GliderPRO/Sources/Coordinates.c
John Calhoun 7a70d18ba6 First check-in.
Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.
2016-01-28 08:10:38 -08:00

1 line
4.5 KiB
C
Executable File

//============================================================================
//----------------------------------------------------------------------------
// Coordinates.c
//----------------------------------------------------------------------------
//============================================================================
#include <NumberFormatting.h>
#include "Externs.h"
#include "Environ.h"
#include "Marquee.h"
#include "ObjectEdit.h"
#include "RectUtils.h"
Rect coordWindowRect;
WindowPtr coordWindow;
short isCoordH, isCoordV;
short coordH, coordV, coordD;
Boolean isCoordOpen;
//============================================================== Functions
//-------------------------------------------------------------- SetCoordinateHVD
// Given a horizontal, vertical and distance value, this functionÉ
// displays these values in the Coordinates window.
void SetCoordinateHVD (short h, short v, short d)
{
#ifndef COMPILEDEMO
if (h != -2)
coordH = h;
if (v != -2)
coordV = v;
if (d != -2)
coordD = d;
UpdateCoordWindow();
#endif
}
//-------------------------------------------------------------- DeltaCoordinateD
// When the user is dragging a handle (such as the height of a blower)É
// this function can be called and passed the amount by which the userÉ
// has changed the height (delta). This function then displays it inÉ
// the Coordinate window.
void DeltaCoordinateD (short d)
{
#ifndef COMPILEDEMO
coordD = d;
UpdateCoordWindow();
#endif
}
//-------------------------------------------------------------- UpdateCoordWindow
// Completely redraws and updates the Coordinate window.
void UpdateCoordWindow (void)
{
#ifndef COMPILEDEMO
Str255 tempStr, numStr;
GrafPtr wasPort;
if (coordWindow == nil)
return;
GetPort(&wasPort);
SetPort((GrafPtr)coordWindow);
EraseRect(&coordWindowRect);
PasStringCopy("\ph: ", tempStr);
if (coordH != -1)
{
NumToString((long)coordH, numStr);
PasStringConcat(tempStr, numStr);
}
else
PasStringConcat(tempStr, "\p-");
MoveTo(5, 12);
DrawString(tempStr);
PasStringCopy("\pv: ", tempStr);
if (coordV != -1)
{
NumToString((long)coordV, numStr);
PasStringConcat(tempStr, numStr);
}
else
PasStringConcat(tempStr, "\p-");
MoveTo(4, 22);
DrawString(tempStr);
ForeColor(blueColor);
PasStringCopy("\pd: ", tempStr);
if (coordD != -1)
{
NumToString((long)coordD, numStr);
PasStringConcat(tempStr, numStr);
}
else
PasStringConcat(tempStr, "\p-");
MoveTo(5, 32);
DrawString(tempStr);
ForeColor(blackColor);
SetPort((GrafPtr)wasPort);
#endif
}
//-------------------------------------------------------------- OpenCoordWindow
// Brings up the Coordinate window.
void OpenCoordWindow (void)
{
#ifndef COMPILEDEMO
Rect src, dest;
Point globalMouse;
short direction, dist;
if (coordWindow == nil)
{
QSetRect(&coordWindowRect, 0, 0, 50, 38);
if (thisMac.hasColor)
coordWindow = NewCWindow(nil, &coordWindowRect,
"\pTools", false, kWindoidWDEF, kPutInFront, true, 0L);
else
coordWindow = NewWindow(nil, &coordWindowRect,
"\pTools", false, kWindoidWDEF, kPutInFront, true, 0L);
if (coordWindow == nil)
RedAlert(kErrNoMemory);
// if (OptionKeyDown())
// {
// isCoordH = qd.screenBits.bounds.right - 55;
// isCoordV = 204;
// }
MoveWindow(coordWindow, isCoordH, isCoordV, true);
globalMouse = MyGetGlobalMouse();
QSetRect(&src, 0, 0, 1, 1);
QOffsetRect(&src, globalMouse.h, globalMouse.v);
GetWindowRect(coordWindow, &dest);
BringToFront(coordWindow);
ShowHide(coordWindow, true);
// FlagWindowFloating(coordWindow); TEMP - use flaoting windows
HiliteAllWindows();
coordH = -1;
coordV = -1;
coordD = -1;
TextFace(applFont);
TextSize(9);
if (objActive != kNoObjectSelected)
{
if (ObjectHasHandle(&direction, &dist))
coordD = dist;
SetCoordinateHVD(theMarquee.bounds.left, theMarquee.bounds.top, coordD);
}
}
UpdateCoordinateCheckmark(true);
#endif
}
//-------------------------------------------------------------- CloseCoordWindow
// Closes and disposes of the Coordinate window.
void CloseCoordWindow (void)
{
CloseThisWindow(&coordWindow);
UpdateCoordinateCheckmark(false);
}
//-------------------------------------------------------------- ToggleCoordinateWindow
// Toggles the Coordinate windows state between open and closed.
void ToggleCoordinateWindow (void)
{
#ifndef COMPILEDEMO
if (coordWindow == nil)
{
OpenCoordWindow();
isCoordOpen = true;
}
else
{
CloseCoordWindow();
isCoordOpen = false;
}
#endif
}