Glider4/Houses/House of Doom Read Me.txt
John Calhoun e178486ce8 Initial check-in
There was an effort to organize the files a little bit for presenting
in this repository. I hope I have included everything needed for both
Glider 4.05 and the Room Editor 1.0.3. The code is in Pascal — THINK
Pascal was used to build the original. I’m not sure how someone would
open the project files (or for that matter the resource files) these
days. Never mind there is also a .o file (SMS.a) representing a
statically linked library (from hand-coded 68K assembly) for doing
performant 4-channel sound on 68K Macs in the day (this was licensed
from Patrick Buckland — I’m sure he won’t mind my preserving it here
for posterity, right?). Art files, sound files of unknown format…. What
a joy it will be sleuthing through these files…. Enjoy.
2016-01-26 20:30:26 -08:00

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House of Doom is suitable for those who have completed the house that came with the game and are looking for a new challenge. It's comparable in difficulty to the 2nd half of the original house.
Hints:
¥ Use battery power sparingly. You need a decent amount to finish.
¥ Be very careful going through the last room, as a wrong move can get you into serious difficulty, even with a lot of extra planes.
Questions, Comments:
AOL: JeffrC
[ This is a busy house! That means a faster Mac may be required to get a smooth game. On low-end Macs some rooms may feel sluggish. - john]