GliderPRO/Sources/Dynamics2.c
John Calhoun 7a70d18ba6 First check-in.
Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.
2016-01-28 08:10:38 -08:00

1 line
14 KiB
C
Executable File

//============================================================================
//----------------------------------------------------------------------------
// Dynamics2.c
//----------------------------------------------------------------------------
//============================================================================
#include "Externs.h"
#include "RectUtils.h"
#define kBalloonStop 8
#define kBalloonStart 310
#define kCopterStart 8
#define kCopterStop 310
#define kDartVelocity 6
#define kDartStop 310
#define kEnemyDropSpeed 8
extern dynaPtr dinahs;
extern short numBands;
extern Boolean evenFrame, twoPlayerGame, onePlayerLeft, playerDead;
//============================================================== Functions
//-------------------------------------------------------------- HandleBalloon
void HandleBalloon (short who)
{
Rect dest;
if (dinahs[who].moving)
{
if (dinahs[who].vVel < 0)
{
if (evenFrame)
{
dinahs[who].frame++;
if (dinahs[who].frame >= 6)
dinahs[who].frame = 0;
}
if (twoPlayerGame)
{
if (onePlayerLeft)
{
if (playerDead == theGlider.which)
CheckDynamicCollision(who, &theGlider2, false);
else
CheckDynamicCollision(who, &theGlider, false);
}
else
{
CheckDynamicCollision(who, &theGlider, false);
CheckDynamicCollision(who, &theGlider2, false);
}
}
else
CheckDynamicCollision(who, &theGlider, false);
if ((numBands > 0) && (DidBandHitDynamic(who)))
{
dinahs[who].frame = 6;
dinahs[who].vVel = kEnemyDropSpeed;
PlayPrioritySound(kPopSound, kPopPriority);
}
else
{
VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
dinahs[who].whole = dinahs[who].dest;
dinahs[who].whole.bottom -= dinahs[who].vVel;
}
}
else
{
if (evenFrame)
{
dinahs[who].frame++;
if (dinahs[who].frame >= 8)
dinahs[who].frame = 6;
}
VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
dinahs[who].whole = dinahs[who].dest;
dinahs[who].whole.top -= dinahs[who].vVel;
}
if ((dinahs[who].dest.top <= kBalloonStop) ||
(dinahs[who].dest.bottom >= kBalloonStart))
{
dest = dinahs[who].whole;
QOffsetRect(&dest, playOriginH, playOriginV);
AddRectToWorkRects(&dest);
dest = dinahs[who].dest;
AddSparkle(&dest);
PlayPrioritySound(kEnemyOutSound, kEnemyOutPriority);
dinahs[who].moving = false;
dinahs[who].vVel = -2;
dinahs[who].timer = dinahs[who].count;
dinahs[who].dest.bottom = kBalloonStart;
dinahs[who].dest.top = dinahs[who].dest.bottom -
RectTall(&balloonSrc[0]);
dinahs[who].whole = dinahs[who].dest;
}
}
else // balloon is idle, waiting to appear
{
if (dinahs[who].active)
{
dinahs[who].timer--;
if (dinahs[who].timer <= 0)
{
dinahs[who].moving = true;
if (dinahs[who].count < kStartSparkle)
{
dest = dinahs[who].dest;
AddSparkle(&dest);
PlayPrioritySound(kEnemyInSound, kEnemyInPriority);
}
}
else if (dinahs[who].timer == kStartSparkle)
{
dest = dinahs[who].dest;
AddSparkle(&dest);
PlayPrioritySound(kEnemyInSound, kEnemyInPriority);
}
}
}
}
//-------------------------------------------------------------- HandleCopter
void HandleCopter (short who)
{
Rect dest;
if (dinahs[who].moving) // is 'copter about?
{
if (dinahs[who].hVel != 0) // 'copter was not shot
{
dinahs[who].frame++;
if (dinahs[who].frame >= 8)
dinahs[who].frame = 0;
if (twoPlayerGame)
{
if (onePlayerLeft)
{
if (playerDead == theGlider.which)
CheckDynamicCollision(who, &theGlider2, false);
else
CheckDynamicCollision(who, &theGlider, false);
}
else
{
CheckDynamicCollision(who, &theGlider, false);
CheckDynamicCollision(who, &theGlider2, false);
}
}
else
CheckDynamicCollision(who, &theGlider, false);
if ((numBands > 0) && (DidBandHitDynamic(who)))
{
dinahs[who].frame = 8;
dinahs[who].hVel = 0;
dinahs[who].vVel = kEnemyDropSpeed;
PlayPrioritySound(kPaperCrunchSound, kPaperCrunchPriority);
}
else
{
HOffsetRect(&dinahs[who].dest, dinahs[who].hVel);
VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
dinahs[who].whole = dinahs[who].dest;
dinahs[who].whole.top -= dinahs[who].vVel;
if (dinahs[who].hVel < 0)
dinahs[who].whole.right -= dinahs[who].hVel;
else
dinahs[who].whole.left -= dinahs[who].hVel;
}
}
else // 'copter was shot
{
dinahs[who].frame++;
if (dinahs[who].frame >= 10)
dinahs[who].frame = 8;
VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
dinahs[who].whole = dinahs[who].dest;
dinahs[who].whole.top -= dinahs[who].vVel;
}
if ((dinahs[who].dest.top <= kCopterStart) ||
(dinahs[who].dest.bottom >= kCopterStop))
{
dest = dinahs[who].whole;
QOffsetRect(&dest, playOriginH, playOriginV);
AddRectToWorkRects(&dest);
dest = dinahs[who].dest;
AddSparkle(&dest);
PlayPrioritySound(kEnemyOutSound, kEnemyOutPriority);
dinahs[who].moving = false;
dinahs[who].vVel = 2;
if (dinahs[who].type == kCopterLf)
dinahs[who].hVel = -1;
else
dinahs[who].hVel = 1;
dinahs[who].timer = dinahs[who].count;
dinahs[who].dest.top = kCopterStart;
dinahs[who].dest.bottom = dinahs[who].dest.top +
RectTall(&copterSrc[0]);
dinahs[who].dest.left = dinahs[who].position;
dinahs[who].dest.right = dinahs[who].dest.left + 32;
dinahs[who].whole = dinahs[who].dest;
}
}
else
{
if (dinahs[who].active)
{
dinahs[who].timer--;
if (dinahs[who].timer <= 0)
{
dinahs[who].moving = true;
if (dinahs[who].count < kStartSparkle)
{
dest = dinahs[who].dest;
AddSparkle(&dest);
PlayPrioritySound(kEnemyInSound, kEnemyInPriority);
}
}
else if (dinahs[who].timer == kStartSparkle)
{
dest = dinahs[who].dest;
AddSparkle(&dest);
PlayPrioritySound(kEnemyInSound, kEnemyInPriority);
}
}
}
}
//-------------------------------------------------------------- HandleDart
void HandleDart (short who)
{
Rect dest;
if (dinahs[who].moving) // Dart has appeared
{
if (dinahs[who].hVel != 0) // meaning it isn't falling
{
if (twoPlayerGame)
{
if (onePlayerLeft)
{
if (playerDead == theGlider.which)
CheckDynamicCollision(who, &theGlider2, false);
else
CheckDynamicCollision(who, &theGlider, false);
}
else
{
CheckDynamicCollision(who, &theGlider, false);
CheckDynamicCollision(who, &theGlider2, false);
}
}
else
CheckDynamicCollision(who, &theGlider, false);
if ((numBands > 0) && (DidBandHitDynamic(who)))
{
if (dinahs[who].type == kDartLf)
dinahs[who].frame = 1;
else
dinahs[who].frame = 3;
dinahs[who].hVel = 0;
dinahs[who].vVel = kEnemyDropSpeed;
PlayPrioritySound(kPaperCrunchSound, kPaperCrunchPriority);
}
else
{
HOffsetRect(&dinahs[who].dest, dinahs[who].hVel);
VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
dinahs[who].whole = dinahs[who].dest;
dinahs[who].whole.top -= dinahs[who].vVel;
if (dinahs[who].hVel < 0)
dinahs[who].whole.right -= dinahs[who].hVel;
else
dinahs[who].whole.left -= dinahs[who].hVel;
}
}
else // dart is falling straight down
{
VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
dinahs[who].whole = dinahs[who].dest;
dinahs[who].whole.top -= dinahs[who].vVel;
}
if ((dinahs[who].dest.left <= 0) ||
(dinahs[who].dest.right >= kRoomWide) ||
(dinahs[who].dest.bottom >= kDartStop))
{
dest = dinahs[who].whole;
QOffsetRect(&dest, playOriginH, playOriginV);
AddRectToWorkRects(&dest);
dest = dinahs[who].dest;
AddSparkle(&dest);
PlayPrioritySound(kEnemyOutSound, kEnemyOutPriority);
dinahs[who].moving = false;
dinahs[who].vVel = 2;
if (dinahs[who].type == kDartLf)
{
dinahs[who].frame = 0;
dinahs[who].hVel = -kDartVelocity;
dinahs[who].dest.right = kRoomWide;
dinahs[who].dest.left = dinahs[who].dest.right -
RectWide(&dartSrc[0]);
}
else
{
dinahs[who].frame = 2;
dinahs[who].hVel = kDartVelocity;
dinahs[who].dest.left = 0;
dinahs[who].dest.right = dinahs[who].dest.left +
RectWide(&dartSrc[0]);
}
dinahs[who].timer = dinahs[who].count;
dinahs[who].dest.top = dinahs[who].position;
dinahs[who].dest.bottom = dinahs[who].dest.top +
RectTall(&dartSrc[0]);
dinahs[who].whole = dinahs[who].dest;
}
}
else
{
if (dinahs[who].active)
{
dinahs[who].timer--;
if (dinahs[who].timer <= 0)
{
dinahs[who].moving = true;
if (dinahs[who].count < kStartSparkle)
{
dest = dinahs[who].dest;
AddSparkle(&dest);
PlayPrioritySound(kEnemyInSound, kEnemyInPriority);
}
}
else if (dinahs[who].timer == kStartSparkle)
{
dest = dinahs[who].dest;
AddSparkle(&dest);
PlayPrioritySound(kEnemyInSound, kEnemyInPriority);
}
}
}
}
//-------------------------------------------------------------- HandleBall
void HandleBall (short who)
{
if (twoPlayerGame)
{
if (onePlayerLeft)
{
if (playerDead == theGlider.which)
CheckDynamicCollision(who, &theGlider2, false);
else
CheckDynamicCollision(who, &theGlider, false);
}
else
{
CheckDynamicCollision(who, &theGlider, false);
CheckDynamicCollision(who, &theGlider2, false);
}
}
else
CheckDynamicCollision(who, &theGlider, false);
if (dinahs[who].moving) // is ball bouncing?
{
VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
if (dinahs[who].dest.bottom >= dinahs[who].position) // bounce!
{
dinahs[who].whole = dinahs[who].dest;
dinahs[who].whole.top -= dinahs[who].vVel;
dinahs[who].whole.bottom = dinahs[who].position;
dinahs[who].dest.bottom = dinahs[who].position;
dinahs[who].dest.top = dinahs[who].dest.bottom - 32;
if (dinahs[who].active)
dinahs[who].vVel = dinahs[who].count;
else
{
dinahs[who].vVel = -((dinahs[who].vVel * 3) / 4);
if (dinahs[who].vVel == 0)
dinahs[who].moving = false; // stop bounce
}
if (dinahs[who].whole.bottom < dinahs[who].dest.bottom)
dinahs[who].whole.bottom = dinahs[who].dest.bottom;
PlayPrioritySound(kBounceSound, kBouncePriority);
if (dinahs[who].moving)
dinahs[who].frame = 1;
}
else
{
dinahs[who].whole = dinahs[who].dest;
if (dinahs[who].vVel > 0)
dinahs[who].whole.top -= dinahs[who].vVel;
else
dinahs[who].whole.bottom -= dinahs[who].vVel;
if (evenFrame)
dinahs[who].vVel++;
dinahs[who].frame = 0;
}
}
else
{
if (dinahs[who].active)
{
dinahs[who].vVel = dinahs[who].count;
dinahs[who].moving = true;
evenFrame = true;
}
}
}
//-------------------------------------------------------------- HandleDrip
void HandleDrip (short who)
{
Rect dest;
if (dinahs[who].moving)
{
if (evenFrame)
dinahs[who].frame = 9 - dinahs[who].frame;
if (twoPlayerGame)
{
if (onePlayerLeft)
{
if (playerDead == theGlider.which)
CheckDynamicCollision(who, &theGlider2, false);
else
CheckDynamicCollision(who, &theGlider, false);
}
else
{
CheckDynamicCollision(who, &theGlider, false);
CheckDynamicCollision(who, &theGlider2, false);
}
}
else
CheckDynamicCollision(who, &theGlider, false);
VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
if (dinahs[who].dest.bottom >= dinahs[who].position)
{
dest = dinahs[who].whole;
QOffsetRect(&dest, playOriginH, playOriginV);
AddRectToWorkRects(&dest);
dinahs[who].dest.top = dinahs[who].hVel;
dinahs[who].dest.bottom = dinahs[who].dest.top + 12;
PlayPrioritySound(kDropSound, kDropPriority);
dinahs[who].vVel = 0;
dinahs[who].timer = dinahs[who].count;
dinahs[who].frame = 3;
dinahs[who].moving = false;
}
else
{
dinahs[who].whole = dinahs[who].dest;
dinahs[who].whole.top -= dinahs[who].vVel;
if (evenFrame)
dinahs[who].vVel++;
}
}
else
{
if (dinahs[who].active)
{
dinahs[who].timer--;
if (dinahs[who].timer == 6)
dinahs[who].frame = 0;
else if (dinahs[who].timer == 4)
dinahs[who].frame = 1;
else if (dinahs[who].timer == 2)
dinahs[who].frame = 2;
else if (dinahs[who].timer <= 0)
{
VOffsetRect(&dinahs[who].dest, 3);
dinahs[who].whole = dinahs[who].dest;
dinahs[who].moving = true;
dinahs[who].frame = 4;
PlayPrioritySound(kDripSound, kDripPriority);
}
}
}
}
//-------------------------------------------------------------- HandleFish
void HandleFish (short who)
{
Rect dest;
if (dinahs[who].moving) // fish leaping
{
if ((dinahs[who].vVel >= 0) && (dinahs[who].frame < 7))
dinahs[who].frame++;
if (twoPlayerGame)
{
if (onePlayerLeft)
{
if (playerDead == theGlider.which)
CheckDynamicCollision(who, &theGlider2, false);
else
CheckDynamicCollision(who, &theGlider, false);
}
else
{
CheckDynamicCollision(who, &theGlider, false);
CheckDynamicCollision(who, &theGlider2, false);
}
}
else
CheckDynamicCollision(who, &theGlider, false);
VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
if (dinahs[who].dest.bottom >= dinahs[who].position) // splash down
{
dest = dinahs[who].whole;
QOffsetRect(&dest, playOriginH, playOriginV);
AddRectToWorkRects(&dest);
dinahs[who].dest.bottom = dinahs[who].position;
dinahs[who].dest.top = dinahs[who].dest.bottom - 16;
dinahs[who].whole = dinahs[who].dest;
dinahs[who].whole.top -= 2;
PlayPrioritySound(kDropSound, kDropPriority);
dinahs[who].vVel = dinahs[who].count;
dinahs[who].timer = dinahs[who].hVel;
dinahs[who].frame = 0;
dinahs[who].moving = false;
PlayPrioritySound(kFishInSound, kFishInPriority);
}
else
{
dinahs[who].whole = dinahs[who].dest;
if (dinahs[who].vVel > 0)
dinahs[who].whole.top -= dinahs[who].vVel;
else
dinahs[who].whole.bottom -= dinahs[who].vVel;
if (evenFrame)
dinahs[who].vVel++;
}
}
else // fish idle
{
dinahs[who].whole = dinahs[who].dest;
if ((dinahs[who].timer & 0x0003) == 0x0003)
{
dinahs[who].frame++;
if (dinahs[who].frame > 3)
dinahs[who].frame = 0;
if ((dinahs[who].frame == 1) || (dinahs[who].frame == 2))
{
dinahs[who].dest.top++;
dinahs[who].dest.bottom++;
dinahs[who].whole.bottom++;
}
else
{
dinahs[who].dest.top--;
dinahs[who].dest.bottom--;
dinahs[who].whole.top--;
}
}
if (dinahs[who].active)
{
dinahs[who].timer--;
if (dinahs[who].timer <= 0) // fish leaps
{
dinahs[who].whole = dinahs[who].dest;
dinahs[who].moving = true;
dinahs[who].frame = 4;
PlayPrioritySound(kFishOutSound, kFishOutPriority);
}
}
}
}