space Ace for the Apple IIgs commercially,
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(I have absolutely no idea why? You'd sell like, what? 3 copies?)
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contact Digital Leisure for a license.
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The source code... Go for it.
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Rebecca Ann Heineman
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Olde Skuul
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Seattle, WA
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