GliderPRO/Headers/Objects.h
John Calhoun 7a70d18ba6 First check-in.
Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.
2016-01-28 08:10:38 -08:00

1 line
1.4 KiB
C
Executable File

//============================================================================
//----------------------------------------------------------------------------
// Objects.h
//----------------------------------------------------------------------------
//============================================================================
extern GWorldPtr blowerSrcMap;
extern GWorldPtr blowerMaskMap;
extern GWorldPtr furnitureSrcMap;
extern GWorldPtr furnitureMaskMap;
extern GWorldPtr bonusSrcMap;
extern GWorldPtr bonusMaskMap;
extern GWorldPtr pointsSrcMap;
extern GWorldPtr pointsMaskMap;
extern GWorldPtr transSrcMap;
extern GWorldPtr transMaskMap;
extern GWorldPtr switchSrcMap;
extern GWorldPtr lightSrcMap;
extern GWorldPtr lightMaskMap;
extern GWorldPtr applianceSrcMap;
extern GWorldPtr applianceMaskMap;
extern GWorldPtr toastSrcMap;
extern GWorldPtr toastMaskMap;
extern GWorldPtr shredSrcMap;
extern GWorldPtr shredMaskMap;
extern GWorldPtr balloonSrcMap;
extern GWorldPtr balloonMaskMap;
extern GWorldPtr copterSrcMap;
extern GWorldPtr copterMaskMap;
extern GWorldPtr dartSrcMap;
extern GWorldPtr dartMaskMap;
extern GWorldPtr ballSrcMap;
extern GWorldPtr ballMaskMap;
extern GWorldPtr dripSrcMap;
extern GWorldPtr dripMaskMap;
extern GWorldPtr enemySrcMap;
extern GWorldPtr enemyMaskMap;
extern GWorldPtr fishSrcMap;
extern GWorldPtr fishMaskMap;
extern GWorldPtr clutterSrcMap;
extern GWorldPtr clutterMaskMap;