GliderPRO/Headers/GliderVars.h
John Calhoun 7a70d18ba6 First check-in.
Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.
2016-01-28 08:10:38 -08:00

1 line
2.2 KiB
C
Executable File

//============================================================================
//----------------------------------------------------------------------------
// GliderVars.h
//----------------------------------------------------------------------------
//============================================================================
#include <Movies.h>
extern Rect blowerSrcRect;
extern Rect flame[], tikiFlame[];
extern Rect coals[];
extern Rect furnitureSrcRect;
extern Rect tableSrc, shelfSrc, hingeSrc, handleSrc, knobSrc;
extern Rect leftFootSrc, rightFootSrc, deckSrc;
extern Rect bonusSrcRect;
extern Rect pointsSrcRect;
extern Rect starSrc[], sparkleSrc[];
extern Rect digits[], pendulumSrc[], greaseSrcRt[], greaseSrcLf[];
extern Rect transSrcRect;
extern Rect switchSrcRect;
extern Rect lightSwitchSrc[], machineSwitchSrc[], thermostatSrc[];
extern Rect powerSrc[], knifeSwitchSrc[];
extern Rect lightSrcRect;
extern Rect flourescentSrc1, flourescentSrc2;
extern Rect trackLightSrc[];
extern Rect applianceSrcRect, toastSrcRect, shredSrcRect; // Appliances
extern Rect plusScreen1, plusScreen2, tvScreen1, tvScreen2;
extern Rect coffeeLight1, coffeeLight2, vcrTime1, vcrTime2;
extern Rect stereoLight1, stereoLight2, microOn, microOff;
extern Rect outletSrc[];
extern Rect balloonSrcRect, copterSrcRect, dartSrcRect; // Enemies
extern Rect ballSrcRect, dripSrcRect, enemySrcRect;
extern Rect fishSrcRect;
extern Rect balloonSrc[], copterSrc[], dartSrc[];
extern Rect ballSrc[], dripSrc[], fishSrc[];
extern Rect clutterSrcRect;
extern Rect flowerSrc[];
extern Rect *srcRects;
extern Movie theMovie;
extern Rect movieRect;
extern Boolean hasMovie, tvInRoom;
extern gliderType theGlider, theGlider2;
extern objDataPtr masterObjects;
extern Rect workSrcRect;
extern Rect backSrcRect;
extern Rect mainWindowRect, houseRect;
extern houseHand thisHouse;
extern roomPtr thisRoom;
extern WindowPtr mainWindow, coordWindow;
extern long theScore;
extern short playOriginH, playOriginV;
extern short thisRoomNumber, theMode, batteryTotal, bandsTotal;
extern short foilTotal, mortals, numMasterObjects, previousRoom;
extern Boolean fileDirty, gameDirty, showFoil, doZooms, isPlayMusicGame;