GliderPRO/Sources/Interactions.c
John Calhoun 7a70d18ba6 First check-in.
Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.
2016-01-28 08:10:38 -08:00

1 line
44 KiB
C
Executable File
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//============================================================================
//----------------------------------------------------------------------------
// Interactions.c
//----------------------------------------------------------------------------
//============================================================================
#include "Externs.h"
#include "RectUtils.h"
#define kFloorVentLift -6
#define kCeilingVentDrop 8
#define kFanStrength 12
#define kBatterySupply 50 // about 2 rooms worth of thrust
#define kHeliumSupply 150
#define kBandsSupply 8
#define kFoilSupply 8
Boolean GliderHitTop (gliderPtr, Rect *);
Boolean GliderInRect (gliderPtr, Rect *);
void BounceGlider (gliderPtr, Rect *);
void CheckEscapeUpTwo (gliderPtr);
void CheckEscapeUp (gliderPtr);
void CheckEscapeDownTwo (gliderPtr);
void CheckEscapeDown (gliderPtr);
void CheckRoofCollision (gliderPtr);
void CheckEscapeLeftTwo (gliderPtr);
void CheckEscapeLeft (gliderPtr);
void CheckEscapeRightTwo (gliderPtr);
void CheckEscapeRight (gliderPtr);
void CheckGliderInRoom (gliderPtr);
void HandleRewards (gliderPtr, hotPtr);
void HandleMicrowaveAction (hotPtr, gliderPtr);
void HandleHotSpotCollision (gliderPtr, hotPtr, short);
void CheckForHotSpots (void);
void WebGlider (gliderPtr, Rect *);
short otherPlayerEscaped, activeRectEscaped;
extern hotPtr hotSpots;
extern short nHotSpots, leftThresh, rightThresh, thisTiles[];
extern short localNumbers[], thisBackground, numStarsRemaining;
extern Boolean leftOpen, rightOpen, topOpen, bottomOpen, evenFrame;
extern Boolean twoPlayerGame, newState, onePlayerLeft, playerDead;
//============================================================== Functions
//-------------------------------------------------------------- GliderHitSides
Boolean GliderHitTop (gliderPtr thisGlider, Rect *theRect)
{
Rect glideBounds;
short offset;
Boolean hitTop;
glideBounds.left = thisGlider->dest.left + 5;
glideBounds.top = thisGlider->dest.top + 5;
glideBounds.right = thisGlider->dest.right - 5;
glideBounds.bottom = thisGlider->dest.bottom - 5;
glideBounds.left -= thisGlider->wasHVel;
glideBounds.right -= thisGlider->wasHVel;
if (theRect->bottom < glideBounds.top)
hitTop = false;
else if (theRect->top > glideBounds.bottom)
hitTop = false;
else if (theRect->right < glideBounds.left)
hitTop = false;
else if (theRect->left > glideBounds.right)
hitTop = false;
else
hitTop = true;
if (!hitTop)
{
PlayPrioritySound(kFoilHitSound, kFoilHitPriority);
foilTotal--;
if (foilTotal <= 0)
StartGliderFoilLosing(thisGlider);
glideBounds.left += thisGlider->wasHVel;
glideBounds.right += thisGlider->wasHVel;
if (thisGlider->hVel > 0)
offset = 2 + glideBounds.right - theRect->left;
else
offset = 2 + glideBounds.left - theRect->right;
thisGlider->hVel = -thisGlider->hVel - offset;
}
return (hitTop);
}
//-------------------------------------------------------------- SectGlider
Boolean SectGlider (gliderPtr thisGlider, Rect *theRect, Boolean scrutinize)
{
Rect glideBounds;
Boolean itHit;
glideBounds = thisGlider->dest;
if (thisGlider->mode == kGliderBurning)
glideBounds.top += 6;
if (scrutinize)
{
glideBounds.left += 5;
glideBounds.top += 5;
glideBounds.right -= 5;
glideBounds.bottom -= 5;
}
if (theRect->bottom < glideBounds.top)
itHit = false;
else if (theRect->top > glideBounds.bottom)
itHit = false;
else if (theRect->right < glideBounds.left)
itHit = false;
else if (theRect->left > glideBounds.right)
itHit = false;
else
itHit = true;
return (itHit);
}
//-------------------------------------------------------------- GliderInRect
Boolean GliderInRect (gliderPtr thisGlider, Rect *theRect)
{
Rect glideBounds;
glideBounds = thisGlider->dest;
if (glideBounds.top < theRect->top)
return (false);
else if (glideBounds.bottom > theRect->bottom)
return (false);
else if (glideBounds.left < theRect->left)
return (false);
else if (glideBounds.right > theRect->right)
return (false);
else
return (true);
}
//-------------------------------------------------------------- BounceGlider
void BounceGlider (gliderPtr thisGlider, Rect *theRect)
{
Rect glideBounds;
glideBounds = thisGlider->dest;
if ((theRect->right - glideBounds.left) < (glideBounds.right - theRect->left))
thisGlider->hVel = theRect->right - glideBounds.left;
else
thisGlider->hVel = theRect->left - glideBounds.right;
if (foilTotal > 0)
PlayPrioritySound(kFoilHitSound, kFoilHitPriority);
else
PlayPrioritySound(kHitWallSound, kHitWallPriority);
}
//-------------------------------------------------------------- CheckEscapeUpTwo
void CheckEscapeUpTwo (gliderPtr thisGlider)
{
short offset, leftTile, rightTile;
if (topOpen)
{
if (thisGlider->dest.top < kNoCeilingLimit)
{
if (otherPlayerEscaped == kNoOneEscaped)
{
otherPlayerEscaped = kPlayerEscapedUp;
RefreshScoreboard(kEscapedTitleMode);
FlagGliderInLimbo(thisGlider, true);
}
else if (otherPlayerEscaped == kPlayerEscapedUp)
{
otherPlayerEscaped = kNoOneEscaped;
MoveRoomToRoom(thisGlider, kAbove);
}
else
{
PlayPrioritySound(kDontExitSound, kDontExitPriority);
offset = kNoCeilingLimit - thisGlider->dest.top;
thisGlider->vVel = -thisGlider->vVel + offset;
}
}
}
else if (thisBackground == kDirt)
{
leftTile = thisGlider->dest.left >> 6; // <20> 64
rightTile = thisGlider->dest.right >> 6; // <20> 64
if ((leftTile >= 0) && (leftTile < 8) &&
(rightTile >= 0) && (rightTile < 8))
{
if (((thisTiles[leftTile] == 5) ||
(thisTiles[leftTile] == 6)) &&
((thisTiles[rightTile] == 5) ||
(thisTiles[rightTile] == 6)))
{
if (thisGlider->dest.top < kNoCeilingLimit)
{
if (otherPlayerEscaped == kNoOneEscaped)
{
otherPlayerEscaped = kPlayerEscapedUp;
RefreshScoreboard(kEscapedTitleMode);
FlagGliderInLimbo(thisGlider, true);
}
else if (otherPlayerEscaped == kPlayerEscapedUp)
{
otherPlayerEscaped = kNoOneEscaped;
MoveRoomToRoom(thisGlider, kAbove);
}
else
{
PlayPrioritySound(kDontExitSound, kDontExitPriority);
offset = kNoCeilingLimit - thisGlider->dest.top;
thisGlider->vVel = -thisGlider->vVel + offset;
}
}
}
else
thisGlider->vVel = kCeilingLimit - thisGlider->dest.top;
}
else
thisGlider->vVel = kCeilingLimit - thisGlider->dest.top;
}
else
thisGlider->vVel = kCeilingLimit - thisGlider->dest.top;
}
//-------------------------------------------------------------- CheckEscapeUp
void CheckEscapeUp (gliderPtr thisGlider)
{
short leftTile, rightTile;
if (topOpen)
{
if (thisGlider->dest.top < kNoCeilingLimit)
{
MoveRoomToRoom(thisGlider, kAbove);
}
}
else if (thisBackground == kDirt)
{
leftTile = thisGlider->dest.left >> 6; // <20> 64
rightTile = thisGlider->dest.right >> 6; // <20> 64
if ((leftTile >= 0) && (leftTile < 8) &&
(rightTile >= 0) && (rightTile < 8))
{
if (((thisTiles[leftTile] == 5) ||
(thisTiles[leftTile] == 6)) &&
((thisTiles[rightTile] == 5) ||
(thisTiles[rightTile] == 6)))
{
if (thisGlider->dest.top < kNoCeilingLimit)
MoveRoomToRoom(thisGlider, kAbove);
}
else
thisGlider->vVel = kCeilingLimit - thisGlider->dest.top;
}
else
thisGlider->vVel = kCeilingLimit - thisGlider->dest.top;
}
else
thisGlider->vVel = kCeilingLimit - thisGlider->dest.top;
}
//-------------------------------------------------------------- CheckEscapeDownTwo
void CheckEscapeDownTwo (gliderPtr thisGlider)
{
short offset, leftTile, rightTile;
if (bottomOpen)
{
if (thisGlider->dest.bottom > kNoFloorLimit)
{
if (otherPlayerEscaped == kNoOneEscaped)
{
otherPlayerEscaped = kPlayerEscapedDown;
RefreshScoreboard(kEscapedTitleMode);
FlagGliderInLimbo(thisGlider, true);
}
else if (otherPlayerEscaped == kPlayerEscapedDown)
{
otherPlayerEscaped = kNoOneEscaped;
MoveRoomToRoom(thisGlider, kBelow);
}
else
{
PlayPrioritySound(kDontExitSound, kDontExitPriority);
offset = kNoFloorLimit - thisGlider->dest.bottom;
thisGlider->vVel = -thisGlider->vVel + offset;
}
}
}
else if (thisBackground == kDirt)
{
leftTile = thisGlider->dest.left >> 6; // <20> 64
rightTile = thisGlider->dest.right >> 6; // <20> 64
if ((leftTile >= 0) && (leftTile < 8) &&
(rightTile >= 0) && (rightTile < 8))
{
if (((thisTiles[leftTile] == 2) ||
(thisTiles[leftTile] == 3)) &&
((thisTiles[rightTile] == 2) ||
(thisTiles[rightTile] == 3)))
{
if (thisGlider->dest.bottom > kNoFloorLimit)
{
if (otherPlayerEscaped == kNoOneEscaped)
{
otherPlayerEscaped = kPlayerEscapedDown;
RefreshScoreboard(kEscapedTitleMode);
FlagGliderInLimbo(thisGlider, true);
}
else if (otherPlayerEscaped == kPlayerEscapedDown)
{
otherPlayerEscaped = kNoOneEscaped;
MoveRoomToRoom(thisGlider, kBelow);
}
else
{
PlayPrioritySound(kDontExitSound, kDontExitPriority);
offset = kNoFloorLimit - thisGlider->dest.bottom;
thisGlider->vVel = -thisGlider->vVel + offset;
}
}
}
else
{
if (thisGlider->ignoreGround)
{
if (thisGlider->dest.bottom > kNoFloorLimit)
MoveRoomToRoom(thisGlider, kBelow);
}
else
{
thisGlider->vVel = kFloorLimit - thisGlider->dest.bottom;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
}
}
}
else
{
if (thisGlider->ignoreGround)
{
if (thisGlider->dest.bottom > kNoFloorLimit)
MoveRoomToRoom(thisGlider, kBelow);
}
else
{
thisGlider->vVel = kFloorLimit - thisGlider->dest.bottom;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
}
}
//-------------------------------------------------------------- CheckEscapeDown
void CheckEscapeDown (gliderPtr thisGlider)
{
short leftTile, rightTile;
if (bottomOpen)
{
if (thisGlider->dest.bottom > kNoFloorLimit)
{
MoveRoomToRoom(thisGlider, kBelow);
}
}
else if (thisBackground == kDirt)
{
leftTile = thisGlider->dest.left >> 6; // <20> 64
rightTile = thisGlider->dest.right >> 6; // <20> 64
if ((leftTile >= 0) && (leftTile < 8) && (rightTile >= 0) && (rightTile < 8))
{
if (((thisTiles[leftTile] == 2) || (thisTiles[leftTile] == 3)) &&
((thisTiles[rightTile] == 2) || (thisTiles[rightTile] == 3)))
{
if (thisGlider->dest.bottom > kNoFloorLimit)
MoveRoomToRoom(thisGlider, kBelow);
}
else
{
if (thisGlider->ignoreGround)
{
if (thisGlider->dest.bottom > kNoFloorLimit)
MoveRoomToRoom(thisGlider, kBelow);
}
else
{
thisGlider->vVel = kFloorLimit - thisGlider->dest.bottom;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
}
}
else
{
if (thisGlider->ignoreGround)
{
if (thisGlider->dest.bottom > kNoFloorLimit)
MoveRoomToRoom(thisGlider, kBelow);
}
else
{
thisGlider->vVel = kFloorLimit - thisGlider->dest.bottom;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
}
}
else
{
if (thisGlider->ignoreGround)
{
if (thisGlider->dest.bottom > kNoFloorLimit)
MoveRoomToRoom(thisGlider, kBelow);
}
else
{
thisGlider->vVel = kFloorLimit - thisGlider->dest.bottom;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
}
}
//-------------------------------------------------------------- CheckRoofCollision
void CheckRoofCollision (gliderPtr thisGlider)
{
short offset, tileOver;
offset = (thisGlider->dest.left + kHalfGliderWide) >> 6; // <20> 64
if ((offset >= 0) && (offset <= 7) && (!thisGlider->sliding))
{
tileOver = thisTiles[offset];
if (tileOver == 1)
{
if (((thisGlider->dest.left + kHalfGliderWide) - (offset << 6)) >
(250 - thisGlider->dest.bottom))
{
thisGlider->vVel = kFloorLimit - thisGlider->dest.bottom;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
}
else if (tileOver == 2)
{
if (((thisGlider->dest.left + kHalfGliderWide) - (offset << 6)) >
(186 - thisGlider->dest.bottom))
{
thisGlider->vVel = kFloorLimit - thisGlider->dest.bottom;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
}
else if (tileOver == 5)
{
if ((64 - ((thisGlider->dest.left + kHalfGliderWide) - (offset << 6))) >
(186 - thisGlider->dest.bottom))
{
thisGlider->vVel = kFloorLimit - thisGlider->dest.bottom;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
}
else if (tileOver == 6)
{
if ((64 - ((thisGlider->dest.left + kHalfGliderWide) - (offset << 6))) >
(250 - thisGlider->dest.bottom))
{
thisGlider->vVel = kFloorLimit - thisGlider->dest.bottom;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
}
else
{
thisGlider->vVel = kFloorLimit - thisGlider->dest.bottom;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
}
}
//-------------------------------------------------------------- CheckEscapeLeftTwo
void CheckEscapeLeftTwo (gliderPtr thisGlider)
{
short offset;
if (leftThresh == kLeftWallLimit)
{
if (thisGlider->ignoreLeft)
{
if (thisGlider->dest.left < kNoLeftWallLimit)
{
if (otherPlayerEscaped == kNoOneEscaped)
{
otherPlayerEscaped = kPlayerEscapedLeft;
RefreshScoreboard(kEscapedTitleMode);
FlagGliderInLimbo(thisGlider, true);
}
else if (otherPlayerEscaped == kPlayerEscapedLeft)
{
otherPlayerEscaped = kNoOneEscaped;
MoveRoomToRoom(thisGlider, kToLeft);
}
else
{
PlayPrioritySound(kDontExitSound, kDontExitPriority);
offset = kNoLeftWallLimit - thisGlider->dest.left;
thisGlider->hVel = -thisGlider->hVel + offset;
}
}
}
else
{
if (foilTotal > 0)
PlayPrioritySound(kFoilHitSound, kFoilHitPriority);
else
PlayPrioritySound(kHitWallSound, kHitWallPriority);
offset = kLeftWallLimit - thisGlider->dest.left;
thisGlider->hVel = -thisGlider->hVel + offset;
}
}
else
{
if (otherPlayerEscaped == kNoOneEscaped)
{
otherPlayerEscaped = kPlayerEscapedLeft;
RefreshScoreboard(kEscapedTitleMode);
FlagGliderInLimbo(thisGlider, true);
}
else if (otherPlayerEscaped == kPlayerEscapedLeft)
{
otherPlayerEscaped = kNoOneEscaped;
MoveRoomToRoom(thisGlider, kToLeft);
}
else
{
PlayPrioritySound(kDontExitSound, kDontExitPriority);
offset = kNoLeftWallLimit - thisGlider->dest.left;
thisGlider->hVel = -thisGlider->hVel + offset;
}
}
}
//-------------------------------------------------------------- CheckEscapeLeft
void CheckEscapeLeft (gliderPtr thisGlider)
{
short offset;
if (leftThresh == kLeftWallLimit)
{
if (thisGlider->ignoreLeft)
{
if (thisGlider->dest.left < kNoLeftWallLimit)
MoveRoomToRoom(thisGlider, kToLeft);
}
else
{
if (foilTotal > 0)
PlayPrioritySound(kFoilHitSound, kFoilHitPriority);
else
PlayPrioritySound(kHitWallSound, kHitWallPriority);
offset = kLeftWallLimit - thisGlider->dest.left;
thisGlider->hVel = -thisGlider->hVel + offset;
}
}
else
MoveRoomToRoom(thisGlider, kToLeft);
}
//-------------------------------------------------------------- CheckEscapeRightTwo
void CheckEscapeRightTwo (gliderPtr thisGlider)
{
short offset;
if (rightThresh == kRightWallLimit)
{
if (thisGlider->ignoreRight)
{
if (thisGlider->dest.right > kNoRightWallLimit)
{
if (otherPlayerEscaped == kNoOneEscaped)
{
otherPlayerEscaped = kPlayerEscapedRight;
RefreshScoreboard(kEscapedTitleMode);
FlagGliderInLimbo(thisGlider, true);
}
else if (otherPlayerEscaped == kPlayerEscapedRight)
{
otherPlayerEscaped = kNoOneEscaped;
MoveRoomToRoom(thisGlider, kToRight);
}
else
{
PlayPrioritySound(kDontExitSound, kDontExitPriority);
offset = kNoRightWallLimit - thisGlider->dest.right;
thisGlider->hVel = -thisGlider->hVel + offset;
}
}
}
else
{
if (foilTotal > 0)
PlayPrioritySound(kFoilHitSound, kFoilHitPriority);
else
PlayPrioritySound(kHitWallSound, kHitWallPriority);
offset = kRightWallLimit - thisGlider->dest.right;
thisGlider->hVel = -thisGlider->hVel + offset;
}
}
else
{
if (otherPlayerEscaped == kNoOneEscaped)
{
otherPlayerEscaped = kPlayerEscapedRight;
RefreshScoreboard(kEscapedTitleMode);
FlagGliderInLimbo(thisGlider, true);
}
else if (otherPlayerEscaped == kPlayerEscapedRight)
{
otherPlayerEscaped = kNoOneEscaped;
MoveRoomToRoom(thisGlider, kToRight);
}
else
{
PlayPrioritySound(kDontExitSound, kDontExitPriority);
offset = kNoRightWallLimit - thisGlider->dest.right;
thisGlider->hVel = -thisGlider->hVel + offset;
}
}
}
//-------------------------------------------------------------- CheckEscapeRight
void CheckEscapeRight (gliderPtr thisGlider)
{
short offset;
if (rightThresh == kRightWallLimit)
{
if (thisGlider->ignoreRight)
{
if (thisGlider->dest.right > kNoRightWallLimit)
MoveRoomToRoom(thisGlider, kToRight);
}
else
{
if (foilTotal > 0)
PlayPrioritySound(kFoilHitSound, kFoilHitPriority);
else
PlayPrioritySound(kHitWallSound, kHitWallPriority);
offset = kRightWallLimit - thisGlider->dest.right;
thisGlider->hVel = -thisGlider->hVel + offset;
}
}
else
MoveRoomToRoom(thisGlider, kToRight);
}
//-------------------------------------------------------------- CheckGliderInRoom
void CheckGliderInRoom (gliderPtr thisGlider)
{
if ((thisGlider->mode == kGliderNormal) ||
(thisGlider->mode == kGliderFaceLeft) ||
(thisGlider->mode == kGliderFaceRight) ||
(thisGlider->mode == kGliderBurning))
{
if (thisGlider->dest.top < kCeilingLimit)
{
if (thisGlider->mode == kGliderBurning)
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
else if ((twoPlayerGame) && (!onePlayerLeft))
CheckEscapeUpTwo(thisGlider);
else
CheckEscapeUp(thisGlider);
}
else if (thisGlider->dest.bottom > kFloorLimit)
{
if (thisGlider->mode == kGliderBurning)
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
else if ((twoPlayerGame) && (!onePlayerLeft))
CheckEscapeDownTwo(thisGlider);
else
CheckEscapeDown(thisGlider);
}
else if ((thisBackground == kRoof) && (thisGlider->dest.bottom > kRoofLimit))
CheckRoofCollision(thisGlider);
if (thisGlider->dest.left < leftThresh)
{
if (thisGlider->mode == kGliderBurning)
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
else if((twoPlayerGame) && (!onePlayerLeft))
CheckEscapeLeftTwo(thisGlider);
else
CheckEscapeLeft(thisGlider);
}
else if (thisGlider->dest.right > rightThresh)
{
if (thisGlider->mode == kGliderBurning)
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
else if ((twoPlayerGame) && (!onePlayerLeft))
CheckEscapeRightTwo(thisGlider);
else
CheckEscapeRight(thisGlider);
}
}
}
//-------------------------------------------------------------- HandleRewards
void HandleRewards (gliderPtr thisGlider, hotPtr who)
{
Rect bounds;
short whoLinked, points;
whoLinked = who->who;
bounds = who->bounds;
switch (masterObjects[whoLinked].theObject.what)
{
case kRedClock:
if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum,
0, whoLinked))
{
PlayPrioritySound(kBeepsSound, kBeepsPriority);
RestoreFromSavedMap(thisRoomNumber,
masterObjects[whoLinked].objectNum, false);
AddFlyingPoint(&bounds, 100, thisGlider->hVel / 2, thisGlider->vVel / 2);
thisGlider->hVel /= 4;
thisGlider->vVel /= 4;
theScore += kRedClockPoints;
RedrawAllGrease();
}
who->isOn = false;
break;
case kBlueClock:
if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum,
0, whoLinked))
{
PlayPrioritySound(kBuzzerSound, kBuzzerPriority);
RestoreFromSavedMap(thisRoomNumber,
masterObjects[whoLinked].objectNum, false);
AddFlyingPoint(&bounds, 300, thisGlider->hVel / 2, thisGlider->vVel / 2);
thisGlider->hVel /= 4;
thisGlider->vVel /= 4;
theScore += kBlueClockPoints;
RedrawAllGrease();
}
who->isOn = false;
break;
case kYellowClock:
if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum,
0, whoLinked))
{
PlayPrioritySound(kDingSound, kDingPriority);
RestoreFromSavedMap(thisRoomNumber,
masterObjects[whoLinked].objectNum, false);
AddFlyingPoint(&bounds, 500, thisGlider->hVel / 2, thisGlider->vVel / 2);
thisGlider->hVel /= 4;
thisGlider->vVel /= 4;
theScore += kYellowClockPoints;
RedrawAllGrease();
}
who->isOn = false;
break;
case kCuckoo:
if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum,
0, whoLinked))
{
PlayPrioritySound(kCuckooSound, kCuckooPriority);
RestoreFromSavedMap(thisRoomNumber,
masterObjects[whoLinked].objectNum, false);
StopPendulum(thisRoomNumber, masterObjects[whoLinked].objectNum);
AddFlyingPoint(&bounds, 1000, thisGlider->hVel / 2, thisGlider->vVel / 2);
thisGlider->hVel /= 4;
thisGlider->vVel /= 4;
theScore += kCuckooClockPoints;
RedrawAllGrease();
}
who->isOn = false;
break;
case kPaper:
if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum,
0, whoLinked))
{
PlayPrioritySound(kEnergizeSound, kEnergizePriority);
RestoreFromSavedMap(thisRoomNumber,
masterObjects[whoLinked].objectNum, false);
AddSparkle(&bounds);
thisGlider->hVel /= 2;
thisGlider->vVel /= 2;
mortals++;
if ((twoPlayerGame) && (!onePlayerLeft))
mortals++;
QuickGlidersRefresh();
RedrawAllGrease();
}
who->isOn = false;
break;
case kBattery:
if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum,
0, whoLinked))
{
PlayPrioritySound(kEnergizeSound, kEnergizePriority);
RestoreFromSavedMap(thisRoomNumber,
masterObjects[whoLinked].objectNum, false);
AddSparkle(&bounds);
thisGlider->hVel /= 2;
thisGlider->vVel /= 2;
if (batteryTotal > 0) // positive number means battery power
batteryTotal += kBatterySupply;
else // negative number means helium gas
batteryTotal = kBatterySupply;
if ((twoPlayerGame) && (!onePlayerLeft))
batteryTotal += kBatterySupply;
QuickBatteryRefresh(false);
RedrawAllGrease();
}
who->isOn = false;
break;
case kBands:
if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum,
0, whoLinked))
{
PlayPrioritySound(kEnergizeSound, kEnergizePriority);
RestoreFromSavedMap(thisRoomNumber,
masterObjects[whoLinked].objectNum, false);
AddSparkle(&bounds);
thisGlider->hVel /= 2;
thisGlider->vVel /= 2;
bandsTotal += kBandsSupply;
if ((twoPlayerGame) && (!onePlayerLeft))
bandsTotal += kBandsSupply;
QuickBandsRefresh(false);
RedrawAllGrease();
}
who->isOn = false;
break;
case kGreaseRt:
case kGreaseLf:
if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum,
0, whoLinked))
SpillGrease(masterObjects[whoLinked].dynaNum,
masterObjects[whoLinked].hotNum);
who->isOn = false;
break;
case kFoil:
if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum,
0, whoLinked))
{
PlayPrioritySound(kEnergizeSound, kEnergizePriority);
RestoreFromSavedMap(thisRoomNumber,
masterObjects[whoLinked].objectNum, false);
AddSparkle(&bounds);
thisGlider->hVel /= 2;
thisGlider->vVel /= 2;
foilTotal += kFoilSupply;
if ((twoPlayerGame) && (!onePlayerLeft))
foilTotal += kFoilSupply;
StartGliderFoilGoing(thisGlider);
RedrawAllGrease();
}
who->isOn = false;
break;
case kInvisBonus:
points = masterObjects[whoLinked].theObject.data.c.points;
if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum,
0, whoLinked))
{
PlayPrioritySound(kBonusSound, kBonusPriority);
AddFlyingPoint(&bounds, points, thisGlider->hVel / 2, thisGlider->vVel / 2);
thisGlider->hVel /= 4;
thisGlider->vVel /= 4;
theScore += points;
}
who->isOn = false;
break;
case kStar:
if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum,
0, whoLinked))
{
PlayPrioritySound(kEnergizeSound, kEnergizePriority);
RestoreFromSavedMap(thisRoomNumber,
masterObjects[whoLinked].objectNum, false);
AddSparkle(&bounds);
StopStar(thisRoomNumber, masterObjects[whoLinked].objectNum);
numStarsRemaining--;
if (numStarsRemaining <= 0)
FlagGameOver();
else
DisplayStarsRemaining();
RedrawAllGrease();
theScore += kStarPoints;
}
who->isOn = false;
break;
case kSparkle:
break;
case kHelium:
if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum,
0, whoLinked))
{
PlayPrioritySound(kEnergizeSound, kEnergizePriority);
RestoreFromSavedMap(thisRoomNumber,
masterObjects[whoLinked].objectNum, false);
AddSparkle(&bounds);
thisGlider->hVel /= 2;
thisGlider->vVel /= 2;
if (batteryTotal < 0) // if negative, it is already helium gas
batteryTotal -= kHeliumSupply;
else // if positive, it is battery power
batteryTotal = -kHeliumSupply;
if ((twoPlayerGame) && (!onePlayerLeft))
batteryTotal -= kHeliumSupply;
QuickBatteryRefresh(false);
RedrawAllGrease();
}
who->isOn = false;
break;
case kSlider:
break;
}
}
//-------------------------------------------------------------- HandleSwitches
void HandleSwitches (hotPtr who)
{
Rect newRect, bounds;
short whoLinked, roomLinked, objectLinked, linkIndex;
if (who->stillOver)
return;
whoLinked = who->who; // what is switch's obj. #
roomLinked = masterObjects[whoLinked].roomLink;
objectLinked = masterObjects[whoLinked].objectLink;
linkIndex = masterObjects[whoLinked].localLink;
// change state of linked obj.
if (SetObjectState(roomLinked, objectLinked,
masterObjects[whoLinked].theObject.data.e.type, linkIndex))
{
newRect = who->bounds;
QOffsetRect(&newRect, playOriginH, playOriginV);
switch (masterObjects[whoLinked].theObject.what)
{
case kLightSwitch:
PlayPrioritySound(kSwitchSound, kSwitchPriority);
DrawLightSwitch(&newRect, newState);
break;
case kMachineSwitch:
PlayPrioritySound(kSwitchSound, kSwitchPriority);
DrawMachineSwitch(&newRect, newState);
break;
case kThermostat:
PlayPrioritySound(kSwitchSound, kSwitchPriority);
DrawThermostat(&newRect, newState);
break;
case kPowerSwitch:
PlayPrioritySound(kSwitchSound, kSwitchPriority);
DrawPowerSwitch(&newRect, newState);
break;
case kKnifeSwitch:
PlayPrioritySound(kSwitchSound, kSwitchPriority);
DrawKnifeSwitch(&newRect, newState);
break;
case kInvisSwitch:
break;
}
CopyRectBackToWork(&newRect);
AddRectToWorkRects(&newRect);
if (linkIndex != -1)
{
switch (masterObjects[linkIndex].theObject.what)
{
case kRedClock:
case kBlueClock:
case kYellowClock:
case kPaper:
case kBattery:
case kBands:
case kFoil:
case kStar:
case kHelium:
RestoreFromSavedMap(roomLinked, objectLinked, true);
AddSparkle(&bounds);
break;
case kCuckoo:
RestoreFromSavedMap(roomLinked, objectLinked, true);
StopPendulum(roomLinked, objectLinked);
break;
case kGreaseRt:
case kGreaseLf:
SpillGrease(masterObjects[linkIndex].dynaNum,
masterObjects[linkIndex].hotNum);
break;
case kInvisBonus:
case kSlider:
break;
case kDeluxeTrans:
break;
case kSoundTrigger:
PlayPrioritySound(kTriggerSound, kTriggerPriority);
break;
case kCeilingLight:
case kLightBulb:
case kTableLamp:
case kHipLamp:
case kDecoLamp:
case kFlourescent:
case kTrackLight:
case kInvisLight:
RedrawRoomLighting();
break;
case kShredder:
break;
case kToaster:
ToggleToaster(masterObjects[linkIndex].dynaNum);
break;
case kMacPlus:
ToggleMacPlus(masterObjects[linkIndex].dynaNum);
break;
case kGuitar:
PlayPrioritySound(kChordSound, kChordPriority);
break;
case kTV:
ToggleTV(masterObjects[linkIndex].dynaNum);
break;
case kCoffee:
ToggleCoffee(masterObjects[linkIndex].dynaNum);
break;
case kOutlet:
ToggleOutlet(masterObjects[linkIndex].dynaNum);
break;
case kVCR:
ToggleVCR(masterObjects[linkIndex].dynaNum);
break;
case kStereo:
ToggleStereos(masterObjects[linkIndex].dynaNum);
break;
case kMicrowave:
ToggleMicrowave(masterObjects[linkIndex].dynaNum);
break;
case kBalloon:
ToggleBalloon(masterObjects[linkIndex].dynaNum);
break;
case kCopterLf:
case kCopterRt:
ToggleCopter(masterObjects[linkIndex].dynaNum);
break;
case kDartLf:
case kDartRt:
ToggleDart(masterObjects[linkIndex].dynaNum);
break;
case kBall:
ToggleBall(masterObjects[linkIndex].dynaNum);
break;
case kDrip:
ToggleDrip(masterObjects[linkIndex].dynaNum);
break;
case kFish:
ToggleFish(masterObjects[linkIndex].dynaNum);
break;
}
}
}
who->stillOver = true;
}
//-------------------------------------------------------------- HandleMicrowaveAction
void HandleMicrowaveAction (hotPtr who, gliderPtr thisGlider)
{
short whoLinked, kills;
Boolean killed;
if (who->stillOver)
return;
killed = false;
whoLinked = who->who; // what is microwave's obj. #
if (masterObjects[whoLinked].theObject.data.g.state)
{
kills = (short)masterObjects[whoLinked].theObject.data.g.byte0;
if (((kills & 0x0001) == 0x0001) && (bandsTotal > 0))
{
bandsTotal = 0;
killed = true;
QuickBandsRefresh(false);
}
if (((kills & 0x0002) == 0x0002) && (batteryTotal != 0))
{
batteryTotal = 0;
killed = true;
QuickBatteryRefresh(false);
}
if (((kills & 0x0004) == 0x0004) && (foilTotal > 0))
{
foilTotal = 0;
killed = true;
StartGliderFoilLosing(thisGlider);
}
}
if (killed)
PlayPrioritySound(kMicrowavedSound, kMicrowavedPriority);
}
//-------------------------------------------------------------- HandleHotSpotCollision
void HandleHotSpotCollision (gliderPtr thisGlider, hotPtr who, short index)
{
switch (who->action)
{
case kLiftIt:
thisGlider->vDesiredVel = kFloorVentLift;
break;
case kDropIt:
thisGlider->vDesiredVel = kCeilingVentDrop;
break;
case kPushItLeft:
thisGlider->hDesiredVel += -kFanStrength;
break;
case kPushItRight:
thisGlider->hDesiredVel += kFanStrength;
break;
case kDissolveIt:
if (thisGlider->mode != kGliderFadingOut)
{
if ((foilTotal > 0) || (thisGlider->mode == kGliderLosingFoil))
{
if (GliderHitTop(thisGlider, &(who->bounds)))
{
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
else
{
if (foilTotal > 0)
{
foilTotal--;
if (foilTotal <= 0)
StartGliderFoilLosing(thisGlider);
}
}
}
else
{
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
}
break;
case kRewardIt:
HandleRewards(thisGlider, who);
break;
case kMoveItUp:
if (!thisGlider->heldRight && GliderInRect(thisGlider, &who->bounds))
{
if (thisGlider->mode == kGliderBurning)
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
else if ((twoPlayerGame) && (!onePlayerLeft))
{
if (otherPlayerEscaped == kNoOneEscaped)
{
if ((thisGlider->mode != kGliderGoingUp) &&
(thisGlider->mode != kGliderInLimbo))
{
otherPlayerEscaped = kPlayerEscapingUpStairs;
RefreshScoreboard(kEscapedTitleMode);
StartGliderGoingUpStairs(thisGlider);
}
}
else if (otherPlayerEscaped == kPlayerEscapedUpStairs)
{
if ((thisGlider->mode != kGliderGoingUp) &&
(thisGlider->mode != kGliderInLimbo))
{
StartGliderGoingUpStairs(thisGlider);
}
}
}
else
StartGliderGoingUpStairs(thisGlider);
}
break;
case kMoveItDown:
if (!thisGlider->heldLeft && GliderInRect(thisGlider, &who->bounds))
{
if (thisGlider->mode == kGliderBurning)
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
else if ((twoPlayerGame) && (!onePlayerLeft))
{
if (otherPlayerEscaped == kNoOneEscaped)
{
if ((thisGlider->mode != kGliderGoingDown) &&
(thisGlider->mode != kGliderInLimbo))
{
otherPlayerEscaped = kPlayerEscapingDownStairs;
RefreshScoreboard(kEscapedTitleMode);
StartGliderGoingDownStairs(thisGlider);
}
}
else if (otherPlayerEscaped == kPlayerEscapedDownStairs)
{
if ((thisGlider->mode != kGliderGoingDown) &&
(thisGlider->mode != kGliderInLimbo))
{
StartGliderGoingDownStairs(thisGlider);
}
}
}
else
StartGliderGoingDownStairs(thisGlider);
}
break;
case kSwitchIt:
HandleSwitches(who);
break;
case kShredIt:
if ((thisGlider->mode != kGliderShredding) &&
(GliderInRect(thisGlider, &who->bounds)))
{
if ((foilTotal > 0) || (thisGlider->mode == kGliderLosingFoil))
{
PlayPrioritySound(kFoilHitSound, kFoilHitPriority);
if (foilTotal > 0)
{
foilTotal--;
if (foilTotal <= 0)
StartGliderFoilLosing(thisGlider);
}
}
else
FlagGliderShredding(thisGlider, &who->bounds);
}
break;
case kStrumIt:
if (!who->stillOver)
{
PlayPrioritySound(kChordSound, kChordPriority);
who->stillOver = true;
}
break;
case kTriggerIt:
case kLgTrigger:
ArmTrigger(who);
break;
case kBurnIt:
if ((thisGlider->mode != kGliderBurning) &&
(thisGlider->mode != kGliderFadingOut))
{
if ((foilTotal > 0) || (thisGlider->mode == kGliderLosingFoil))
{
thisGlider->vDesiredVel = kFloorVentLift;
if (foilTotal > 0)
{
PlayPrioritySound(kSizzleSound, kSizzlePriority);
foilTotal--;
if (foilTotal <= 0)
StartGliderFoilLosing(thisGlider);
}
}
else
FlagGliderBurning(thisGlider);
}
break;
case kSlideIt:
thisGlider->sliding = true;
thisGlider->vVel = who->bounds.top - thisGlider->dest.bottom;
break;
case kTransportIt:
if (thisGlider->mode == kGliderBurning)
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
else if ((GliderInRect(thisGlider, &who->bounds)) &&
(thisGlider->mode != kGliderTransporting) &&
(thisGlider->mode != kGliderFadingOut))
{
if ((twoPlayerGame) && (!onePlayerLeft))
{
if (otherPlayerEscaped == kNoOneEscaped)
{
if (thisGlider->mode != kGliderInLimbo)
{
activeRectEscaped = index;
StartGliderTransporting(thisGlider, who);
}
}
else if (otherPlayerEscaped == kPlayerTransportedOut)
{
if ((thisGlider->mode != kGliderInLimbo) &&
(activeRectEscaped == index))
{
StartGliderTransporting(thisGlider, who);
}
}
}
else
StartGliderTransporting(thisGlider, who);
}
break;
case kIgnoreLeftWall:
thisGlider->ignoreLeft = true;
break;
case kIgnoreRightWall:
thisGlider->ignoreRight = true;
break;
case kMailItLeft: // mailbox open to right
if (thisGlider->mode == kGliderBurning)
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
else if ((GliderInRect(thisGlider, &who->bounds)) &&
(thisGlider->mode != kGliderMailOutRight) &&
(thisGlider->mode != kGliderMailInLeft) &&
(thisGlider->mode != kGliderFadingOut) &&
(((thisGlider->facing == kFaceRight) && (!thisGlider->tipped)) ||
((thisGlider->facing == kFaceLeft) && (thisGlider->tipped))))
{
if ((twoPlayerGame) && (!onePlayerLeft)) // two gliders to handle
{
if (otherPlayerEscaped == kNoOneEscaped) // other glider in room
{
if (thisGlider->mode != kGliderInLimbo) // this glider is active
{
activeRectEscaped = index;
StartGliderMailingIn(thisGlider, &who->bounds, who);
thisGlider->mode = kGliderMailInLeft;
}
}
else if (otherPlayerEscaped == kPlayerMailedOut)
{ // other glider left here
if ((thisGlider->mode != kGliderInLimbo) &&
(activeRectEscaped == index))
{ // []_ <--G
StartGliderMailingIn(thisGlider, &who->bounds, who);
thisGlider->mode = kGliderMailInLeft;
}
}
}
else // only 1 glider in game
{
StartGliderMailingIn(thisGlider, &who->bounds, who);
thisGlider->mode = kGliderMailInLeft;
}
}
break;
case kMailItRight: // mailbox open to left
if (thisGlider->mode == kGliderBurning)
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
else if ((GliderInRect(thisGlider, &who->bounds)) &&
(thisGlider->mode != kGliderMailOutLeft) &&
(thisGlider->mode != kGliderMailInRight) &&
(thisGlider->mode != kGliderFadingOut) &&
(((thisGlider->facing == kFaceRight) && (thisGlider->tipped)) ||
((thisGlider->facing == kFaceLeft) && (!thisGlider->tipped))))
{
if ((twoPlayerGame) && (!onePlayerLeft))
{
if (otherPlayerEscaped == kNoOneEscaped)
{
if (thisGlider->mode != kGliderInLimbo)
{
activeRectEscaped = index;
StartGliderMailingIn(thisGlider, &who->bounds, who);
thisGlider->mode = kGliderMailInRight;
}
}
else if (otherPlayerEscaped == kPlayerMailedOut)
{
if ((thisGlider->mode != kGliderInLimbo) &&
(activeRectEscaped == index))
{
StartGliderMailingIn(thisGlider, &who->bounds, who);
thisGlider->mode = kGliderMailInRight;
}
}
}
else
{
StartGliderMailingIn(thisGlider, &who->bounds, who);
thisGlider->mode = kGliderMailInRight;
}
}
break;
case kDuctItDown:
if (thisGlider->mode == kGliderBurning)
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
else if ((GliderInRect(thisGlider, &who->bounds)) &&
(thisGlider->mode != kGliderDuctingDown) &&
(thisGlider->mode != kGliderFadingOut))
{
if ((twoPlayerGame) && (!onePlayerLeft))
{
if (otherPlayerEscaped == kNoOneEscaped)
{
if (thisGlider->mode != kGliderInLimbo)
{
activeRectEscaped = index;
StartGliderDuctingDown(thisGlider, &who->bounds, who);
}
}
else if (otherPlayerEscaped == kPlayerDuckedOut)
{
if ((thisGlider->mode != kGliderInLimbo) &&
(activeRectEscaped == index))
StartGliderDuctingDown(thisGlider, &who->bounds, who);
}
}
else
StartGliderDuctingDown(thisGlider, &who->bounds, who);
}
break;
case kDuctItUp:
if (thisGlider->mode == kGliderBurning)
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
else if ((GliderInRect(thisGlider, &who->bounds)) &&
(thisGlider->mode != kGliderDuctingUp) &&
(thisGlider->mode != kGliderDuctingIn) &&
(thisGlider->mode != kGliderFadingOut) &&
(!who->stillOver))
{
if ((twoPlayerGame) && (!onePlayerLeft))
{
if (otherPlayerEscaped == kNoOneEscaped)
{
if (thisGlider->mode != kGliderInLimbo)
{
activeRectEscaped = index;
StartGliderDuctingUp(thisGlider, &who->bounds, who);
}
}
else if (otherPlayerEscaped == kPlayerDuckedOut)
{
if ((thisGlider->mode != kGliderInLimbo) &&
(activeRectEscaped == index))
StartGliderDuctingUp(thisGlider, &who->bounds, who);
}
}
else
{
StartGliderDuctingUp(thisGlider, &who->bounds, who);
who->stillOver = true;
}
}
break;
case kMicrowaveIt:
if (GliderInRect(thisGlider, &who->bounds))
HandleMicrowaveAction(who, thisGlider);
break;
case kIgnoreGround:
thisGlider->ignoreGround = true;
break;
case kBounceIt:
BounceGlider(thisGlider, &who->bounds);
break;
case kChimeIt:
if (!who->stillOver)
{
StrikeChime();
who->stillOver = true;
}
break;
case kWebIt:
if ((GliderInRect(thisGlider, &who->bounds)) &&
(thisGlider->mode != kGliderBurning))
WebGlider(thisGlider, &who->bounds);
else if ((thisGlider->mode == kGliderBurning) &&
(GliderInRect(thisGlider, &who->bounds)))
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
break;
case kSoundIt:
if (!who->stillOver)
{
PlayPrioritySound(kTriggerSound, kTriggerPriority);
who->stillOver = true;
}
break;
}
}
//-------------------------------------------------------------- CheckForHotSpots
void CheckForHotSpots (void)
{
short i;
Boolean hitObject;
for (i = 0; i < nHotSpots; i++)
{
if (hotSpots[i].isOn)
{
if (twoPlayerGame)
{
hitObject = false;
if (SectGlider(&theGlider, &hotSpots[i].bounds,
hotSpots[i].doScrutinize))
{
if (onePlayerLeft)
{
if (playerDead == kPlayer2)
{
HandleHotSpotCollision(&theGlider, &hotSpots[i], i);
hitObject = true;
}
}
else
{
HandleHotSpotCollision(&theGlider, &hotSpots[i], i);
hitObject = true;
}
}
if (SectGlider(&theGlider2, &hotSpots[i].bounds,
hotSpots[i].doScrutinize))
{
if (onePlayerLeft)
{
if (playerDead == kPlayer1)
{
HandleHotSpotCollision(&theGlider2, &hotSpots[i], i);
hitObject = true;
}
}
else
{
HandleHotSpotCollision(&theGlider2, &hotSpots[i], i);
hitObject = true;
}
}
if (!hitObject)
hotSpots[i].stillOver = false;
}
else
{
if (SectGlider(&theGlider, &hotSpots[i].bounds,
hotSpots[i].doScrutinize))
HandleHotSpotCollision(&theGlider, &hotSpots[i], i);
else
hotSpots[i].stillOver = false;
}
}
}
}
//-------------------------------------------------------------- HandleInteraction
void HandleInteraction (void)
{
CheckForHotSpots();
if (twoPlayerGame)
{
if (onePlayerLeft)
{
if (playerDead == kPlayer1)
CheckGliderInRoom(&theGlider2);
else
CheckGliderInRoom(&theGlider);
}
else
{
CheckGliderInRoom(&theGlider);
CheckGliderInRoom(&theGlider2);
}
}
else
CheckGliderInRoom(&theGlider);
}
//-------------------------------------------------------------- FlagStillOvers
void FlagStillOvers (gliderPtr thisGlider)
{
short i;
for (i = 0; i < nHotSpots; i++)
{
if (hotSpots[i].isOn)
{
if (SectGlider(thisGlider, &hotSpots[i].bounds,
hotSpots[i].doScrutinize))
hotSpots[i].stillOver = true;
else
hotSpots[i].stillOver = false;
}
else
hotSpots[i].stillOver = false;
}
}
//-------------------------------------------------------------- WebGlider
void WebGlider (gliderPtr thisGlider, Rect *webBounds)
{
#define kKillWebbedGlider 150
short hDist, vDist;
if ((thisGlider->mode == kGliderBurning) && (GliderInRect(thisGlider, webBounds)))
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
return;
}
hDist = ((webBounds->right - thisGlider->dest.right) +
(webBounds->left - thisGlider->dest.left)) >> 3;
vDist = ((webBounds->bottom - thisGlider->dest.bottom) +
(webBounds->top - thisGlider->dest.top)) >> 3;
if (thisGlider->hDesiredVel != 0)
{
if (evenFrame)
{
thisGlider->hVel = hDist;
thisGlider->vVel = vDist;
PlayPrioritySound(kWebTwangSound, kWebTwangPriority);
}
}
else
{
thisGlider->hDesiredVel = 0;
thisGlider->vDesiredVel = 0;
}
thisGlider->wasMode++;
if (thisGlider->wasMode >= kKillWebbedGlider)
{
thisGlider->wasMode = 0;
StartGliderFadingOut(thisGlider);
PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
}
}