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@ -4,7 +4,7 @@ Welcome to the **Glider PRO** wiki!
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Glider PRO was the commercial sequel to Glider 4.0, written by John Calhoun and published by Casady & Greene, Inc. It was a Macintosh game from the 1990's, written in C and compiled "fat" for both 68K and Power PC Macintoshs. I believe the CodeWarrior IDE was used. But tools like CodeWarrior (for the project) and ResEdit (for opening the .rsrc files) have long stopped working on modern Macs....
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When developing Glider PRO I had several goals. One was to expand the world of the game — allow the paper glider to go outside for example. I think Glider was feeling a bit claustrophobic to me — it felt a bit confining always wandering from room to room in this seemingly infinite house. In Glider PRO you could now fly out windows, over rooftops, etc. To be honest, in hindsight, I think kicking open the doors so to speak may have betrayed some aspect of Glider's sort of core premise. It made it a different game in some ways — and maybe bot in a better way.
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When developing Glider PRO I had several goals. One was to expand the world of the game — allow the paper glider to go outside for example. I think Glider was feeling a bit claustrophobic to me — it felt a bit confining always wandering from room to room in this seemingly infinite house. In Glider PRO you could now fly out windows, over rooftops, etc.
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Another thing I wanted to do was to take advantage of the larger color displays for the Macintosh. While I still had a fixed "room size" I made an effort to try and show rooms preceding, following, above and below the room the player was in. On a large enough display you could see nearly nine rooms. I think that might have worked out pretty well — perhaps even attenuating the claustrophobia a bit?
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