GliderPRO/Headers/Externs.h
John Calhoun 7a70d18ba6 First check-in.
Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.
2016-01-28 08:10:38 -08:00

1 line
12 KiB
C
Executable File

//============================================================================
//----------------------------------------------------------------------------
// Externs.h
//----------------------------------------------------------------------------
//============================================================================
#pragma once
#include <Menus.h>
#define kPreferredDepth 8
#define kNilPointer 0L
#define kPutInFront (WindowPtr)-1L
#define kNormalUpdates TRUE
#define kOneKilobyte 1024
#define kOkayButton 1
#define kCancelButton 2
#define kControlActive 0
#define kControlInactive 255
#define kAsynch TRUE
#define kSynch FALSE
#define kHomeKeyASCII 0x01
#define kEnterKeyASCII 0x03
#define kEndKeyASCII 0x04
#define kHelpKeyASCII 0x05
#define kDeleteKeyASCII 0x08
#define kTabKeyASCII 0x09
#define kPageUpKeyASCII 0x0B
#define kPageDownKeyASCII 0x0C
#define kReturnKeyASCII 0x0D
#define kFunctionKeyASCII 0x10
#define kClearKeyASCII 0x1A
#define kEscapeKeyASCII 0x1B
#define kLeftArrowKeyASCII 0x1C
#define kRightArrowKeyASCII 0x1D
#define kUpArrowKeyASCII 0x1E
#define kDownArrowKeyASCII 0x1F
#define kSpaceBarASCII 0x20
#define kExclamationASCII 0x21
#define kPlusKeyASCII 0x2B
#define kMinusKeyASCII 0x2D
#define k0KeyASCII 0x30
#define k1KeyASCII 0x31
#define k2KeyASCII 0x32
#define k3KeyASCII 0x33
#define k4KeyASCII 0x34
#define k5KeyASCII 0x35
#define k6KeyASCII 0x36
#define k7KeyASCII 0x37
#define k8KeyASCII 0x38
#define k9KeyASCII 0x39
#define kCapAKeyASCII 0x41
#define kCapBKeyASCII 0x42
#define kCapCKeyASCII 0x43
#define kCapDKeyASCII 0x44
#define kCapEKeyASCII 0x45
#define kCapFKeyASCII 0x46
#define kCapGKeyASCII 0x47
#define kCapHKeyASCII 0x48
#define kCapIKeyASCII 0x49
#define kCapJKeyASCII 0x4A
#define kCapKKeyASCII 0x4B
#define kCapLKeyASCII 0x4C
#define kCapMKeyASCII 0x4D
#define kCapNKeyASCII 0x4E
#define kCapOKeyASCII 0x4F
#define kCapPKeyASCII 0x50
#define kCapQKeyASCII 0x51
#define kCapRKeyASCII 0x52
#define kCapSKeyASCII 0x53
#define kCapTKeyASCII 0x54
#define kCapUKeyASCII 0x55
#define kCapVKeyASCII 0x56
#define kCapWKeyASCII 0x57
#define kCapXKeyASCII 0x58
#define kCapYKeyASCII 0x59
#define kCapZKeyASCII 0x5A
#define kAKeyASCII 0x61
#define kBKeyASCII 0x62
#define kCKeyASCII 0x63
#define kDKeyASCII 0x64
#define kEKeyASCII 0x65
#define kFKeyASCII 0x66
#define kGKeyASCII 0x67
#define kHKeyASCII 0x68
#define kIKeyASCII 0x69
#define kJKeyASCII 0x6A
#define kKKeyASCII 0x6B
#define kLKeyASCII 0x6C
#define kMKeyASCII 0x6D
#define kNKeyASCII 0x6E
#define kOKeyASCII 0x6F
#define kPKeyASCII 0x70
#define kQKeyASCII 0x71
#define kRKeyASCII 0x72
#define kSKeyASCII 0x73
#define kTKeyASCII 0x74
#define kUKeyASCII 0x75
#define kVKeyASCII 0x76
#define kWKeyASCII 0x77
#define kXKeyASCII 0x78
#define kYKeyASCII 0x79
#define kZKeyASCII 0x7A
#define kForwardDeleteASCII 0x7F
#define kPlusKeypadMap 66 // key map offset for + on keypad
#define kMinusKeypadMap 73 // key map offset for - on keypad
#define kTimesKeypadMap 68 // key map offset for * on keypad
#define k0KeypadMap 85 // key map offset for 0 on keypad
#define k1KeypadMap 84 // key map offset for 1 on keypad
#define k2KeypadMap 83 // key map offset for 2 on keypad
#define k3KeypadMap 82 // key map offset for 3 on keypad
#define k4KeypadMap 81 // key map offset for 4 on keypad
#define k5KeypadMap 80 // key map offset for 5 on keypad
#define k6KeypadMap 95 // key map offset for 6 on keypad
#define k7KeypadMap 94 // key map offset for 7 on keypad
#define k8KeypadMap 92 // key map offset for 8 on keypad
#define k9KeypadMap 91 // key map offset for 9 on keypad
#define kUpArrowKeyMap 121 // key map offset for up arrow
#define kDownArrowKeyMap 122 // key map offset for down arrow
#define kRightArrowKeyMap 123 // key map offset for right arrow
#define kLeftArrowKeyMap 124 // key map offset for left arrow
#define kAKeyMap 7
#define kBKeyMap 12
#define kCKeyMap 15
#define kDKeyMap 5
#define kEKeyMap 9
#define kFKeyMap 4
#define kGKeyMap 2
#define kHKeyMap 3
#define kMKeyMap 41
#define kNKeyMap 42
#define kOKeyMap 24
#define kPKeyMap 36
#define kQKeyMap 11
#define kRKeyMap 8
#define kSKeyMap 6
#define kTKeyMap 22
#define kVKeyMap 14
#define kWKeyMap 10
#define kXKeyMap 0
#define kZKeyMap 1
#define kPeriodKeyMap 40
#define kCommandKeyMap 48
#define kEscKeyMap 50
#define kDeleteKeyMap 52
#define kSpaceBarMap 54
#define kTabKeyMap 55
#define kControlKeyMap 60
#define kOptionKeyMap 61
#define kCapsLockKeyMap 62
#define kShiftKeyMap 63
#define kTabRawKey 0x30 // key map offset for Tab key
#define kClearRawKey 0x47 // key map offset for Clear key
#define kF5RawKey 0x60 // key map offset for F5
#define kF6RawKey 0x61 // key map offset for F6
#define kF7RawKey 0x62 // key map offset for F7
#define kF3RawKey 0x63 // key map offset for F3
#define kF8RawKey 0x64 // key map offset for F8
#define kF9RawKey 0x65 // key map offset for F9
#define kF11RawKey 0x67 // key map offset for F11
#define kF13RawKey 0x69 // key map offset for F13
#define kF14RawKey 0x6B // key map offset for F14
#define kF10RawKey 0x6D // key map offset for F10
#define kF12RawKey 0x6F // key map offset for F12
#define kF15RawKey 0x71 // key map offset for F15
#define kF4RawKey 0x76 // key map offset for F4
#define kF2RawKey 0x78 // key map offset for F2
#define kF1RawKey 0x7A // key map offset for F1
#define kErrUnnaccounted 1
#define kErrNoMemory 2
#define kErrDialogDidntLoad 3
#define kErrFailedResourceLoad 4
#define kErrFailedGraphicLoad 5
#define kErrFailedOurDirect 6
#define kErrFailedValidation 7
#define kErrNeedSystem7 8
#define kErrFailedGetDevice 9
#define kErrFailedMemoryOperation 10
#define kErrFailedCatSearch 11
#define kErrNeedColorQD 12
#define kErrNeed16Or256Colors 13
#define iAbout 1
#define iNewGame 1
#define iTwoPlayer 2
#define iOpenSavedGame 3
#define iLoadHouse 5
#define iQuit 7
#define iEditor 1
#define iHighScores 3
#define iPrefs 4
#define iHelp 5
#define iNewHouse 1
#define iSave 2
#define iHouse 4
#define iRoom 5
#define iObject 6
#define iCut 8
#define iCopy 9
#define iPaste 10
#define iClear 11
#define iDuplicate 12
#define iBringForward 14
#define iSendBack 15
#define iGoToRoom 17
#define iMapWindow 19
#define iObjectWindow 20
#define iCoordinateWindow 21
//-------------------------------------------------------------- Structs
/*
typedef short SICN[16];
typedef SICN *SICNList;
typedef SICNList *SICNHand;
*/
#pragma options align=mac68k
typedef struct
{
Str32 wasDefaultName;
Str15 wasLeftName, wasRightName;
Str15 wasBattName, wasBandName;
Str15 wasHighName;
Str31 wasHighBanner;
// long encrypted, fakeLong;
long wasLeftMap, wasRightMap;
long wasBattMap, wasBandMap;
short wasVolume;
short prefVersion;
short wasMaxFiles;
short wasEditH, wasEditV;
short wasMapH, wasMapV;
short wasMapWide, wasMapHigh;
short wasToolsH, wasToolsV;
short wasLinkH, wasLinkV;
short wasCoordH, wasCoordV;
short isMapLeft, isMapTop;
short wasNumNeighbors;
short wasDepthPref;
short wasToolGroup;
short smWarnings;
short wasFloor, wasSuite;
Boolean wasZooms, wasMusicOn;
Boolean wasAutoEdit, wasDoColorFade;
Boolean wasMapOpen, wasToolsOpen;
Boolean wasCoordOpen, wasQuickTrans;
Boolean wasIdleMusic, wasGameMusic;
Boolean wasEscPauseKey;
Boolean wasDoAutoDemo, wasScreen2;
Boolean wasDoBackground, wasHouseChecks;
Boolean wasPrettyMap, wasBitchDialogs;
} prefsInfo;
#pragma options align=reset
//-------------------------------------------------------------- Prototypes
void DoAbout (void); // --- About.c
void LoadCursors (void); // --- AnimCursor.c
void DisposCursors (void);
void IncrementCursor (void);
void DecrementCursor (void);
void SpinCursor (short);
void BackSpinCursor (short);
void ColorText (StringPtr, long); // --- ColorUtils.c
void ColorRect (Rect *, long);
void ColorOval (Rect *, long);
void ColorRegion (RgnHandle, long);
void ColorLine (short, short, short, short, long);
void HiliteRect (Rect *, short, short);
void ColorFrameRect (Rect *, long);
void ColorFrameWHRect (short, short, short, short, long);
void ColorFrameOval (Rect *, long);
void LtGrayForeColor (void);
void GrayForeColor (void);
void DkGrayForeColor (void);
void RestoreColorsSlam (void);
void MonitorWait (void); // --- DebugUtils.c
void DisplayRect (Rect *);
void FlashRect (Rect *);
void CheckLegitRect(Rect *, Rect *);
void DisplayLong (long);
void DisplayShort (short);
void FlashLong (long);
void FlashShort (short);
void DoBarGraph (short, short, short, short);
short BetaOkay (void);
void DebugNum (long);
void DisplayCTSeed (CGrafPtr);
void FillScreenRed (void);
void DumpToResEditFile (Ptr, long);
void HandleEvent (void); // --- Event.c
void HiliteAllWindows (void);
void IgnoreThisClick (void);
short WhatsOurDepth (void); // --- Environs.c
void SwitchToDepth (short, Boolean);
void CheckOurEnvirons (void);
//void ReflectSecondMonitorEnvirons (Boolean, Boolean, Boolean);
void HandleDepthSwitching (void);
void RestoreColorDepth (void);
void CheckMemorySize (void);
void SetAppMemorySize (long);
Boolean CheckFileError (short, StringPtr); // --- File Error.c
Boolean SavePrefs (prefsInfo *, short); // --- Prefs.c
Boolean LoadPrefs (prefsInfo *, short);
void PasStringCopy (StringPtr, StringPtr); // --- StringUtils.c
short WhichStringFirst (StringPtr, StringPtr);
void PasStringCopyNum (StringPtr, StringPtr, short);
void PasStringConcat (StringPtr, StringPtr);
void GetLineOfText (StringPtr, short, StringPtr);
void WrapText (StringPtr, short);
void GetFirstWordOfString (StringPtr, StringPtr);
void CollapseStringToWidth (StringPtr, short);
void GetChooserName (StringPtr);
StringPtr GetLocalizedString (short, StringPtr);
Point MyGetGlobalMouse (void); // --- Utilities.c
void ToolBoxInit (void);
void FindOurDevice (void);
short RandomInt (short);
long RandomLong (long);
void InitRandomLongQUS (void);
unsigned long RandomLongQUS (void);
//void CenterAlert (short);
void RedAlert (short);
//void CreateOffScreenBitMap (Rect *, GrafPtr *);
//void CreateOffScreenPixMap (Rect *, CGrafPtr *);
//void KillOffScreenPixMap (CGrafPtr);
//void KillOffScreenBitMap (GrafPtr);
void LoadGraphic (short);
void LoadScaledGraphic (short, Rect *);
//void PlotSICN (Rect *, SICNHand, long);
void LargeIconPlot (Rect *, short);
void DrawCIcon (short, short, short);
char KeyMapOffsetFromRawKey (char);
long LongSquareRoot (long);
//void HideMenuBarOld (void);
//void ShowMenuBarOld (void);
Boolean WaitForInputEvent (short);
void WaitCommandQReleased (void);
char GetKeyMapFromMessage (long);
void GetKeyName (long, StringPtr);
Boolean OptionKeyDown (void);
long ExtractCTSeed (CGrafPtr);
//void ForceCTSeed (CGrafPtr, long);
void DelayTicks (long);
void UnivGetSoundVolume (short *, Boolean);
void UnivSetSoundVolume (short, Boolean);
Boolean ValidInstallation (Boolean); // --- Validate.c
void GetWindowLeftTop (WindowPtr, short *, short *); // --- WindowUtils.c
void GetWindowRect (WindowPtr, Rect *);
void GetLocalWindowRect (WindowPtr, Rect *);
//void FlagWindowFloating (WindowPtr);
//Boolean IsWindowFloating (WindowPtr);
void OpenMessageWindow (StringPtr);
void SetMessageWindowMessage (StringPtr);
void CloseMessageWindow (void);
void CloseThisWindow (WindowPtr *);
#ifdef powerc
// extern pascal void SetSoundVol(short level); // for old Sound Manager
// extern pascal void GetSoundVol(short *level)
// THREEWORDINLINE(0x4218, 0x10B8, 0x0260);
#endif
#include "GliderDefines.h"
#include "GliderStructs.h"
#include "GliderVars.h"
#include "GliderProtos.h"