Glider4/Houses/House Next Door Read Me.txt
John Calhoun e178486ce8 Initial check-in
There was an effort to organize the files a little bit for presenting
in this repository. I hope I have included everything needed for both
Glider 4.05 and the Room Editor 1.0.3. The code is in Pascal — THINK
Pascal was used to build the original. I’m not sure how someone would
open the project files (or for that matter the resource files) these
days. Never mind there is also a .o file (SMS.a) representing a
statically linked library (from hand-coded 68K assembly) for doing
performant 4-channel sound on 68K Macs in the day (this was licensed
from Patrick Buckland — I’m sure he won’t mind my preserving it here
for posterity, right?). Art files, sound files of unknown format…. What
a joy it will be sleuthing through these files…. Enjoy.
2016-01-26 20:30:26 -08:00

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The Story of The House Full of Stuff Next Door
I got through The House Full of Stuff, and so did a lot of other people. Some people thought some of the rooms, especially early on, were too hard. Others, mainly me, who had gone through it a few times, thought some of the rooms were getting to be too boring. And then there were the people who actually found flaws in some of the rooms.
The answer to all of these problems: The House Full of Stuff Next Door. A replica of the original House Full of Stuff, built right next door to the original, but with a variety of improvements and surprises, including lots of new rooms.
I wouldn't try this one until completing the original House Full of Stuff. First, House Full of Stuff Next Door is harder. Second, if you try House Full of Stuff first, you can jot down all of the problems and complaints you have with the original, and then get a special thrill as you count how many of them are solved, answered, and/or eliminated in the new version.
Hints:
¥ Hints for House Full of Stuff still apply.
¥ Many rooms look exactly like the old versions, but be careful, slight alteration could spell disaster.
Questions, Comments:
AOL: JeffrC