RASCSI/cpp/devices/scsi_host_bridge.h
Uwe Seimet 6e35577368
Removed wrong inheritance of SCDP and SCBR from Disk class (#948)
* Fixed TODOs, updated SCBR and SCDP

* Introduced ByteWriter interface

* Use accessors instead of directly accessing length/block fields
2022-10-29 18:10:00 +02:00

108 lines
4.2 KiB
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//---------------------------------------------------------------------------
//
// SCSI Target Emulator RaSCSI Reloaded
// for Raspberry Pi
//
// Copyright (C) 2001-2006 (ytanaka@ipc-tokai.or.jp)
// Copyright (C) 2014-2020 GIMONS
// Copyright (C) akuker
//
// Licensed under the BSD 3-Clause License.
// See LICENSE file in the project root folder.
//
// [ SCSI Host Bridge for the Sharp X68000 ]
//
// Note: This requires a special driver on the host system and will only
// work with the Sharp X68000 operating system.
//---------------------------------------------------------------------------
#pragma once
#include "interfaces/byte_writer.h"
#include "primary_device.h"
#include "ctapdriver.h"
#include "cfilesystem.h"
#include <string>
#include <array>
using namespace std;
class SCSIBR : public PrimaryDevice, public ByteWriter
{
static constexpr const array<BYTE, 6> bcast_addr = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
public:
explicit SCSIBR(int);
~SCSIBR() override = default;
bool Init(const unordered_map<string, string>&) override;
bool Dispatch(scsi_command) override;
// Commands
vector<byte> InquiryInternal() const override;
int GetMessage10(const vector<int>&, vector<BYTE>&);
bool WriteBytes(const vector<int>&, vector<BYTE>&, uint32_t) override;
void TestUnitReady() override;
void GetMessage10();
void SendMessage10();
private:
using super = PrimaryDevice;
Dispatcher<SCSIBR> dispatcher;
int GetMacAddr(vector<BYTE>&) const; // Get MAC address
void SetMacAddr(const vector<BYTE>&); // Set MAC address
void ReceivePacket(); // Receive a packet
void GetPacketBuf(vector<BYTE>&, int); // Get a packet
void SendPacket(const vector<BYTE>&, int); // Send a packet
CTapDriver tap; // TAP driver
bool m_bTapEnable = false; // TAP valid flag
array<BYTE, 6> mac_addr = {}; // MAC Address
int packet_len = 0; // Receive packet size
array<BYTE, 0x1000> packet_buf; // Receive packet buffer
bool packet_enable = false; // Received packet valid
int ReadFsResult(vector<BYTE>&) const; // Read filesystem (result code)
int ReadFsOut(vector<BYTE>&) const; // Read filesystem (return data)
int ReadFsOpt(vector<BYTE>&) const; // Read file system (optional data)
void WriteFs(int, vector<BYTE>&); // File system write (execute)
void WriteFsOpt(const vector<BYTE>&, int); // File system write (optional data)
// Command handlers
void FS_InitDevice(vector<BYTE>&); // $40 - boot
void FS_CheckDir(vector<BYTE>&); // $41 - directory check
void FS_MakeDir(vector<BYTE>&); // $42 - create directory
void FS_RemoveDir(vector<BYTE>&); // $43 - delete directory
void FS_Rename(vector<BYTE>&); // $44 - change filename
void FS_Delete(vector<BYTE>&); // $45 - delete file
void FS_Attribute(vector<BYTE>&); // $46 - get/set file attributes
void FS_Files(vector<BYTE>&); // $47 - file search
void FS_NFiles(vector<BYTE>&); // $48 - find next file
void FS_Create(vector<BYTE>&); // $49 - create file
void FS_Open(vector<BYTE>&); // $4A - open file
void FS_Close(vector<BYTE>&); // $4B - close file
void FS_Read(vector<BYTE>&); // $4C - read file
void FS_Write(vector<BYTE>&); // $4D - write file
void FS_Seek(vector<BYTE>&); // $4E - seek file
void FS_TimeStamp(vector<BYTE>&); // $4F - get/set file time
void FS_GetCapacity(vector<BYTE>&); // $50 - get capacity
void FS_CtrlDrive(vector<BYTE>&); // $51 - drive status check/control
void FS_GetDPB(vector<BYTE>&); // $52 - get DPB
void FS_DiskRead(vector<BYTE>&); // $53 - read sector
void FS_DiskWrite(vector<BYTE>&); // $54 - write sector
void FS_Ioctrl(vector<BYTE>&); // $55 - IOCTRL
void FS_Flush(vector<BYTE>&); // $56 - flush cache
void FS_CheckMedia(vector<BYTE>&); // $57 - check media
void FS_Lock(vector<BYTE>&); // $58 - get exclusive control
CFileSys fs; // File system accessor
uint32_t fsresult = 0; // File system access result code
array<BYTE, 0x800> fsout; // File system access result buffer
uint32_t fsoutlen = 0; // File system access result buffer size
array<BYTE, 0x1000000> fsopt; // File system access buffer
uint32_t fsoptlen = 0; // File system access buffer size
};