MacGLide/readme.md

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# Abstract
MacGLide is a shared library for Apple Macintosh PowerPC computers that emulates 3Dfx Voodoo Graphics hardware. It makes it possible to run games originally made for 3Dfx/Glide without the hardware by translating Glide-function calls to OpenGL.
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# Last hurrah
I've hard-forked (read copied) the MacGLide project from OpenGLide back in 2003 to gather some experience with open-source development. Over the years almost every 3dfx-game published for OS9 was supported. Besides the raw emulation there was additional support for custom resolutions, anti-aliasing, full framebuffer emulation including custom Altivec-code for color conversion, scene geometry enhancing, and so on, all easily accessible from OSX through the MacOS classic environment.
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Finally in 2008, when I was just starting to have a very good time with the project, Apple decided to give up on the PowerPC, abandoned OS9 Classic and thereby grounded the project.
# Remains
The original web-site can be found here: http://macglide.sourceforge.net/
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In-game screenshots:
![Tomb Raider 1](images/Tomb_Raider_1.jpg "Tomb Raider 1")
Tomb Raider 1
![Carmageddon](images/Carmageddon.jpg "Carmageddon")
Carmageddon
![Falcon 4.0 (with Realism Patch)](images/Falcon_4.0_with_Realism_Patch.jpg "Falcon 4.0 (with Realism Patch)")
Falcon 4.0
![Deep Space 9 - The Fallen](images/Deep_Space_9_-_The_Fallen.jpg "Deep Space 9 - The Fallen")
Deep Space 9 - The Fallen
![Myth - The Fallen Lords](images/Myth_-_The_Fallen_Lords.jpg "Myth - The Fallen Lords")
Myth - The Fallen Lords
![FutureCop LAPD](images/FutureCop_LAPD.jpg "FutureCop LAPD")
FutureCop LAPD